"Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

lefe1
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by lefe1 »

Thanks Bill.. Yep that Shaun the sheep was getting dangerous. nothing worse than having to look up all the time when your in the sheep barn because he keep trying to jump on me. HAHA.. Thanks again Bill
gator29
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by gator29 »

Is Sugar cane supported on this map, because I can't plant it but saw in a post, before the release, it would be supported on this map.
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Alagos »

It's not supported, somehow sugarcane support disappeared when BB was doing something =)
As far as I know it won't be added either.
I assume people don't use Seasons, unless they say otherwise.

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TacoFarmer
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by TacoFarmer »

@BulletBill
How many ha are fields 35,44 and 45?
Sorry if you answered this already.
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RODHA
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by RODHA »

^^ Just harvested F45 last night.
If I'm not mistaken it was 6.08 ha. But the number is a bit vague in my memory.
I use F35 for placeables and didn't check F44 yet.
PS5 / FS22
BulletBill

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by BulletBill »

TacoFarmer wrote: Tue Jul 31, 2018 12:40 am @BulletBill
How many ha are fields 35,44 and 45?
Sorry if you answered this already.
I can't check right now as have no PC, but will let you know when I can.
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by TacoFarmer »

Thats the pits eh.
Thanks.
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Weasle
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Weasle »

RODHA wrote: Tue Jul 31, 2018 8:09 am ^^ Just harvested F45 last night.
If I'm not mistaken it was 6.08 ha. But the number is a bit vague in my memory.
I use F35 for placeables and didn't check F44 yet.
Dang that seems like a lot of land to use for placeables.

What did you place there? I find the yard adequate. I did put in the forage chips and grass silo near the red shed that has the gas in it. It fit pretty decently.

So I was wondering how people are giving their sheep grass?

1. Use the smallest forage wagon, as the larger ones cannot fit.
2. Feed bales with fork lift or something else.
3. Conveyor belt feeding from a dump pile.
4. Using the BSM or similar trailer with a back opening doggy chute to dump into the trough.
5. Something different.

I tried field 17 again. 20 minutes to put in Canola. Failed, at about 90 percent. Still needed a good 2 minutes.

Horrible field. Never doing a mission on it again.

Also about the field edges, on the edge of the map to give the map that continuing look. It seems like for some crops, potatoes etc. They are changing. But for the cereal crops, they do not change. Fall and still shows Harvested purple stage from early spring. So the edge of the map seems to be dynamic for some crops but not others. If those edges do not change, I am thinking about plowing them up and just merging them to the workable fields on the map.
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RODHA
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by RODHA »

Weasle wrote: Thu Aug 02, 2018 12:55 am
RODHA wrote: Tue Jul 31, 2018 8:09 am ^^ Just harvested F45 last night.
If I'm not mistaken it was 6.08 ha. But the number is a bit vague in my memory.
I use F35 for placeables and didn't check F44 yet.
Dang that seems like a lot of land to use for placeables.

What did you place there?
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
PS5 / FS22
Maikello
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Maikello »

TacoFarmer wrote: Tue Jul 31, 2018 12:40 am @BulletBill
How many ha are fields 35,44 and 45?
Sorry if you answered this already.
44- 6,55ha
45- 6,48
35- ~4ha sry but I do not remember
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by Weasle »

RODHA wrote: Sat Aug 04, 2018 4:16 am
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
That is a lot of expensive stuff. So you do not play on Hard then or use money cheat mod? Or you have many many hours into Lone Oak already?

Not knocking your gameplay or anything, just I play on Hard seasons and I do not see stuff like that until about 200 hours in.

Edit, you mean just windmills, I read that as the wind turbines. So really most of that is not too expensive.
Last edited by Weasle on Sun Aug 05, 2018 5:30 am, edited 1 time in total.
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TacoFarmer
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by TacoFarmer »

Maikello wrote: Sat Aug 04, 2018 11:17 pm
TacoFarmer wrote: Tue Jul 31, 2018 12:40 am @BulletBill
How many ha are fields 35,44 and 45?
Sorry if you answered this already.
44- 6,55ha
45- 6,48
35- ~4ha sry but I do not remember
Thanks
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by TacoFarmer »

RODHA wrote: Sat Aug 04, 2018 4:16 am
Weasle wrote: Thu Aug 02, 2018 12:55 am
RODHA wrote: Tue Jul 31, 2018 8:09 am ^^ Just harvested F45 last night.
If I'm not mistaken it was 6.08 ha. But the number is a bit vague in my memory.
I use F35 for placeables and didn't check F44 yet.
Dang that seems like a lot of land to use for placeables.

What did you place there?
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
Youre practicing for FS19 eh?
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RODHA
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by RODHA »

Weasle wrote: Sun Aug 05, 2018 2:55 am
RODHA wrote: Sat Aug 04, 2018 4:16 am
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
That is a lot of expensive stuff. So you do not play on Hard then or use money cheat mod? Or you have many many hours into Lone Oak already?

Not knocking your gameplay or anything, just I play on Hard seasons and I do not see stuff like that until about 200 hours in.

Edit, you mean just windmills, I read that as the wind turbines. So really most of that is not too expensive.
On Lone Oak I wanted to make a change and just enjoy the scenery via farming as I wanted. So, I used the cheat box and get about 5M in cash then collected the nuggets. Sold all the standart vehicles. If I'm not mistaken that was about 7M in total. May be a bit more. Then I just do whatever I want. A bit of a test map + game play. Because I don't want to start and finish Lone Oak. I want to keep it till the end.

I wrote it wrong sorry :blushnew: I meant wind turbines.
TacoFarmer wrote: Sun Aug 05, 2018 4:53 am
RODHA wrote: Sat Aug 04, 2018 4:16 am
Weasle wrote: Thu Aug 02, 2018 12:55 am
Dang that seems like a lot of land to use for placeables.

What did you place there?
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
Youre practicing for FS19 eh?
Nice shot Taco *thumbsup* kind of like that otherwise I won't enjoy fs19 as much as I want. I have to find a way of making farm yards :biggrin2:
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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Post by TacoFarmer »

RODHA wrote: Sun Aug 05, 2018 4:03 pm
Weasle wrote: Sun Aug 05, 2018 2:55 am
RODHA wrote: Sat Aug 04, 2018 4:16 am
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
That is a lot of expensive stuff. So you do not play on Hard then or use money cheat mod? Or you have many many hours into Lone Oak already?

Not knocking your gameplay or anything, just I play on Hard seasons and I do not see stuff like that until about 200 hours in.

Edit, you mean just windmills, I read that as the wind turbines. So really most of that is not too expensive.
On Lone Oak I wanted to make a change and just enjoy the scenery via farming as I wanted. So, I used the cheat box and get about 5M in cash then collected the nuggets. Sold all the standart vehicles. If I'm not mistaken that was about 7M in total. May be a bit more. Then I just do whatever I want. A bit of a test map + game play. Because I don't want to start and finish Lone Oak. I want to keep it till the end.

I wrote it wrong sorry :blushnew: I meant wind turbines.
TacoFarmer wrote: Sun Aug 05, 2018 4:53 am
RODHA wrote: Sat Aug 04, 2018 4:16 am
2 of the gigantic art mechanic silos (800k ltrs), the biggest in game shed, a couple of windmills, a couple of solar panels, and a long open shed to keep the mother bin.

At first I had my doubts but when I'm finished it kinda blended very good with the vast openness of the lone oak.
Youre practicing for FS19 eh?
Nice shot Taco *thumbsup* kind of like that otherwise I won't enjoy fs19 as much as I want. I have to find a way of making farm yards :biggrin2:
So you do have an imagination!!
Are you going to share a screenshot?
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WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
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