Re: [RELEASED] Hand weeder for small scale weeding
Posted: Mon Mar 09, 2020 3:31 pm
In another thread, someone was working on trying to make a flying crop duster, but they're having trouble with the levitation coding.
https://forum.giants-software.com/
They're making a plane that can fly ingame? That's going to be incredibly difficult.. Probably even impossible without a serious amount of scripting. Good luck to that person, I certainly don't know enough about coding to do that!
I am by no means a modder, but an idea I had rolling around in my head was, is it possible the handle is too long and therefore the player begins to walk on it instead of the ground, causing the upward motion? I mean not the actual animation(?) But the collision area where you can actually grab? Because length of the tool is the one glaring difference I see between the shovel and your mod.ar1g3 wrote: ↑Mon Mar 16, 2020 11:25 pm Since the rating in the ModHub dropped quite a bit, I figured lots of people are getting annoyed with the flying bug. So I looked deeper into it. Have tried a bunch of things but haven't found the solution yet. However I did find that the shovel in the ModHub doesn't have the flying bug, yet is built in pretty much the same way as my mod. I am now looking into the differences, and try to come up with a solution to this!
Yes that is the first thing I am testing! Currently reworking the model slightly to make the handle shorter. Because I noticed that when you pick it up by the end of the handle, you don't start flying into the air.Bryan83 wrote: ↑Tue Mar 17, 2020 6:38 amI am by no means a modder, but an idea I had rolling around in my head was, is it possible the handle is too long and therefore the player begins to walk on it instead of the ground, causing the upward motion? I mean not the actual animation(?) But the collision area where you can actually grab? Because length of the tool is the one glaring difference I see between the shovel and your mod.ar1g3 wrote: ↑Mon Mar 16, 2020 11:25 pm Since the rating in the ModHub dropped quite a bit, I figured lots of people are getting annoyed with the flying bug. So I looked deeper into it. Have tried a bunch of things but haven't found the solution yet. However I did find that the shovel in the ModHub doesn't have the flying bug, yet is built in pretty much the same way as my mod. I am now looking into the differences, and try to come up with a solution to this!
That's what got me into modding back in the FS11 days. Just a pity this forum isn't as qualitative as the old LS-UK forum was.. Very few people here sharing their knowledge.Dairydeere wrote: ↑Tue Mar 17, 2020 5:10 pm I just love it when people can get things worked out together as a team on this forum, dont you?
Yes it was correct! I already had that thought in my head, but the fact that someone else came up with it as well gave me the idea it might just be the solution. So thanks for that! Implementing it proved more difficult than anticipated, but everything is sorted now and once I finish the description (the part you see in the ModHub) the update will be submitted for approval!
I think I'll continue with the hay fork I'm making. I also have some other ideas, once I start with them I'll make a topic about it!
Good idea! Not sure if this is even possible, but it would be cool!Dairydeere wrote: ↑Sat Mar 21, 2020 3:24 am What's to say we don't see a floor jack to raise equipment in the process of being repaired