Mercury Farms by Alien Jim (Official Topic)

Goose66
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Goose66 »

AlienJim, not Rodha.
Playing on PC....Hollandscheveld maizeplus map
Suffolk, England
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jah6575
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by jah6575 »

I’m having this problem on xbone as well. Aside from this issue so far a brilliant map. Thanks AlienJim!
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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

I have 0 pallets,0 big bags.
When I try to buy a big bag it says too many pallets sell some.
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

TacoFarmer wrote: Fri Nov 16, 2018 9:03 pm I have 0 pallets,0 big bags.
When I try to buy a big bag it says too many pallets sell some.
I assume you got sheep and you can't collect the pallets.
Thats a know issue. Pallets spawn below ground level.
If they did add up to the limit, that might be the reason why you can't buy pallets.
PS5 / FS22
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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

RODHA wrote: Sat Nov 17, 2018 7:03 am
TacoFarmer wrote: Fri Nov 16, 2018 9:03 pm I have 0 pallets,0 big bags.
When I try to buy a big bag it says too many pallets sell some.
I assume you got sheep and you can't collect the pallets.
Thats a know issue. Pallets spawn below ground level.
If they did add up to the limit, that might be the reason why you can't buy pallets.
Yeh. I had sheep a few days. That means I have 30 or more pallets underground?
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

The limit is 40. So, you should have hit that.
PS5 / FS22
Nbithers
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Nbithers »

Im playing on the ps4 version and i have noticed the sheep are generating wool but i am unable to collect it and every time it hits about 15% capacity or so it goes back to 0. Also, some of the gold nuggets are clipped into a wall/structure or behind an invisible wall and are unable to be collected, which is really annoying me. Other than that, its a great mod, I love what youve done here.
Preble 818
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Preble 818 »

Nbithers wrote: Mon Nov 19, 2018 7:19 pm Im playing on the ps4 version and i have noticed the sheep are generating wool but i am unable to collect it and every time it hits about 15% capacity or so it goes back to 0. Also, some of the gold nuggets are clipped into a wall/structure or behind an invisible wall and are unable to be collected, which is really annoying me. Other than that, its a great mod, I love what youve done here.
Sheep pallets are spawning below ground.
Playing on PS5 in Ohio, USA.
medik41
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by medik41 »

hi folks I just created an account as I wanted to ask a few questions regarding the Mercury farms on PS4

Great farm by the way, I am enjoying it. I am wondering about Field 11. there doesn't seem to be a way of using this field. I wanted to
use it for the grass but no option to purchase the land or to use it.

Second, each time I log into the game, I loose 1 or more tractors from the pig and sheep area, and quite often a water tank or two.
I can get them back from the reset, but I have to go thru the process of reloading the water tanks, and I also end up having to reset
all of my tanks as I can never figure out which ones are missing in the reset menu as its kinda hit and miss as to which one you need to
reset.

Once again, great map and really enjoying it
Ritchie
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Ritchie »

Field 11 may be one of the fields you need to buy from the store. The buy icons are in the corners of the store building.
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Guil
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Guil »

Locked at op request.
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Guil
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Guil »

Alakazam
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

Thanks a lot Guil :hi:

Ok guys, we are back in action.

As this thread has originally been intended, I'm in direct contact with Jim and we will be happy to answer your questions, listen to your complaints and appreciate the lovely comments in any way shape or form :hi:

I'll try and response to all your questions and comments but please keep in mind that I have a full time job hence my responses might be delayed sometimes. Excuse me in advance for such happenings.

And as a starter Jim wanted me to relay this message.

He is working on making placeables work in farm manager as in farm-manager mode there is a problem with placing anything down where there were buildings before like the original buildings of the farm in the new farmer mode.
Its like the buildings are still there but invisible hence not allowing you to place anything on top. For example, if you try to place a farm house where there would be a farm house in the new farmer mode the system just wont let you place it.

This is not a promise but if it works I think a lot of you will be happier :biggrin2:
PS5 / FS22
DirectCedar
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by DirectCedar »

I'd just like to pass on a belated thanks for Jim's fantastic work on the original 17 version. The map is fantastic and the technical wizardry that he pulled off (which I don't understand) to invent his own build-your-own-farm system is just outstanding. He did more with that map than I am pretty sure anyone knew was possible in FS17. His contributions to the game are greatly appreciated and admired.
NotoriousWeber
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by NotoriousWeber »

I may be missing something here, but hopefully someone can point me in the right direction.

When I cut out a fence post, only the barbed wire on one side of the post disappears. The other side just leaves the barbed wire hanging there. Is there a way to get rid of that barbed wire without cutting out another fence post?
The facts, although interesting, are irrelevant.
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