"Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

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ClassicTractors
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by ClassicTractors »

^^ Got it. Thanks!
CT Modding: Bringing the past to Farming Simulator....one machine at a time.

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Gimli54
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Gimli54 »

I grew up riding in the “mechanics only seat” with my grandfather for years and let’s just say me and the glass became very good friends with all those bumps and me knocking my head on the glass
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Kamoore65536 »

FordFarmer97 wrote: Sun Mar 18, 2018 3:05 am
ClassicTractors wrote: Sun Mar 18, 2018 2:10 am
akuenzi wrote: Sat Mar 17, 2018 11:40 pm Here's a picture of Lone Oak's 46, patiently waiting in the shed until called to service again. One of the 4020s hides in the background:
Image
And if the birds know what's good for them... they will NOT attempt to change its paint scheme.
Hi Akuenzi!

Did the 4630 have the 6.6 or 7.6 engine?

Thanks :)
I think it has the 404 engine, not sure on the liter though
If my math is correct the 404 translates to 6.612+ liters.
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ClassicTractors
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by ClassicTractors »

^^ Thank you!
CT Modding: Bringing the past to Farming Simulator....one machine at a time.

There's bound to be rough waters
And I know I'll take some falls
But with the good Lord as my captain
I can make it through them all

- Garth Brooks
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by FordFarmer97 »

Gimli54 wrote: Sun Mar 18, 2018 7:57 am I grew up riding in the “mechanics only seat” with my grandfather for years and let’s just say me and the glass became very good friends with all those bumps and me knocking my head on the glass
Same here, used to have a cab 4430 and by the time the day was over I'd have a knot on my head
Tryin to make a 9700 Ford mod, one of these days
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Gimli54 »

Knothead was my nickname on the farm growing up thanks to the glass
ALemonNamedDuck
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by ALemonNamedDuck »

Dammit Bill, you did it.....again!.
When will the announcement be, that you secretly work for GS? :wink3:
Gimli54
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Gimli54 »

Hey bill any update on how lone oaks is coming, thanks again for making this for us gamers
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by BulletBill »

Due to real life health issues I'm taking an extended break from modding.
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RODHA
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by RODHA »

I'm really sorry to hear that you are having health issues :sadnew:
I myself is not a very healthy person too. So, I understand how frustrating and depressing it can be.
Only thing I can do is to wish you the best of luck and health as soon as possible.
Get well soon my friend. You will be missed dearly.
Hope you would be back with your amazing creations :hi:
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Smith Modding
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Smith Modding »

I hope you get better bullet bill, praying for your recovery. :hi:
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Scuba steve »

Hope you get better soon bill!!!
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by BulletBill »

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"Lone Oak Farm" Cow barn and pasture.



  A little small update, I am back on "Lone Oak Farm" map, and progress is being made both with testing and finishing off the main farm yard. For now here is a shot of the cow barn and part of the pasture on the main farm yard. Many thanks to "FarmFarm" and "Oxygendavid" for making the models for this map for me. Without them the map just wouldn't look and feel as nice. The farm yard in real life has a nice mix of both old rustic buildings and newer ones. I want to capture this in the map so that the player can choose to run either older classic machinery or newer depending on there preference.
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RODHA
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by RODHA »

Getting updates from you is always fantastic news BulletBille *thumbsup* :hi:
PS5 / FS22
BulletBill

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by BulletBill »

UPDATE

     As progress is being made on the main farm yard I thought I would share some pictures of what part of it looks like so far. The other half isn't built yet hence why the pictures are all of the same buildings.
     I am taking my time adding in the detail of the yard, as it's one of the areas the player will spend large amounts of time I want it to feel interesting and full of life, like a proper working farm that has been there for decades. So plenty of discarded clutter, both around the barns, and inside. There's nothing worse than a barren, empty yard. Also small things like altering the terrain heights around the yard to give more varation, all this helps to make it feel more interesting and somehow more real. Although the yard is not an exact replica of the real farm, many of the buildings seen in these pictures actually exist on the real life "Lone Oak Farm".
     The following pictures are taken in the older part of the farm yard, the next section to be built will consist of newer more modern buildings.[/size]



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