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[WIP] Utility Trailer

Posted: Thu May 18, 2017 10:18 pm
by Smith Modding
Smith Modding here :hi: I am making a Utility Trailer for PC that will eventually end up in consoles. I have a question: For the ramp, should I do one solid ramp, or two separate ramps? Look in the pictures for examples
One Ramp
https://image.giants-software.com/index ... codes=true
Two Ramps
https://image.giants-software.com/index ... codes=true
Thanks *thumbsup*

Re: [WIP] Utility Trailer

Posted: Thu May 18, 2017 10:31 pm
by juf.de
In my opinion the one with two seperate ramps looks better, but if you would choose that version i recommend creating a collision like the single ramp vor gameplay reasons.

Re: [WIP] Utility Trailer

Posted: Thu May 18, 2017 11:26 pm
by garyst
I like the two ramp version.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:06 am
by OkieFarmer
2 ramps, for sure.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:07 am
by OkieFarmer
It would also be cool if they could slide back and forth for different wheel base lengths, but I could see that being hard to do, and probably make it incompatible with xbox.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:08 am
by Smith Modding
Ok thanks! I just didn't know what people would prefer. The coding is all done, and im about 25% done with the model.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:36 am
by redglasses
Brad_02 wrote:Ok thanks! I just didn't know what people would prefer. The coding is all done, and im about 25% done with the model.
Perfect!! A trailer for my skid steer, oh and if you want my input (doesn't look like you need it, as it seems unanimous for 2 ramp) I think 2 ramp, but collision like 1 ramp like someone has stated before. And once again thanks for making this, hopfully it can make it to console :wink3:

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:41 am
by Smith Modding
redglasses wrote:
Brad_02 wrote:Ok thanks! I just didn't know what people would prefer. The coding is all done, and im about 25% done with the model.
Perfect!! A trailer for my skid steer, oh and if you want my input (doesn't look like you need it, as it seems unanimous for 2 ramp) I think 2 ramp, but collision like 1 ramp like someone has stated before. And once again thanks for making this, hopfully it can make it to console :wink3:
No prob! :hi: I know consoles want mods and I'm trying to make some for them.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 12:42 am
by redglasses
Brad_02 wrote:
redglasses wrote:
Brad_02 wrote:Ok thanks! I just didn't know what people would prefer. The coding is all done, and im about 25% done with the model.
Perfect!! A trailer for my skid steer, oh and if you want my input (doesn't look like you need it, as it seems unanimous for 2 ramp) I think 2 ramp, but collision like 1 ramp like someone has stated before. And once again thanks for making this, hopfully it can make it to console :wink3:
No prob! :hi: I know consoles want mods and I'm trying to make some for them.
*thumbsup*

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 1:12 am
by Smith Modding
I've done all of what I'm doing today, and won't get to work on it this weekend due to family events and such, but here it is so far. Any ideas and suggestions are greatly appreciated! :hi:
https://image.giants-software.com/index ... codes=true

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 1:33 am
by TSM
Nice start :), tip from me don't make ramps to short as vehicle driving up it tends to push trailer.

You going to use Giants scripted animation?

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 1:40 am
by Smith Modding
Tycoonspaceman wrote:Nice start :), tip from me don't make ramps to short as vehicle driving up it tends to push trailer.

You going to use Giants scripted animation?
Not entirely sure. I'm actually not sure how to add an animation but I figured I'd look it up on YouTube .

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 1:45 am
by TSM
This mod http://marhu.net/phpBB3/viewtopic.php?f=204&t=4900 has great example of scripted ramp and it would work on consoles aswell, Blender sadly cannot make a proper anim to work in Giants Editor.

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 1:51 am
by Smith Modding
Thanks for the reference! I'll look at it and watch some videos and we'll see what happens!

Re: [WIP] Utility Trailer

Posted: Fri May 19, 2017 11:46 am
by novass
Brad...looking great..one ramp...two ramp...two ramp looks better..but one ramp all wheel widths would work. but sounds like you choose already..can't wait .looks great dude..thank you..console users need this..pc probably has one to ten already..take care....Chris