All looks great , can AJ make sure you can turn off interactive zones on Mercury farms have played all his previous maps and not having this function has always put me off , it's a pet have of mine , sorry , hate to complain but hopefully that's what this thread is for , thanks
^^ No prob with the complaints, thanks for the feed back
However, if I'm not mistaken you should be able to turn off the interactive zone markers from the game menu.
Or am I getting this completely wrong?
Yes u can turn off in options love your work btw! Yourself and other modders keep the game alive thankyou so much
Love FS fav tractor Case I h. FS 19 has caught up and is now for me better than fs17
Playing on xbox one x, Thanks to Giants and all modders who make the game great.
Love this community so thanks guys
@Taco --> Chicken coop is buildable but thankfully you can't hide the chickens. I said thankfully because I like the chickens Why would you wanna hide them? All they need is love
@jamesadams933 --> Fields 1-5 is an agro-forestery area. There are tall fir trees in between arable fields. If you cut the trees you can join them to create a bigger field. The strips on the left side of F1 are left for the player's decision on wether to extend the agro forestery area or just to combine them for a bigger field. Btw, F1-F5 width is exactly 45 feet for the biggest grain headers to to complete the harvest in one go. Lastly, AI workers can work on those fields without issues. But of course this has not been tested by all the available machinery.
^^ Ok, here is the situation.
Unfortunately Jim cannot let the markers to be disabled because they are a fundamental part of the building system.
So, they have to stay.
Sorry for the disappointment guys but you know we can't have it all.
Sacrifices has to be made
RODHA wrote: ↑Sat Sep 01, 2018 7:02 am
^^ Let me ask Jim if the zone markers can be made permanent by the map maker. If so, I will ask him to leave them controllable by the game menu