"North Lake Farm" WIP map set in the hills of the USA
Posted: Tue Feb 27, 2018 3:09 am
Hello everyone.
My name is Alex and I have been playing and messing around farming simulator non stop recently. At first I wanted to make a map of my surrounding area in Canton SD, but after realizing the limitations of the engine I could not create a lookalike of the area that I was happy with. So i decided to move onto something less accurate and more fun in the end. I love the European maps with their smaller more technical fields and wished to make an american based map that shows off some of the more unique fields that I have seen in my life while having a good background, and this is the basis for this map.
This will end up taking a while but I plan on sticking with it until the end and am happy with it.
This is the location of the main farm and spawn in area. It is tucked back into the one of the higher areas and i want the feeling that it has been there for a while, but not run down. So newer buildings with a wornin pathway and fields that have shown generations of work down to them is my goal in this area.
This is the river that runs through the map, while not very deep it is wide and breaks up and rolling hills. The building in the distance is the area I would like the have the second smaller farm that will have access to small hilly fields over looking the small town on the river bank. On the hill beside that will be the sheep farm as their grazing area is planned for the more rugged hills that would not make good fields along with another few houses dotting the valley between them.
The river opens up into a lake that is surrounded by mountains, i plan on have the larger fields in this area 2 or three large, more square fields across the rolling hills that lead to the lake. Nothing super huge but big enough for large equipment and not feel like you are being crammed in an area. I think this will be the hardest part to pull off correctly because of the logistics that come into moving large equipment into place, so it needs to have some room but not so much that you can just run across the map without paying attention.
I plan on updating when I can and I will just post them here. If anyone has any feedback I would love to hear it!
My name is Alex and I have been playing and messing around farming simulator non stop recently. At first I wanted to make a map of my surrounding area in Canton SD, but after realizing the limitations of the engine I could not create a lookalike of the area that I was happy with. So i decided to move onto something less accurate and more fun in the end. I love the European maps with their smaller more technical fields and wished to make an american based map that shows off some of the more unique fields that I have seen in my life while having a good background, and this is the basis for this map.
This will end up taking a while but I plan on sticking with it until the end and am happy with it.
This is the location of the main farm and spawn in area. It is tucked back into the one of the higher areas and i want the feeling that it has been there for a while, but not run down. So newer buildings with a wornin pathway and fields that have shown generations of work down to them is my goal in this area.
This is the river that runs through the map, while not very deep it is wide and breaks up and rolling hills. The building in the distance is the area I would like the have the second smaller farm that will have access to small hilly fields over looking the small town on the river bank. On the hill beside that will be the sheep farm as their grazing area is planned for the more rugged hills that would not make good fields along with another few houses dotting the valley between them.
The river opens up into a lake that is surrounded by mountains, i plan on have the larger fields in this area 2 or three large, more square fields across the rolling hills that lead to the lake. Nothing super huge but big enough for large equipment and not feel like you are being crammed in an area. I think this will be the hardest part to pull off correctly because of the logistics that come into moving large equipment into place, so it needs to have some room but not so much that you can just run across the map without paying attention.
I plan on updating when I can and I will just post them here. If anyone has any feedback I would love to hear it!