New Lizard Farmhand pickups

Dp84862012
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Re: New Lizard Farmhand pickups

Post by Dp84862012 »

redglasses wrote: Fri Sep 21, 2018 4:03 am
Inkslinger98 wrote: Fri Sep 21, 2018 2:33 am yeah where I'm from we would still haul it down the highway.
:lol: :lol: Seems legit enough
Just send it lol
Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

well she's resubmitted. I really have to commend the testing crew. the list of issues they gave me was very clear and detailed. made the fixes very easy to pinpoint.
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redglasses
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Re: New Lizard Farmhand pickups

Post by redglasses »

Dp84862012 wrote: Fri Sep 21, 2018 7:57 am
redglasses wrote: Fri Sep 21, 2018 4:03 am :lol: :lol: Seems legit enough
Just send it lol
Full send or no send :lol:
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Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

just noticed checking the machinery in the base game. very happy to discover they have a Palfinger license. My service bed is all Palfinger. I thought I saw that logo before in game. the arm on the Stepa logging trailer is Palfinger.
Dp84862012
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Re: New Lizard Farmhand pickups

Post by Dp84862012 »

Inkslinger98 wrote: Fri Sep 21, 2018 6:42 pm just noticed checking the machinery in the base game. very happy to discover they have a Palfinger license. My service bed is all Palfinger. I thought I saw that logo before in game. the arm on the Stepa logging trailer is Palfinger.
I can’t wait to see the finished product
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redglasses
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Re: New Lizard Farmhand pickups

Post by redglasses »

Inkslinger98 wrote: Fri Sep 21, 2018 6:42 pm just noticed checking the machinery in the base game. very happy to discover they have a Palfinger license. My service bed is all Palfinger. I thought I saw that logo before in game. the arm on the Stepa logging trailer is Palfinger.
Nice dude, its these little licences that we don't appreciate enough *thumbsup*
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RebelSOB
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Re: New Lizard Farmhand pickups

Post by RebelSOB »

The set looks epic, can’t wait to put it to use!
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livesea72
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Re: New Lizard Farmhand pickups

Post by livesea72 »

Inkslinger98 wrote: Fri Sep 21, 2018 1:31 pm well she's resubmitted. I really have to commend the testing crew. the list of issues they gave me was very clear and detailed. made the fixes very easy to pinpoint.
Need more modders to say this. More than one has complained about Giants being unclear or giving no reason at all to failing thier mod. Thanks for including us console players in your mod.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

livesea72 wrote: Sun Sep 23, 2018 2:30 am
Inkslinger98 wrote: Fri Sep 21, 2018 1:31 pm well she's resubmitted. I really have to commend the testing crew. the list of issues they gave me was very clear and detailed. made the fixes very easy to pinpoint.
Need more modders to say this. More than one has complained about Giants being unclear or giving no reason at all to failing thier mod. Thanks for including us console players in your mod.
the list they sent me pointed out exactly every file that needed fixed and even pointed out the the exact lines in the Moddesc and I3d file that needed changed. most were my own fault. I originally started this mod back before the last update I was still using the old vehicle shader and cpl of outdated shared textures.
Dp84862012
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Re: New Lizard Farmhand pickups

Post by Dp84862012 »

Any updates on current mod or upcoming ones
Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

Dp84862012 wrote: Tue Sep 25, 2018 7:14 am Any updates on current mod or upcoming ones
still pending on Modhub. the maps they are currently testing must be taking some time. I submitted a haybarn this morning as well.
Law0t019t
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Re: New Lizard Farmhand pickups

Post by Law0t019t »

Maps? Do you know something we dont haha and haybarn? Sounda interesting that going to be like the ingame ones at all??
Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

Law0t019t wrote: Thu Sep 27, 2018 12:56 pm Maps? Do you know something we dont haha and haybarn? Sounda interesting that going to be like the ingame ones at all??
the names of a cpl mods in testing sound like maps to me. and it's just a simple haybarn I made to fit the in game auto stack trailer better. designed so the trailer can unload without hitting the ceiling or the bale grabber getting in the way.
Law0t019t
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Re: New Lizard Farmhand pickups

Post by Law0t019t »

Sounds awesome man look forward to seeing it hope it passses ok for you
Inkslinger98
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Re: New Lizard Farmhand pickups

Post by Inkslinger98 »

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