Added realism for vehicles

astro80
Posts: 40
Joined: Sat Jun 04, 2016 6:31 pm

Re: Added realism for vehicles

Post by astro80 »

Hello if you need a beta tester we are here. Thank you for your excellent mod. For me this is a must have.
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MisterH
Posts: 50
Joined: Tue Jan 17, 2017 3:11 pm
Location: Suisse

Re: Added realism for vehicles

Post by MisterH »

Your welcome and thanks you a big lot for your constructive mods !! (and excuse me, please, for "mon anglais", i'm Suisse Romand (CH-fr ^^) and i'm not good learning in school ^^), for that the next paragraph is a litteral traduction of my friend named Google, yes the same friend of many people XD

I have the same problem with the JD 6250R (middle tractor). My intuition made me try to play with the differentials supplied with VCA (VehiculeControlAddon) and ... it works! Finally, When you deactivate the traction on the front while keeping only the rear axle locked or not, the tractor moves forward quite normally. He struggles a bit, but it's completely believable. The front axle continues to spin too fast, but its traction is no longer taken into account in the physics of the game, the sinking problem no longer occurs abnormally.
dogwalker1
Posts: 95
Joined: Sun Jan 10, 2021 10:21 pm

Re: Added realism for vehicles

Post by dogwalker1 »

Same issue as others it seems but different equipment. I just updated this mod to V1.4.1 (not sure which version I was at before but it worked fine) and all of a sudden my 145 hp tractor (CASE II Maxxum CVX 115) can barely make headway on flat ground pulling a Salford plow (85 hp required), and the front wheels drift sideways very easily. This is with seasons, on relatively flat ground, and the ground moisture is only 9%.

I don’t see an option to switch to rear wheel drive only (maybe I’m blind?). I installed the mod via the in-game ModHub, which doesn’t seem to offer anything but the latest version, so I assume I’d have to download an older version from a different site. Which version should I revert to? Is there a better solution? I am a big fan of this mod, it's just kind of sunk me at the moment (pun intended).
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MisterH
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Joined: Tue Jan 17, 2017 3:11 pm
Location: Suisse

Re: Added realism for vehicles

Post by MisterH »

dogwalker1 wrote: Tue Jan 19, 2021 4:13 pm I don’t see an option to switch to rear wheel drive only (maybe I’m blind?). I installed the mod via the in-game ModHub, which doesn’t seem to offer anything but the latest version, so I assume I’d have to download an older version from a different site. Which version should I revert to? Is there a better solution? I am a big fan of this mod, it's just kind of sunk me at the moment (pun intended).
Hallo!

To change the differentials, I know 2 mods: VCA (Vehicle Control Addon, which adds a lot of other possibilities to be configured in game) and Enhanced Vehicle (which is compatible with VCA and adds information to the HUD, which does not work well in multiplayer) .

Both are not solutions to the REA version 1.4.1 problem, only ways to highlight it. But these are good mods ;-)

While waiting quietly for a new version of REA, 1.4.0 works perfectly.

VCA : https://www.farming-simulator.com/mod.p ... tle=fs2019
Enhanced Vehicle : https://www.kingmods.net/en/fs19-mods/enhanced-vehicle
REA 1.4.0 : https://drive.google.com/file/d/1wynuaY ... sp=sharing
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cabmac
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Joined: Sat Jan 24, 2009 4:00 pm
Location: Balerma/Spanien

Re: Added realism for vehicles

Post by cabmac »

Hi...no, i have this strange behaviour since 1.4.0 and had to go back to 1.2.1 and 1.3...frontaxle stuttering and very strange behaviour...:

https://www.youtube.com/watch?v=f7JR8sZ ... e=youtu.be

and it defenitly doesnt depend on VCA...previous versions ( 1.4.0 >) are working fine without any of these issues
dogwalker1
Posts: 95
Joined: Sun Jan 10, 2021 10:21 pm

Re: Added realism for vehicles

Post by dogwalker1 »

MisterH wrote: Wed Jan 20, 2021 8:13 am Hallo!

To change the differentials, I know 2 mods: VCA (Vehicle Control Addon, which adds a lot of other possibilities to be configured in game) and Enhanced Vehicle (which is compatible with VCA and adds information to the HUD, which does not work well in multiplayer) .

Both are not solutions to the REA version 1.4.1 problem, only ways to highlight it. But these are good mods ;-)

While waiting quietly for a new version of REA, 1.4.0 works perfectly.

VCA : https://www.farming-simulator.com/mod.p ... tle=fs2019
Enhanced Vehicle : https://www.kingmods.net/en/fs19-mods/enhanced-vehicle
REA 1.4.0 : https://drive.google.com/file/d/1wynuaY ... sp=sharing
I downloaded 1.4.0 from your link and did a quick test and it seems to work fine. Thanks for that, all the mod sites I visited for earlier versions triggered AV warnings so I didn't bother with them. Those other two mods sound cool and I will certainly try them soon as well. Much appreciated!
PLexion87
Posts: 3
Joined: Thu Nov 22, 2018 11:46 am

Added realism for vehicles v1.4.1.0

Post by PLexion87 »

Hi,
after installing the update v1.4.1.0, front wheels of some tractors (e.g. Maxxum 145, NH T6) are sinking too much, as it is wet or just mud. This happens with all kinds of wheels: single, large, double.
I had to go back to version 1.4.0.0. Any ideas to solve the problem?
Thanks a lot!

Cheers!
bojanh66
Posts: 583
Joined: Thu Dec 08, 2016 4:08 pm

Re: Added realism for vehicles

Post by bojanh66 »

Read few previous posts.
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MisterH
Posts: 50
Joined: Tue Jan 17, 2017 3:11 pm
Location: Suisse

Re: Added realism for vehicles

Post by MisterH »

MisterH wrote: Wed Jan 20, 2021 8:13 am
While waiting quietly for a new version of REA, 1.4.0 works perfectly.

VCA : https://www.farming-simulator.com/mod.p ... tle=fs2019
Enhanced Vehicle : https://www.kingmods.net/en/fs19-mods/enhanced-vehicle
REA 1.4.0 : https://drive.google.com/file/d/1wynuaY ... sp=sharing
It is not really true. With the CLAAS 3 "middle" tractors (and AXION Terra Trac to a lesser extent), the problem is ever actual (same in 1.4.0 or 1.4.1).

Wait & See (and reading previous posts please ;-) )
bibi_fr
Posts: 9
Joined: Sat Nov 01, 2014 12:37 am

Re: Added realism for vehicles

Post by bibi_fr »

Hello dear,

Any news about a possible Fix? :(

Best regard
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900hasse
Posts: 88
Joined: Wed Nov 13, 2019 8:07 pm
Location: Mariestad, Sweden

Re: Added realism for vehicles

Post by 900hasse »

bibi_fr wrote: Sat Jan 23, 2021 7:22 pm Hello dear,

Any news about a possible Fix? :(

Best regard
Hello!
Mod is sent for testing, there is as usual now guarante that it will pass or when.
//900hasse
REA22 mod
https://github.com/900hasse
//Hans Nordberg
bibi_fr
Posts: 9
Joined: Sat Nov 01, 2014 12:37 am

Re: Added realism for vehicles

Post by bibi_fr »

ok perfect thanks you for works and information :)
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cabmac
Posts: 806
Joined: Sat Jan 24, 2009 4:00 pm
Location: Balerma/Spanien

Re: Added realism for vehicles

Post by cabmac »

MisterH wrote: Fri Jan 22, 2021 9:04 am
MisterH wrote: Wed Jan 20, 2021 8:13 am
While waiting quietly for a new version of REA, 1.4.0 works perfectly.

VCA : https://www.farming-simulator.com/mod.p ... tle=fs2019
Enhanced Vehicle : https://www.kingmods.net/en/fs19-mods/enhanced-vehicle
REA 1.4.0 : https://drive.google.com/file/d/1wynuaY ... sp=sharing
It is not really true. With the CLAAS 3 "middle" tractors (and AXION Terra Trac to a lesser extent), the problem is ever actual (same in 1.4.0 or 1.4.1).

Wait & See (and reading previous posts please ;-) )

YEs indeed like i mentioned in my video....1.4.0 is not working well neither...
Last edited by cabmac on Mon Jan 25, 2021 1:36 pm, edited 1 time in total.
pldcanfly
Posts: 8
Joined: Fri Jan 15, 2021 2:31 am

Re: Added realism for vehicles

Post by pldcanfly »

900hasse wrote: Sat Jan 23, 2021 9:46 pm Hello!
Mod is sent for testing, there is as usual now guarante that it will pass or when.
//900hasse
Thank you so much, can't wait to use the newer version again :)
Dave467
Posts: 94
Joined: Thu Jan 16, 2014 5:25 pm

Re: Added realism for vehicles

Post by Dave467 »

900hasse wrote: Sat Jan 23, 2021 9:46 pm
bibi_fr wrote: Sat Jan 23, 2021 7:22 pm Hello dear,

Any news about a possible Fix? :(

Best regard
Hello!
Mod is sent for testing, there is as usual now guarante that it will pass or when.
//900hasse
Perfect news, thank you very much!
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