Stappenbach 1.1 Kran im Sägewerk

Das Forum für Fragen und Diskussionen rund um die Mobile Titel des Landwirtschafts-Simulators.
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UliS
Posts: 1380
Joined: Sat Aug 13, 2011 9:14 pm
Location: Berlin (14532 Klm.)

Stappenbach 1.1 Kran im Sägewerk

Post by UliS »

Der Greifer vom Holzkran läßt sich nicht "hoch" ziehen.

Ob mit mods oder ohne mods ist egal
Single - Modus
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Memory: 8143 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 23.21.13.8813 (27.10.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 1024
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-04-24 16:03:34
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_Stappenbach17 (Version: 1.1.0.0)
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (56.50) ms
data/sky/rain.i3d (1.01) ms
data/sky/hail.i3d (0.92) ms
data/sky/dust.i3d (0.70) ms
data/maps/map01.i3d (6200.06) ms
data/objects/basketball/basketball.i3d (15.10) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (157.21) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (90.52) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (91.41) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (76.42) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (158.80) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (19.25) ms
data/vehicles/trailers/metaltech/db8000.i3d (94.47) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (100.79) ms
data/placeables/shelters/storageShelter02.i3d (8.56) ms
data/placeables/shelters/storageShelter01.i3d (12.35) ms
data/placeables/shelters/vehicleShelter.i3d (9.20) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (33.22) ms
data/objects/pallets/fertilizerTank.i3d (21.83) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (12.49) ms
data/vehicles/train/locomotive.i3d (78.93) ms
data/vehicles/train/wagonTimber.i3d (44.43) ms
data/vehicles/train/wagonWoodChips.i3d (41.83) ms
data/vehicles/train/wagonGrain.i3d (42.49) ms
data/vehicles/train/wagonSugarbeets.i3d (42.11) ms
dataS2/character/player/player02.i3d (215.68) ms
dataS/cameraPath01.i3d (0.07) ms
dataS/cameraPath02.i3d (0.09) ms
dataS/cameraPath03.i3d (0.06) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/sky/dynamic_day_night.i3d (19.94) ms
data/sky/rain.i3d (0.84) ms
data/sky/hail.i3d (0.44) ms
data/sky/dust.i3d (0.46) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/map01.i3d (6266.16) ms
Warning (Script): Unknown entity id 69977 in method 'setVisibility'.
LUA call stack:
dataS/scripts/BaseMission.lua (2561) : setVisibility
dataS/scripts/BaseMission.lua (561) : setShowTriggerMarker
dataS/scripts/FSBaseMission.lua (1723) : loadMapFinished
Enabled withering
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/mods/fordTransit/fordTransit.i3d (120.37) ms
data/vehicles/steerable/zetor/zetorForterraHD.i3d (39.18) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (5.49) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (13.00) ms
data/vehicles/tools/agco/agco1500.i3d (4.02) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (18.78) ms
data/vehicles/steerable/same/sameFortis.i3d (40.15) ms
data/vehicles/tools/amazone/amazoneCayron200.i3d (15.08) ms
data/vehicles/tools/horsch/horschTerrano4FX.i3d (17.57) ms
data/vehicles/tools/agco/agco2300.i3d (0.68) ms
data/vehicles/tools/amazone/amazoneUF1201.i3d (18.07) ms
data/vehicles/steerable/newHolland/newHollandTC590.i3d (41.82) ms
data/vehicles/tools/suer/suerSB1600.i3d (3.72) ms
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (17.79) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (4.61) ms
data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (15.84) ms
dataS2/character/player/player02.i3d (215.74) ms
Saving screenshot: C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_04_24_16_05_52.png
Image
Axelboss2010
Posts: 150
Joined: Fri Sep 21, 2012 7:28 pm

Re: Stappenbach 1.1 Kran im Sägewerk

Post by Axelboss2010 »

Der Fehler ist bekannt und es wird schon daran gearbeitet.
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kevink98
Posts: 171
Joined: Thu Jul 23, 2015 3:29 pm
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Re: Stappenbach 1.1 Kran im Sägewerk

Post by kevink98 »

Meine Mods: LS-Modcompany - Mods

Facebook: LS-Modcompany
Website: LS-Modcompany
User avatar
UliS
Posts: 1380
Joined: Sat Aug 13, 2011 9:14 pm
Location: Berlin (14532 Klm.)

Re: Stappenbach 1.1 Kran im Sägewerk

Post by UliS »

Danke, funktioniert Super, hilft ungemein die überlangen Baumstämme vom TimberRunner zu bekommen.
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