[SOLVED] Zetor Proxima Power 120 animation issue

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farmerthinking
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[SOLVED] Zetor Proxima Power 120 animation issue

Post by farmerthinking » Sun Nov 26, 2017 4:39 pm

PC
Zetor Proxima Power 120
When full speed is reached, the front tires no longer spin, only the rims rotate. The rubber part with the thread is stationary at full speed.
Single-player
Reach full speed and look at the front tires - the rubber part with the thread.
Yes

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DukaSoft
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Re: Zetor Proxima Power 120 animation issue

Post by DukaSoft » Sun Nov 26, 2017 5:04 pm

It's an illusion.
Same thing happens real life

ie.
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farmerthinking
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Re: Zetor Proxima Power 120 animation issue

Post by farmerthinking » Mon Nov 27, 2017 9:32 am

It's not that. The Zetor Proxima the only vehicle in the game with this issue. Can't you see the difference?

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x Lethian x
GIANTS Software | QA Engineer
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Re: Zetor Proxima Power 120 animation issue

Post by x Lethian x » Mon Nov 27, 2017 9:52 am

It's the stroboscopic effect. And it does appear on other tractors as well - it happens with all the wheels inGame. You're probably only noticing it on this vehicle since the Zetor's max speed might hit the exact "sweet spot" of this effect animation ;)
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DukaSoft
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Re: Zetor Proxima Power 120 animation issue

Post by DukaSoft » Mon Nov 27, 2017 11:32 am

farmerthinking wrote:It's not that. The Zetor Proxima the only vehicle in the game with this issue. Can't you see the difference?
We are talking about the same thing here right?
If so, you can see that the trailer is doing the exact same thing (at a specific speed) and is quite normal although it looks wrong.

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farmerthinking
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Re: [SOLVED] Zetor Proxima Power 120 animation issue

Post by farmerthinking » Tue Nov 28, 2017 11:41 am

I tested again and the conclusion is that the stroboscopic effect animation manifests itself very differently even across tractors with the same max speed. The Proxima stood out because, in the animation, the rotation speed - at max velocity - is very low. Can only be perceived when looking very closely at the thread in relation to a fixed point on the front fender. Which I didn't see before posting. That said, I understand that this is not a bug and I will no longer address this topic. Thank you for your replies.

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