[READ] Holmer Terra Felis 2 Eco Emblem Problem

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faruk9154
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[READ] Holmer Terra Felis 2 Eco Emblem Problem

Post by faruk9154 »

- PC/Mac/PS4/XB1:
- Vehicle/Tool/Model/Object: Holmer Terra Felis 2 Eco
- Issue: Emblem incomplete/Error
Image
Image
Last edited by faruk9154 on Thu Nov 02, 2017 3:26 pm, edited 1 time in total.
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pfreek
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Re: [SOLVED] Holmer Terra Felis 2 Eco Emblem Problem

Post by pfreek »

This bug is known since day one - was fixed and was reintroduced in 1.4.4, was tracked again, fixed internally and now it's still in patch 1.5.1

It's so god damn embarassing. :sadnew:
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faruk9154
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Re: [SOLVED] Holmer Terra Felis 2 Eco Emblem Problem

Post by faruk9154 »

pfreek wrote:This bug is known since day one - was fixed and was reintroduced in 1.4.4, was tracked 1again, fixed internally and now it's still in patch 1.5.1

It's so god damn embarassing. :sadnew:
I agree. Why did you err on 4real module errors?
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pfreek
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Re: [SOLVED] Holmer Terra Felis 2 Eco Emblem Problem

Post by pfreek »

faruk9154 wrote:I agree. Why did you err on 4real module errors?
What?
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faruk9154
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Re: [SOLVED] Holmer Terra Felis 2 Eco Emblem Problem

Post by faruk9154 »

pfreek wrote:
faruk9154 wrote:I agree. Why did you err on 4real module errors?
What?
Double and triple wheel mud particle animated missing named my error reports your deleted. Why?
Last edited by faruk9154 on Fri Nov 03, 2017 5:54 pm, edited 1 time in total.
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pfreek
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Re: [READ] Holmer Terra Felis 2 Eco Emblem Problem

Post by pfreek »

I didn't delete it, nevertheless it is a WON'T FIX as it didn't work earlier. We would have to do something completely different in order to make it work within our basegame - what we won't.
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faruk9154
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Re: [READ] Holmer Terra Felis 2 Eco Emblem Problem

Post by faruk9154 »

pfreek wrote:I didn't delete it, nevertheless it is a WON'T FIX as it didn't work earlier. We would have to do something completely different in order to make it work within our basegame - what we won't.
It is very sad that the error I report about "4Real Module Ground Response" will not be corrected. *thumbsdown* :neutralnew: :frown:
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