[WON'T FIX] With too many fruits or fills, game crashes

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Rahkiin
GIANTS Software | Gameplay Programmer
Posts: 421
Joined: Tue Jan 17, 2017 12:45 pm

[WON'T FIX] With too many fruits or fills, game crashes

Post by Rahkiin » Fri Nov 03, 2017 8:27 pm

Hi :)

- Issue: See viewtopic.php?p=933523#p933523 and plenty of others. When too many fruits or fills are registered, there should be a nice ERROR and then the game should stop loading. Current it seems the game crashes instead.
- Platform: PC/Mac, allowing scripts
- Severity: medium (crashes)
- SP+MP
- Reproduce: Install 20 new fruits in a map.

Piu1970
Posts: 12
Joined: Sat Nov 12, 2016 2:06 am

Re: With too many fruits or fills, game crashes

Post by Piu1970 » Tue Nov 21, 2017 4:22 am

Has anyone looked at this yet?

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x Lethian x
GIANTS Software | QA Analyst
Posts: 905
Joined: Thu Mar 02, 2017 12:39 pm

Re: [READ] With too many fruits or fills, game crashes

Post by x Lethian x » Tue Nov 28, 2017 11:23 am

We will not fix this right now, please use the "limited" amount of available registrations ;)
How to report a BUG -> German / English | How to post a log file | How to upload images

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Rahkiin
GIANTS Software | Gameplay Programmer
Posts: 421
Joined: Tue Jan 17, 2017 12:45 pm

Re: [WON'T FIX] With too many fruits or fills, game crashes

Post by Rahkiin » Thu Nov 30, 2017 8:58 pm

Can this be re-considered? The same issues now appear with the Straw Addon. Crashing games is not a good solution, especially with no error messages at all to indicate the map has too many heap types.

HansJ Den
Posts: 4
Joined: Sat May 20, 2017 9:47 am

Re: [WON'T FIX] With too many fruits or fills, game crashes

Post by HansJ Den » Thu Dec 07, 2017 9:53 pm

It would be great if that decision was re-considered. I don't need sugar crane, but would love my Straw Addon to work.

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