Added realism for vehicles

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Gugernoot215
Posts: 242
Joined: Fri Mar 12, 2021 9:12 am

Re: Added realism for vehicles

Post by Gugernoot215 »

PUSM wrote: Fri Mar 12, 2021 11:50 am First of all thx alot 900Hasse for making a cool mod.

i only have 1 big isue, almost all om my truck are useless becos i cant turn with them.
i work alot with wood and the only truck i found working is a Man that i can put from 1-5Tons in front of the truck.
all Man truck there is made for wood from the modhub are useless.

what can i do to keep Rea ?
Could you list the used truck's urls and locations of the problems?
Running on 2 year old new old hardware that used to crash often.
Image server (upload your images here): https://image.giants-software.com/
Fire1007
Posts: 1
Joined: Tue Mar 16, 2021 5:10 pm

Re: Added realism for vehicles

Post by Fire1007 »

Hy Dev! I have a problem with track. Is there any way to fix them? The tracked tractors slip way too much, the potatoe and the sugarbeet harvester sinks. So its a bit annoying. Im looking forward to your answer
PUSM
Posts: 3
Joined: Fri Mar 12, 2021 11:39 am

Re: Added realism for vehicles

Post by PUSM »

Gugernoot215 wrote: Sat Mar 13, 2021 1:35 pm
PUSM wrote: Fri Mar 12, 2021 11:50 am First of all thx alot 900Hasse for making a cool mod.

i only have 1 big isue, almost all om my truck are useless becos i cant turn with them.
i work alot with wood and the only truck i found working is a Man that i can put from 1-5Tons in front of the truck.
all Man truck there is made for wood from the modhub are useless.

what can i do to keep Rea ?
Could you list the used truck's urls and locations of the problems?
https://www.farming-simulator.com/mod.p ... _id=133495
https://www.farming-simulator.com/mod.p ... tle=fs2019
https://www.farming-simulator.com/mod.p ... tle=fs2019
https://www.farming-simulator.com/mod.p ... _id=123383
https://www.farming-simulator.com/mod.p ... tle=fs2019
overall all trucks cant turn ;(


The only truck i can get to work decent is this one and put 1-2Tons in the front of it.
https://farming-simulator.com/mod.php?l ... tle=fs2019


locations of the problems? dont know what u mean by this i asume u mean what the problerm is, then it is u cant turn with the truck on solid asfaldt in game.
i am also wery gladly to let u join oure server etc. to find and make some changes.
you can get my discord from www.dkmadmax.dk

Thx alot.
User avatar
Gugernoot215
Posts: 242
Joined: Fri Mar 12, 2021 9:12 am

Re: Added realism for vehicles

Post by Gugernoot215 »

PUSM wrote: Sun Mar 21, 2021 8:00 pm
Gugernoot215 wrote: Sat Mar 13, 2021 1:35 pm
PUSM wrote: Fri Mar 12, 2021 11:50 am First of all thx alot 900Hasse for making a cool mod.

i only have 1 big isue, almost all om my truck are useless becos i cant turn with them.
i work alot with wood and the only truck i found working is a Man that i can put from 1-5Tons in front of the truck.
all Man truck there is made for wood from the modhub are useless.

what can i do to keep Rea ?
Could you list the used truck's urls and locations of the problems?
https://www.farming-simulator.com/mod.p ... _id=133495
https://www.farming-simulator.com/mod.p ... tle=fs2019
https://www.farming-simulator.com/mod.p ... tle=fs2019
https://www.farming-simulator.com/mod.p ... _id=123383
https://www.farming-simulator.com/mod.p ... tle=fs2019
overall all trucks cant turn ;(


The only truck i can get to work decent is this one and put 1-2Tons in the front of it.
https://farming-simulator.com/mod.php?l ... tle=fs2019


locations of the problems? dont know what u mean by this i asume u mean what the problerm is, then it is u cant turn with the truck on solid asfaldt in game.
i am also wery gladly to let u join oure server etc. to find and make some changes.
you can get my discord from www.dkmadmax.dk

Thx alot.
By location of the problem I am meaning if you are having the problems on the road or are you trying to use the trucks in place of a forwarder.
Edit: I think your problem of not being able to turn would be too much weight on the truck's rear axle as you were fine with the truck that you could put weight on the front. My information is just from what I know, I don't have any credentials to back myself. I stopped using the mod because of it breaking the self propelled potato harvester and am waiting for that to be fixed. Sorry I don't know if I can help with the problem.
Running on 2 year old new old hardware that used to crash often.
Image server (upload your images here): https://image.giants-software.com/
krpajda
Posts: 11
Joined: Fri Jul 03, 2020 7:42 pm

Re: Added realism for vehicles

Post by krpajda »

A lot of modhub trucks dont have the suspension set up right - same weak springs on every axle. If you feel like messing with the mod files, try setting the spring and damper for the outside axles stronger. This should help keep the truck from pitching backwards at the middle axle, effectively lifting the steering tires off the ground.
PUSM
Posts: 3
Joined: Fri Mar 12, 2021 11:39 am

Re: Added realism for vehicles

Post by PUSM »

Well it makes sence what you trype krpajda, and well it is alot of work to config the trucks we want to use to keep REA. then the easy solution would juist be do remove it and then everything works ;)
or do any have some links for working truck like scania or mercedes etc ???
krpajda
Posts: 11
Joined: Fri Jul 03, 2020 7:42 pm

Re: Added realism for vehicles

Post by krpajda »

PUSM wrote: Fri Apr 02, 2021 11:34 am Well it makes sence what you trype krpajda, and well it is alot of work to config the trucks we want to use to keep REA. then the easy solution would juist be do remove it and then everything works ;)
or do any have some links for working truck like scania or mercedes etc ???
It's not even REA, the trucks dont handle "right" with vanilla physics either, but most people dont really care about the realism of the handling, they want to play with the correctly shaped toy.

I cant tell you about any scanias that work - never found any i liked. They never are on modhub, and just about every non-modhub mod i ever used required tweaking. For MANs
2 axle:
https://farming-simulator.com/mod.php?m ... tle=fs2019 (the one you needed a weight on the front) actually works amazingly well for me - even better with filltype mass adjust, which makes the trailers even heavier. Does not seem like it would work better, but it does.
3 axle:
https://www.farming-simulator.com/mod.p ... tle=fs2019
Hook lift:
https://www.farming-simulator.com/mod.p ... tle=fs2019

Basically anything by pm-modding works. They did great work. You can just put that as the search term in your ingame modhub and you will find them all.

Edit: after testing some Mercedes trucks, the 2 axle Arocs and Zetros ported to fs19 by SilentTrust work very nicely. There is a number of versions, crosslinked between a number of sites, I have no idea where i downloaded mine from, so i guess just find a new ish link you trust.

the filltype mass adjust mod:
https://www.farming-simulator.com/mod.p ... tle=fs2019

The warrior++ and hulk++ are great if you want an american truck thats set up properly but they dont always work with manual attach (they dont release brakes for whatever reason) and i never found a fix for that, when it happens.

If you have another mod you want to tweak, you can at least use these to see some reasonable values for a cab-over/long nose truck to go off from
Willi Willswissen
Posts: 2
Joined: Wed Apr 07, 2021 10:12 am

Re: Added realism for vehicles

Post by Willi Willswissen »

Hi 900Hasse, great mod and thanks for your work.
Would it be possible to ad an xml file or HUD where the influence of REA can be adjusted for example in 10% steps?
So it would be much easier to adjust REA for different maps.
BastiH
Posts: 1
Joined: Tue Apr 13, 2021 5:05 pm

Re: Added realism for vehicles

Post by BastiH »

Hey, we were trying this mod on our server but the harvester doesn't seem to work. Any fix?
Traktorjonas
Posts: 45
Joined: Wed Aug 21, 2013 8:30 pm

Re: Added realism for vehicles

Post by Traktorjonas »

Hello There i wanted to hear if anyone else have tried their tracked tractors sliding sideways?

THE RX in this one
https://www.farming-simulator.com/mod.p ... tle=fs2019

And the Quadtrack in this one is sliding sideways with REA active
https://www.farming-simulator.com/mod.p ... tle=fs2019

Anyone knows if it is fixable easy or?

Also video for showing what the problem is
https://www.youtube.com/watch?v=zStcr4B ... e=youtu.be
kwadrat530
Posts: 22
Joined: Wed Jun 17, 2020 3:11 pm

Re: Added realism for vehicles

Post by kwadrat530 »

Traktorjonas wrote: Thu May 06, 2021 10:49 pm Hello There i wanted to hear if anyone else have tried their tracked tractors sliding sideways?

THE RX in this one
https://www.farming-simulator.com/mod.p ... tle=fs2019

And the Quadtrack in this one is sliding sideways with REA active
https://www.farming-simulator.com/mod.p ... tle=fs2019

Anyone knows if it is fixable easy or?

Also video for showing what the problem is
https://www.youtube.com/watch?v=zStcr4B ... e=youtu.be
For the Quadtrac you must changed the "centerOfMass" values in lines 29-32 in XML to 0 0 0 and the tractor won't slide by itself on the ground
Traktorjonas
Posts: 45
Joined: Wed Aug 21, 2013 8:30 pm

Re: Added realism for vehicles

Post by Traktorjonas »

Thanks SO much
Ill look into it
astro80
Posts: 40
Joined: Sat Jun 04, 2016 6:31 pm

Re: Added realism for vehicles

Post by astro80 »

no more update for this mod?
Cronous
Posts: 2
Joined: Mon May 24, 2021 1:39 pm

Re: Added realism for vehicles

Post by Cronous »

Figured I would ask here. So just updated this mod and now my 44ft seeder cannot turn to save its life. Front 4 pairs of tires rotate to turn but mid way through corner it locks at a 45° and just drags sideways for some distance usually stalling out tractor, this worked fine a couple weeks ago last I played and before updating now it just doesn't want to work. Finding half tons and such a lil easier to use now too just had to edit their tires from street to off road or mud to match I guess the one I like has lazy mod makers. Great mod though haven't had any issue I couldn't nudge away with a simple number or name change somewhere but this one has me stumped
dot_Sp0T
Posts: 1
Joined: Fri Jun 04, 2021 3:19 pm

Re: Added realism for vehicles

Post by dot_Sp0T »

Hey, hope I am right here. I am noticing issues with REA and the AEBI mower from the ALPINE DLC. It seems that no matter what tyres/wheels I put on, I immediately get stuck in fields of any kind (no matter if they grow grass or crop or nothing)
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