Mercury Farms by Alien Jim (Official Topic)

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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

ALiEN JiM wrote: Mon Aug 27, 2018 11:06 pm
TacoFarmer wrote: Mon Aug 27, 2018 4:57 pm
RODHA wrote: Mon Aug 27, 2018 9:22 am ^^ When he realises that it is not true, he will come after me not you :biggrin2:
2 questions.

Are the hedges removable?

Is there $2,000,000 in starting equipment?
Give me a truck and chainsaw only and Im sold.
Hedges are removable, If I remember right! stating equipment at the moment is less then 500,000
Removable hedges!!
500K isnt too bad.
Im in.
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You cant polish a turd ......but you can paint it GREEN and YELLOW .
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

How about an update with the PDA map? :coolnew:

Image
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Dusty1424
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Dusty1424 »

All looks great , can AJ make sure you can turn off interactive zones on Mercury farms have played all his previous maps and not having this function has always put me off , it's a pet have of mine , sorry , hate to complain but hopefully that's what this thread is for , thanks :hi:
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

^^ No prob with the complaints, thanks for the feed back :hi:
However, if I'm not mistaken you should be able to turn off the interactive zone markers from the game menu.
Or am I getting this completely wrong? :biggrin2:
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Stevo0114
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Stevo0114 »

Yes u can turn off in options love your work btw! Yourself and other modders keep the game alive thankyou so much
Love FS fav tractor Case I h. FS 19 has caught up and is now for me better than fs17
Playing on xbox one x, Thanks to Giants and all modders who make the game great.
Love this community so thanks guys
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

You are welcome :hi:
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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

RODHA wrote: Fri Aug 31, 2018 1:19 pm You are welcome :hi:
Can we hide the chickens?
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jamesadams933
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by jamesadams933 »

Fields 1-5 is this for testing and it'll be one big field? Or will they stay like that?
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

@Taco --> Chicken coop is buildable but thankfully you can't hide the chickens. I said thankfully because I like the chickens :biggrin2: Why would you wanna hide them? All they need is love :coolnew:

@jamesadams933 --> Fields 1-5 is an agro-forestery area. There are tall fir trees in between arable fields. If you cut the trees you can join them to create a bigger field. The strips on the left side of F1 are left for the player's decision on wether to extend the agro forestery area or just to combine them for a bigger field. Btw, F1-F5 width is exactly 45 feet for the biggest grain headers to to complete the harvest in one go. Lastly, AI workers can work on those fields without issues. But of course this has not been tested by all the available machinery.
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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

RODHA wrote: Fri Aug 31, 2018 3:23 pm All they need is love
I love chicken tacos.
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Dusty1424
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Dusty1424 »

Have tried on many occasions to turn of zone markers in the game menu , they do not respond :frown:
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

^^ Let me ask Jim if the zone markers can be made permanent by the map maker. If so, I will ask him to leave them controllable by the game menu :wink3:
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Dusty1424
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by Dusty1424 »

Thank you that would be great *thumbsup* *thumbsup*
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RODHA
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by RODHA »

^^ Ok, here is the situation.
Unfortunately Jim cannot let the markers to be disabled because they are a fundamental part of the building system.
So, they have to stay.
Sorry for the disappointment guys but you know we can't have it all.
Sacrifices has to be made :biggrin2: :biggrin2:
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TacoFarmer
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Re: Mercury Farms by Alien Jim (Official Topic)

Post by TacoFarmer »

RODHA wrote: Sat Sep 01, 2018 7:02 am ^^ Let me ask Jim if the zone markers can be made permanent by the map maker. If so, I will ask him to leave them controllable by the game menu :wink3:
When are we seeing more pictures!!
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WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
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