[SOLVED] Field Missions

Farmer_S
Posts: 56
Joined: Sun May 03, 2015 2:47 am

[SOLVED] Field Missions

Post by Farmer_S »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: N/A
- Issue: I am unable to do the plowing, cultivating, and planting missions on fields in easy and normal mode. It works only on hard mode.
- Single- or Multiplayer: Single player
- Steps to reproduce: Choose easy or normal as the difficulty setting, do a harvesting mission, and watch the harvested field magically turn to the planted state.

Other: Please fix this one Giants, or at least add it in the options like you have manual engine start in the options. I see no valid reason on why those who play on easy or hard mode can't have access to all field missions like those who play on hard mode.

*edit* I forgot to mention that I tried this also with no mods in my folder at all, and the log shows nothing at all.
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böserlöwe
GIANTS Software | Support Engineer
Posts: 10816
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
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Re: Field Missions

Post by böserlöwe »

Hi, please tell us witch Map and Field, and show the Log.
Farmer_S
Posts: 56
Joined: Sun May 03, 2015 2:47 am

Re: Field Missions

Post by Farmer_S »

böserlöwe wrote:Hi, please tell us witch Map and Field, and show the Log.
Default Gold Crest Valley, Field 21, the small field opposite the equipment dealer. Had harvestable Barley in it to start with, did that mission, the next job that showed up is slurry spreading, and the field status after the harvest mission showed as planted and growing. no errors in the log as I believe I already mentioned, if you don't believe me, then here:

Code: Select all

GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: AMD FX(tm)-770K Quad Core Processor            
  Memory: 8116 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: AMD/ATI
  Renderer: AMD Radeon R7 240
  Version: 21.19.142.257 (29.9.2016)
  Revision: 0
  Feature level: DirectX 11 ON
Info: Effective window resolution 1152 x 648
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Low
  View Distance Factor: 0.700000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
  Shader Quality: 0
  Skip Mipmaps: 1
  LOD Distance Factor: 0.700000
  Terrain LOD Distance Factor: 0.600000
  Terrain Normal Mapping: No
  Foliage View Distance Factor: 0.750000
  Foliage Density: 0.400000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: en
  Time: 2017-08-09 11:14:54
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
  Register vehicle type: pdlc_bigBudPack.subsoiler
  Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
  Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
  Register vehicle type: pdlc_bigBudPack.augerWagon_crawler
  Register vehicle type: pdlc_bigBudPack.tractor_articulatedAxis_analogClock
  Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_jigglingParts
  Register vehicle type: pdlc_bigBudPack.cultivator_jigglingParts
  Register configuration 'wrappingColor'
  Register vehicle type: pdlc_kuhnPack.subsoiler
  Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
  Register vehicle type: pdlc_kuhnPack.turnOnCultivator
  Register vehicle type: pdlc_kuhnPack.windrower_workMode
  Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
  Register vehicle type: pdlc_kuhnPack.balerWrapper
  Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500
dataS/cameraPath01.i3d (0.22) ms
dataS/cameraPath02.i3d (0.19) ms
dataS/cameraPath03.i3d (0.18) ms
data/sky/skyUS_day_night.i3d (276.58) ms
data/sky/rain.i3d (74.09) ms
data/sky/hail.i3d (29.05) ms
data/sky/dust.i3d (100.60) ms
data/maps/map01.i3d (22936.83) ms
data/objects/basketball/basketball.i3d (88.41) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (606.66) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (484.28) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (477.50) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (219.43) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (499.92) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (321.29) ms
data/vehicles/trailers/metaltech/db8000.i3d (334.61) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (293.85) ms
data/placeables/shelters/storageShelter02.i3d (34.82) ms
data/placeables/shelters/storageShelter01.i3d (48.39) ms
data/placeables/shelters/vehicleShelter.i3d (31.75) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (139.80) ms
data/objects/pallets/fertilizerTank.i3d (103.96) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (104.37) ms
data/vehicles/train/locomotive.i3d (247.28) ms
data/vehicles/train/wagonTimber.i3d (176.72) ms
data/vehicles/train/wagonWoodChips.i3d (144.25) ms
data/vehicles/train/wagonGrain.i3d (151.41) ms
data/vehicles/train/wagonSugarbeets.i3d (215.51) ms
dataS2/character/player/player02.i3d (609.59) ms
Disabled withering
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (256.09) ms
data/vehicles/steerable/newHolland/newHollandTC590.i3d (562.43) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: AMD/ATI
  Renderer: AMD Radeon R7 240
  Version: 21.19.142.257 (29.9.2016)
  Revision: 0
  Feature level: DirectX 11 ON
Info: Effective window resolution 1152 x 648
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Low
  View Distance Factor: 0.700000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
  Shader Quality: 0
  Skip Mipmaps: 1
  LOD Distance Factor: 0.700000
  Terrain LOD Distance Factor: 0.600000
  Terrain Normal Mapping: No
  Foliage View Distance Factor: 0.750000
  Foliage Density: 0.400000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: en
  Time: 2017-08-09 11:26:33
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Nothing of interest in this log. But there you go.
Last edited by Farmer_S on Wed Aug 09, 2017 5:32 pm, edited 1 time in total.
User avatar
pfreek
GIANTS Software | Technical Projects Coordinator
Posts: 382
Joined: Mon Feb 07, 2011 12:04 pm
Location: Erlangen

Re: [SOLVED] Field Missions

Post by pfreek »

I cannot reproduce your bug on GCV

Working my fields, doing a harvester mission, spreading some slurry, cultivating ... etc. everything in easy mode.

Don't forget, if you do different fields etc. the state will change itself over time and you maybe missed an opportunity to do the work in between.

I put this on solved!
Farmer_S
Posts: 56
Joined: Sun May 03, 2015 2:47 am

Re: [SOLVED] Field Missions

Post by Farmer_S »

pfreek wrote:I cannot reproduce your bug on GCV

Working my fields, doing a harvester mission, spreading some slurry, cultivating ... etc. everything in easy mode.

Don't forget, if you do different fields etc. the state will change itself over time and you maybe missed an opportunity to do the work in between.

I put this on solved!
I tried to do it within a minute, possibly less of the harvest mission. I literally watched the field state change to planted right before my eyes, and I didn't have the time to react to do the cultivating and planting missions. It's not like I went off to do something else. then came back. Can I suggest putting the timer for the change to a bit longer then? It's very frustrating, as I tried in hard mode, and didn't have such a problem.
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