Crop growth

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darkneon2002
Posts: 18
Joined: Sat Oct 14, 2017 11:32 am

Crop growth

Post by darkneon2002 »

- PC
- Vehicle/Tool/Model/Object: CASE IH 1660 Axial-Flow
- Issue: Crop growth distored during grow, about 25% of a field goes back a step into growth process. The crops on the screenshot have feen planted in 1 go from the right to the left. Notice how the middle of the field got thrown back a growth stage.
- Single- or Multiplayer: Only tested in multi
- Steps to reproduce: Sow Sunflowers or Soya wait for it to grow and switch vehicles alot and fast with TAB, make sure the field loads in slower then usual.
- Does it happen on a standard map without mods: yes my game is 100 vanilla and without DLC

https://photos.app.goo.gl/6oPEcHIACJp4J1qF3
User avatar
x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: Crop growth

Post by x Lethian x »

Hi darkneon2002!

Could you please post your logfile? Thanks!
How to report a BUG | How to post a log file | How to upload images
User avatar
darkneon2002
Posts: 18
Joined: Sat Oct 14, 2017 11:32 am

Re: Crop growth

Post by darkneon2002 »

GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Memory: 16312 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 22.21.13.8541 (21.8.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: nl
Time: 2017-10-16 17:29:10
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_MoneyTool (Version: 1.0.1.0)
Load mod: FS17_theWestCoast (Version: 1.0.0.0)
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 22.21.13.8541 (21.8.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: nl
Time: 2017-10-16 17:29:55
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
dataS/cameraPath01.i3d (0.17) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.11) ms
data/sky/sky_day_night.i3d (25.06) ms
data/sky/rain.i3d (1.57) ms
data/sky/hail.i3d (1.47) ms
data/sky/dust.i3d (1.11) ms
data/maps/map02.i3d (3454.26) ms
Disabled withering
data/vehicles/trailers/metaltech/db8000.i3d (101.35) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (59.31) ms
data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (64.23) ms
data/vehicles/steerable/caseIH/caseIH1660.i3d (158.78) ms
data/vehicles/cutters/capello/capelloQuasarF4.i3d (28.21) ms
data/vehicles/steerable/valtra/valtraTSeries.i3d (74.66) ms
data/vehicles/steerable/zetor/zetorForterraHD.i3d (113.33) ms
data/vehicles/tools/kverneland/kvernelandExactaEL.i3d (71.18) ms
data/vehicles/tools/amazone/amazoneED3000.i3d (73.91) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (111.21) ms
dataS2/character/player/player01.i3d (315.37) ms
data/firstPerson/chainsaws/husqvarna/husqvarna550.i3d (51.12) ms
User avatar
Guil
Posts: 7414
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Crop growth

Post by Guil »

You have another mod map installed and enabled. This can cause some issues so it's advised to only load the map you are playing on in each save.
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