Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

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anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by anthu »

Hallo Leute
habe mir gerade das neue update 1.6.0.0 vom LS22 installiert.
wenn ich nun die Hobo´s Hollow map mit dem GE öffnen möchte habe ich keine foliage auf der map.
Kein Gras, Büsche, Getreide,...
BBCode Thumbnail: Image

fehlermeldung sieht man am bild, trotzdem hier nochmal die log vom editor:

Code: Select all

GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
  CPU: GenuineIntel
  Memory: 32553 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 48000
  Max. active sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
  Version: 4.5.0 NVIDIA 511.23
  Shader Version: 4.50 NVIDIA
  Max. Texture Layers: 16776961
  GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
  Shadow Focus Box: true
  Foliage Shadows: true
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Quality: 3
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 256
  Max. Number of Dir Lights: 4
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
  Post Process AA: Off
  DLSS Quality: Off
  AMD FidelityFx SR Quality: Off
  Recommended Window Size: 1920 x 1080px
  Bloom Quality: 5
  SSAO Quality: 19
  SSAO Resolution Scaling: 0.500000
  DOF: Enabled
  Half Resolution DOF: Disabled
  Cloud Quality: 4
  Texture Streaming: Enabled
  EnvMap Blending: Enabled
  Dynamic Specular EnvMap: Disabled
  Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
The texture streaming needs <UvUsage> to work efficiently, custom shader: D:/games/Farming Simulator 2022/data/fs19support/shaders/buildingShader.xml
Check for updates (https://gdn.giants-software.com)
C:\Users\athum\Documents\My Games\FarmingSimulator2022\mods\FS22_HobosHollow_4x\maps\map.i3d (5363.15 ms)
D:/games/Farming Simulator 2022/data/foliage/decoFoliage/decoFoliageUS.i3d (77.27 ms)
D:/games/Farming Simulator 2022/data/foliage/groundFoliage/groundFoliage.i3d (86.91 ms)
D:/games/Farming Simulator 2022/data/foliage/decoBush/decoBush.i3d (28.63 ms)
D:/games/Farming Simulator 2022/data/foliage/meadow/meadowUS.i3d (9.61 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
D:/games/Farming Simulator 2022/data/foliage/grass/grass.i3d (10.66 ms)
D:/games/Farming Simulator 2022/data/foliage/wheat/wheat.i3d (34.63 ms)
D:/games/Farming Simulator 2022/data/foliage/canola/canola.i3d (29.13 ms)
D:/games/Farming Simulator 2022/data/foliage/barley/barley.i3d (33.75 ms)
D:/games/Farming Simulator 2022/data/foliage/maize/maize.i3d (42.57 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potato.i3d (34.46 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potatoHaulm.i3d (3.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeet.i3d (28.17 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.10 ms)
D:/games/Farming Simulator 2022/data/foliage/sunflower/sunflower.i3d (25.78 ms)
D:/games/Farming Simulator 2022/data/foliage/soybean/soybean.i3d (35.67 ms)
D:/games/Farming Simulator 2022/data/foliage/oilseedRadish/oilseedRadish.i3d (4.97 ms)
D:/games/Farming Simulator 2022/data/foliage/poplar/poplar.i3d (10.79 ms)
D:/games/Farming Simulator 2022/data/foliage/oat/oat.i3d (12.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarcane.i3d (16.30 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarCaneHaulm.i3d (1.99 ms)
D:/games/Farming Simulator 2022/data/foliage/cotton/cotton.i3d (13.41 ms)
D:/games/Farming Simulator 2022/data/foliage/sorghum/sorghum.i3d (31.77 ms)
D:/games/Farming Simulator 2022/data/foliage/olive/olive.i3d (17.56 ms)
D:/games/Farming Simulator 2022/data/foliage/grape/grape.i3d (0.95 ms)
Info: transform group 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
D:/games/Farming Simulator 2022/data/foliage/weed/weed.i3d (21.87 ms)
D:/games/Farming Simulator 2022/data/foliage/stone/stone.i3d (5.73 ms)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' may need space for up to 4918576 instances (1819 per cell x 2704 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

habe die fruitGrowthFoliageShader.xml von 1.5.0.0 und 1.6.0.0 verglichen:
zeile 342 in 1500:
float2 curDir = readFoliageAnimationTexture(In.blockPositionWorld);
zeile342 in 1600:
float2 curDir = readPreviousFoliageAnimationTexture(In.blockPositionWorld);
ansonsten sind beide dateien ident
wie kann ich den Fehler in der map beheben?
lg
andreas
monteur1
Posts: 1177
Joined: Mon Feb 05, 2018 10:44 pm

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by monteur1 »

anthu wrote: Mon Jun 27, 2022 4:29 pm Hallo Leute
habe mir gerade das neue update 1.6.0.0 vom LS22 installiert.
wenn ich nun die Hobo´s Hollow map mit dem GE öffnen möchte habe ich keine foliage auf der map.
Kein Gras, Büsche, Getreide,...
BBCode Thumbnail: Image

fehlermeldung sieht man am bild, trotzdem hier nochmal die log vom editor:

Code: Select all

GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
  CPU: GenuineIntel
  Memory: 32553 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 48000
  Max. active sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
  Version: 4.5.0 NVIDIA 511.23
  Shader Version: 4.50 NVIDIA
  Max. Texture Layers: 16776961
  GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
  Shadow Focus Box: true
  Foliage Shadows: true
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Quality: 3
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 256
  Max. Number of Dir Lights: 4
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
  Post Process AA: Off
  DLSS Quality: Off
  AMD FidelityFx SR Quality: Off
  Recommended Window Size: 1920 x 1080px
  Bloom Quality: 5
  SSAO Quality: 19
  SSAO Resolution Scaling: 0.500000
  DOF: Enabled
  Half Resolution DOF: Disabled
  Cloud Quality: 4
  Texture Streaming: Enabled
  EnvMap Blending: Enabled
  Dynamic Specular EnvMap: Disabled
  Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
The texture streaming needs <UvUsage> to work efficiently, custom shader: D:/games/Farming Simulator 2022/data/fs19support/shaders/buildingShader.xml
Check for updates (https://gdn.giants-software.com)
C:\Users\athum\Documents\My Games\FarmingSimulator2022\mods\FS22_HobosHollow_4x\maps\map.i3d (5363.15 ms)
D:/games/Farming Simulator 2022/data/foliage/decoFoliage/decoFoliageUS.i3d (77.27 ms)
D:/games/Farming Simulator 2022/data/foliage/groundFoliage/groundFoliage.i3d (86.91 ms)
D:/games/Farming Simulator 2022/data/foliage/decoBush/decoBush.i3d (28.63 ms)
D:/games/Farming Simulator 2022/data/foliage/meadow/meadowUS.i3d (9.61 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
D:/games/Farming Simulator 2022/data/foliage/grass/grass.i3d (10.66 ms)
D:/games/Farming Simulator 2022/data/foliage/wheat/wheat.i3d (34.63 ms)
D:/games/Farming Simulator 2022/data/foliage/canola/canola.i3d (29.13 ms)
D:/games/Farming Simulator 2022/data/foliage/barley/barley.i3d (33.75 ms)
D:/games/Farming Simulator 2022/data/foliage/maize/maize.i3d (42.57 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potato.i3d (34.46 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potatoHaulm.i3d (3.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeet.i3d (28.17 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.10 ms)
D:/games/Farming Simulator 2022/data/foliage/sunflower/sunflower.i3d (25.78 ms)
D:/games/Farming Simulator 2022/data/foliage/soybean/soybean.i3d (35.67 ms)
D:/games/Farming Simulator 2022/data/foliage/oilseedRadish/oilseedRadish.i3d (4.97 ms)
D:/games/Farming Simulator 2022/data/foliage/poplar/poplar.i3d (10.79 ms)
D:/games/Farming Simulator 2022/data/foliage/oat/oat.i3d (12.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarcane.i3d (16.30 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarCaneHaulm.i3d (1.99 ms)
D:/games/Farming Simulator 2022/data/foliage/cotton/cotton.i3d (13.41 ms)
D:/games/Farming Simulator 2022/data/foliage/sorghum/sorghum.i3d (31.77 ms)
D:/games/Farming Simulator 2022/data/foliage/olive/olive.i3d (17.56 ms)
D:/games/Farming Simulator 2022/data/foliage/grape/grape.i3d (0.95 ms)
Info: transform group 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
D:/games/Farming Simulator 2022/data/foliage/weed/weed.i3d (21.87 ms)
D:/games/Farming Simulator 2022/data/foliage/stone/stone.i3d (5.73 ms)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' may need space for up to 4918576 instances (1819 per cell x 2704 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found 

habe die fruitGrowthFoliageShader.xml von 1.5.0.0 und 1.6.0.0 verglichen:
zeile 342 in 1500:
float2 curDir = readFoliageAnimationTexture(In.blockPositionWorld);
zeile342 in 1600:
float2 curDir = readPreviousFoliageAnimationTexture(In.blockPositionWorld);
ansonsten sind beide dateien ident
wie kann ich den Fehler in der map beheben?
lg
andreas
Haste den alten shader noch, dann kannste den im Spieleverzeichnis ersetzten für den GE. Wenn du das Game dann startest, den neuen wieder rein kopieren.
Könntest du den vom 1.5er hier noch hochladen? Habe die shader leider nicht gesichter. Wäre supi danke. Bis denne MFG
anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by anthu »

hallo monteur
habs im anderen thread hochgeladen
funktioniert btw, nicht nur auf Hobos Hollow nicht, auch auf Haute beyleron und ev auf allen anderen maps auch nicht
Rohne
Posts: 1169
Joined: Mon May 31, 2021 10:20 pm

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by Rohne »

Kann ich bestätigen. Fehler wird geschmissen, und Foliage fehlt komplett. Egal mit welcher Map.
Müssen wir also auf ein Update für den GE warten
OnkelHotte
Posts: 20
Joined: Fri Aug 26, 2016 7:19 pm

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by OnkelHotte »

Bin erstmal nach Patch 1.5 wieder gegangen
User avatar
The Lort
Posts: 1870
Joined: Thu Nov 25, 2021 1:31 pm
Location: Gunzenhausen
Contact:

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by The Lort »

OnkelHotte wrote: Tue Jun 28, 2022 12:50 pm Bin erstmal nach Patch 1.5 wieder gegangen
Ich auch.
Mein Linktr.ee <- Mods

Bei Fragen und Probleme direkt PN oder Bug-Tread

The Lort :hi:
OnkelHotte
Posts: 20
Joined: Fri Aug 26, 2016 7:19 pm

Re: Fehler im GE 9.0.2. - seit Spielpatch 1.6.0.0

Post by OnkelHotte »

The Lort wrote: Tue Jun 28, 2022 2:44 pm
OnkelHotte wrote: Tue Jun 28, 2022 12:50 pm Bin erstmal nach Patch 1.5 wieder gegangen
Ich auch.
das ist auch die letzte version die ich mir von LS gekauft habe
Post Reply