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Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Posted: Wed Sep 11, 2019 10:35 pm
by Cougarco93
A. Why will doors not open?? Shows open door, but no button prompt
B. Don’t see any John Deere anything, maybe because I’m on Xbox one
C. Any way can add different cars, like the Bronco,
Guess figuring out how to open doors to shop on Xbox one

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Posted: Thu Sep 12, 2019 1:48 pm
by billy_roberts_81
Cougarco93 wrote: Wed Sep 11, 2019 10:35 pm A. Why will doors not open?? Shows open door, but no button prompt
B. Don’t see any John Deere anything, maybe because I’m on Xbox one
C. Any way can add different cars, like the Bronco,
Guess figuring out how to open doors to shop on Xbox one
A: What doors, what building on the map? It's possible they are not animated doors depending on the building.

B: If BulletBill had put JD on the console version of the map it would have been rejected by GIANTS.

C: The AI traffic is GIANTS default.

The vehicle shop doors are open through the day and close at night. This is just for visual effect.

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Posted: Thu Sep 12, 2019 3:18 pm
by Cougarco93
A. Has tractors locked in, and thought 0800 was day. The main buildings when start, can turn light on and off, but no way out.
B. Yea figured being on Xbox it wasn’t allowed without license.
C. The cars at the house , makes it seem as if not your house( not that we can actually use house) , but it adds to realism

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Posted: Thu Sep 12, 2019 3:20 pm
by Cougarco93
I can open the garages doors at the house, but can’t get truck out of shed

Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design

Posted: Fri Sep 13, 2019 4:28 am
by Cougarco93
Ok, apparently you gotta hard turn off Xbox one for maps to work properly.
If bulletbill or the creator would please pm me