[KNOWN ISSUE] Issue with pulling Horsch Terrano 5 FM

Skunkworks
Posts: 624
Joined: Mon Nov 19, 2012 11:26 am

[KNOWN ISSUE] Issue with pulling Horsch Terrano 5 FM

Post by Skunkworks »

- PC/Mac/PS4/XB1: XBOX 1
- Vehicle/Tool/Model/Object: Horsch Terrano 5 FM pulled by Massey Ferguson 7722 and New Holland T8 425
- Issue: When pulling the Horsch Terrano 5 FM on the field next to the house, adjacent to silo's and chicken coup on GoldCrest, a Massey 7722 seem to only manage between 1-3 mph. The same happens when hooking it up to a New Holland T8 320. Cleary this cannot be correct? There seems to be a large amount of wheel slip happening.
- Single- or Multiplayer: Single Player
- Steps to reproduce: Take a MF 7722 or T8 425 and cultivate on field as described above. You should see very slow pulling speeds although the tractors match or exceed the recommended HP for the implement. Could possible be the same with other wheeled tractors as well.
Skunkworks
Posts: 624
Joined: Mon Nov 19, 2012 11:26 am

Re: Issue with pulling Horsch Terrano 5 FM

Post by Skunkworks »

Modified to adhere to bug post format.
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x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: Issue with pulling Horsch Terrano 5 FM

Post by x Lethian x »

Hi Skunkworks!

We have tried reproducing this on our side, but to no avail. Do you by any chance have cruise control activated? Are you using any other mods in your game?

Regards,
Lethian
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richardsiegers
Posts: 93
Joined: Mon Jan 03, 2011 9:58 pm

Re: Issue with pulling Horsch Terrano 5 FM

Post by richardsiegers »

i got the same problem the cultivator lifts the back of the tractor in the air (even the challenger 900 series)



EDIT: i found the cause its caused by giants 4real module 3 ground response

when its activated the back of the cultivator sinks to far in the ground causing the back of the tractor to lift

ONLY WHEN ON A FIELD, WHEN OUTSIDE A FIELD THE CULTIVATORS BACK DOESNT SINK

First video with ground response ON (see how the back of the cultivator sinks and pivots on the front wheels of the cultivator lifting the back of the tractor)


Now with ground response OFF (see the back of the cultivator doesn't sinks and the tractor can drive normally)
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derSchreiner
GIANTS Software | QA Analyst
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Location: Nürnberg, Franken

Re: Issue with pulling Horsch Terrano 5 FM

Post by derSchreiner »

Hello,

yes this is, what the giants 4real module 3 ground response Mod should do, but also your tractor isn't big enough for the Terrano 5FM, you need a tractor with 205 HP at minimum, if it goes up , you need more power for this, to reach max. speed.
Grüße derSchreiner

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richardsiegers
Posts: 93
Joined: Mon Jan 03, 2011 9:58 pm

Re: Issue with pulling Horsch Terrano 5 FM

Post by richardsiegers »

derSchreiner wrote:Hello,

yes this is, what the giants 4real module 3 ground response Mod should do, but also your tractor isn't big enough for the Terrano 5FM, you need a tractor with 205 HP at minimum, if it goes up , you need more power for this, to reach max. speed.

its the same with the challenger 900 series

its a bug i post a video now with the challenger

SEE? its a bug

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derSchreiner
GIANTS Software | QA Analyst
Posts: 3728
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: Issue with pulling Horsch Terrano 5 FM

Post by derSchreiner »

Ok, that's right, we tested it again, and see the problem, thanks.
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images
richardsiegers
Posts: 93
Joined: Mon Jan 03, 2011 9:58 pm

Re: Issue with pulling Horsch Terrano 5 FM

Post by richardsiegers »

thanks
Skunkworks
Posts: 624
Joined: Mon Nov 19, 2012 11:26 am

Re: Issue with pulling Horsch Terrano 5 FM

Post by Skunkworks »

Thank you @richardsiegers
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