[SOLVED] Kuhn TF 1500 seed tank
14 posts
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[SOLVED] Kuhn TF 1500 seed tank
- PC/Mac/PS4/XB1:PS4
- Vehicle/Tool/Model/Object: Kuhn TF 1500
- Issue:wont recognise headlands when used with any seeder
- Single- or Multiplayer:single
- Steps to reproduce;use with any seeder,create a headland and it won't recognise it
- Vehicle/Tool/Model/Object: Kuhn TF 1500
- Issue:wont recognise headlands when used with any seeder
- Single- or Multiplayer:single
- Steps to reproduce;use with any seeder,create a headland and it won't recognise it
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: Kuhn TF 1500 seed tank
Hi Patrick!
Can you tell us what combination you were using at what field on what map? Did this happen with an empty mod folder as well?
Thanks!
Can you tell us what combination you were using at what field on what map? Did this happen with an empty mod folder as well?
Thanks!
Re: Kuhn TF 1500 seed tank
With this set up https://youtu.be/lVap-4cBty4 on CPF and I'm on PS4 btw
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: Kuhn TF 1500 seed tank
Could you please try and reproduce this on Goldcrest Valley? Wee need to know if this is a map problem or an equipment issue to be sure
Re: [READ] Kuhn TF 1500 seed tank
I will if I can but it was the same on the old streams map
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [READ] Kuhn TF 1500 seed tank
These are all modmaps - that's why we need the confirmation, I'm afraid.
Re: [READ] Kuhn TF 1500 seed tank
Yes just the same on GCV,won't recognise headlands and when it gets to the field edge it says worker has completed the task (which it hasn't) I think the issue is with the front seed tank
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [READ] Kuhn TF 1500 seed tank
Did you expand the field by creating a "new" field outside of the current field's edges? Are you turning around your self and then sending the helper away again or does this happen when he turns toward the next lane (eg. headlands)? Do you have a video of this happening? Could you also tell me on what field this is occuring, as well?
Thanks!
Thanks!
Re: [READ] Kuhn TF 1500 seed tank
It was on a bog standard field on a brand new game I created, I just did the headlands myself then when the worker came up to them he didn't stop just carried on through the previously worked part. All the other seeders work perfect no matter which map they're on. Sorry haven't got a video but if I come across one I will post a link...thanks
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [READ] Kuhn TF 1500 seed tank
I need to know the excact field (number) to try and reproduce this
Re: [READ] Kuhn TF 1500 seed tank
It was field 14 on GCV, one of the three starter fields on a new save game, the one that needs cultivating. Thanx
- pfreek
- GIANTS Software | Technical Projects Coordinator
- Posts: 382
- Joined: Mon Feb 07, 2011 12:04 pm
- Location: Erlangen
Re: [READ] Kuhn TF 1500 seed tank
I think this will be fixed with the next update. We did some tweaks, especially for the TF1500 which had problems with turning around in AI worker mode. I put this on [SOLVED] for now.
Re: [SOLVED] Kuhn TF 1500 seed tank
Great stuff...thank you
Re: [SOLVED] Kuhn TF 1500 seed tank
Still the same after the latest update,will only recognise field borders not previously worked areas
14 posts
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