- Versionsnummer des Spiels: Neuste
- Fahrzeug/Gerät/Modell/Objekt: Pappel Setzlinge / Energieweide
- Fehler/Problem: fehlende Disdancetexturen
- Single- oder Multiplayer: vb.
- Tritt auf, wenn: bei Energieweide
- Tritt auch auf Standardmaps ohne Mods auf ja/nein: ja
wurde wohl vergessen schaut ein wenig komisch aus so.
stufe 1:)
stufe 2:)
stufe 3:)
stufe 4:)
*EDIT*
hier noch die Log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017) Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz Memory: 16295 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 780 Version: 24.21.13.9836 (24.6.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 6 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.600000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Max dynamic foliage View Distance Factor: 1.600000 Foliage Density: 0.250000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Farming Simulator 17 Version: 1.5.3.1 b1841 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2018-07-03 08:59:40 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded dataS/cameraPath01.i3d (0.24) ms dataS/cameraPath02.i3d (0.23) ms dataS/cameraPath03.i3d (0.18) ms data/sky/sky_day_night.i3d (4.61) ms data/sky/rain.i3d (2.02) ms data/sky/hail.i3d (0.83) ms data/sky/dust.i3d (1.20) ms data/maps/map02.i3d (1526.73) ms Disabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (81.42) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (59.49) ms data/vehicles/steerable/zetor/zetorProximaPower.i3d (48.05) ms data/vehicles/trailers/metaltech/db8000.i3d (43.22) ms data/vehicles/steerable/zetor/zetorForterraHD.i3d (52.79) ms data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (37.48) ms data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (36.77) ms data/vehicles/steerable/deutz/deutzFahrSeries7.i3d (53.20) ms data/vehicles/tools/agco/agco650.i3d (4.52) ms data/vehicles/tools/damcon/damconPL75.i3d (21.89) ms data/objects/pallets/palletPoplar.i3d (17.05) ms data/vehicles/tools/koeckerling/koeckerlingAllrounder.i3d (58.41) ms data/vehicles/steerable/newHolland/newHollandT9.i3d (65.52) ms data/vehicles/tools/jcb/jcbPalletFork.i3d (24.85) ms data/vehicles/steerable/jcb/jcb325T.i3d (44.81) ms dataS2/character/player/player01.i3d (277.93) ms Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_00_24.png Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_02_13.png Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_05_33.png Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_15_03.png | ||