GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

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rowork
Posts: 1
Joined: Fri Jan 21, 2022 1:26 pm

GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

Post by rowork »

Hallo an alle :hi: Im 9.0.1 öffnet die map ist aber alles WEISS und anklicken geht auch nicht ! lade ich ein Gebaude ist alles normal.
GE 9.0.2 geht garnichts.
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HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

Post by HeinzS »

poste mal die Log: C:\Users\DeinName\AppData\Local\GIANTS Editor 64bit 9.0.2
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letsdance
Posts: 335
Joined: Thu Jan 02, 2014 12:53 pm
Location: BY

Re: GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

Post by letsdance »

Hallo, ich hänge mich mal dran ...
Bei Maps -
9.0.1 weisse Flächen (nicht alles)
9.0.2 Objekte sind nicht anlickbar, klick ich auf das Objekt, wird immer nur das terrain aktiviert, egal aus welchem Winkel! Ich muss mich im Scenegraph durchklicken bis das Objekt gefunden/aktiviert ist!

Log>>>
GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
CPU: GenuineIntel
Memory: 16301 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 44100
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
Version: 4.5.0 NVIDIA 511.23
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 4283256065
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Quality: 3
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 4
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1920 x 1080px
Bloom Quality: 5
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Check for updates (https://gdn.giants-software.com)
C:\Users\H. Lang\Desktop\HIP_Creek\FS22_HIPCreekSP_2.2\maps\mapUS\map.i3d (17623.84 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/decoFoliage/decoFoliageUS.i3d (632.08 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/groundFoliage/groundFoliage.i3d (663.65 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/decoBush/decoBush.i3d (222.65 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/meadow/meadowUS.i3d (61.90 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/grass/grass.i3d (78.63 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/wheat/wheat.i3d (315.90 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/canola/canola.i3d (249.33 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/barley/barley.i3d (357.12 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/maize/maize.i3d (440.96 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/potato/potato.i3d (418.02 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/potato/potatoHaulm.i3d (25.53 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeet.i3d (267.34 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeetHaulm.i3d (16.94 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sunflower/sunflower.i3d (199.71 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/soybean/soybean.i3d (303.65 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/oilseedRadish/oilseedRadish.i3d (45.80 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/poplar/poplar.i3d (101.69 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/oat/oat.i3d (83.67 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sugarcane/sugarcane.i3d (142.46 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sugarcane/sugarCaneHaulm.i3d (18.94 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/cotton/cotton.i3d (120.94 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/sorghum/sorghum.i3d (262.97 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/olive/olive.i3d (139.36 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/grape/grape.i3d (14.36 ms)
Info: transform group 'C:/Users/H. Lang/Desktop/HIP_Creek/FS22_HIPCreekSP_2.2/maps/mapUS/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/weed/weed.i3d (136.84 ms)
C:/Program Files (x86)/Farming Simulator 2022/data/foliage/stone/stone.i3d (46.88 ms)
FoliageTransformGroup 'C:/Users/H. Lang/Desktop/HIP_Creek/FS22_HIPCreekSP_2.2/maps/mapUS/data/densityMap_fruits.gdm' may need space for up to 4918576 instances (1819 per cell x 2704 cells)
FoliageTransformGroup 'C:/Users/H. Lang/Desktop/HIP_Creek/FS22_HIPCreekSP_2.2/maps/mapUS/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
FoliageTransformGroup 'C:/Users/H. Lang/Desktop/HIP_Creek/FS22_HIPCreekSP_2.2/maps/mapUS/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Two beer or not two beer, thats the question!

Shakesbeer
goodN8JohnBoy
Posts: 1454
Joined: Wed Dec 01, 2021 6:51 pm

Re: GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

Post by goodN8JohnBoy »

Der häufigste Fehler ist fehlender/falscher Pfad zur FS Game Install.
GE starten (ohne i3d), dann in File/Preferences/General: Game Install. Path richtig eintragen.

Auch oft eine Fehlerursache: Cloud-Storage wie OneDrive oä.
Dies sollte für FS und GE Dateien deaktiviert werden. Aufgrund der höheren Zugriffszeiten führt das oft zu "read/write error".

Ebenso können Grafik-Overlays stören, wie von GF Experience, Steam, Windows Xbox oä. Am besten ausschalten.
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letsdance
Posts: 335
Joined: Thu Jan 02, 2014 12:53 pm
Location: BY

Re: GE 9.0.1 - GE 9.0.2 funktionieren nicht richtig

Post by letsdance »

Danke JohnBoy, durch hartnäckiges "Rumprobieren" habe ich zumindest das Problem auf v9.0.2 bereinigt (hoff ich)!
Aktivieren der Option Ansicht/Auswählbar/Meshes - zumindest konnte ich hier einen Baum anklicken *thumbsup*
Two beer or not two beer, thats the question!

Shakesbeer
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