habe mir gerade das neue update 1.6.0.0 vom LS22 installiert.
wenn ich nun die Hobo´s Hollow map mit dem GE öffnen möchte habe ich keine foliage auf der map.
Kein Gras, Büsche, Getreide,...
BBCode Thumbnail:
fehlermeldung sieht man am bild, trotzdem hier nochmal die log vom editor:
Code: Select all
GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
CPU: GenuineIntel
Memory: 32553 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
Version: 4.5.0 NVIDIA 511.23
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16776961
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Quality: 3
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 4
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1920 x 1080px
Bloom Quality: 5
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
The texture streaming needs <UvUsage> to work efficiently, custom shader: D:/games/Farming Simulator 2022/data/fs19support/shaders/buildingShader.xml
Check for updates (https://gdn.giants-software.com)
C:\Users\athum\Documents\My Games\FarmingSimulator2022\mods\FS22_HobosHollow_4x\maps\map.i3d (5363.15 ms)
D:/games/Farming Simulator 2022/data/foliage/decoFoliage/decoFoliageUS.i3d (77.27 ms)
D:/games/Farming Simulator 2022/data/foliage/groundFoliage/groundFoliage.i3d (86.91 ms)
D:/games/Farming Simulator 2022/data/foliage/decoBush/decoBush.i3d (28.63 ms)
D:/games/Farming Simulator 2022/data/foliage/meadow/meadowUS.i3d (9.61 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
D:/games/Farming Simulator 2022/data/foliage/grass/grass.i3d (10.66 ms)
D:/games/Farming Simulator 2022/data/foliage/wheat/wheat.i3d (34.63 ms)
D:/games/Farming Simulator 2022/data/foliage/canola/canola.i3d (29.13 ms)
D:/games/Farming Simulator 2022/data/foliage/barley/barley.i3d (33.75 ms)
D:/games/Farming Simulator 2022/data/foliage/maize/maize.i3d (42.57 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potato.i3d (34.46 ms)
D:/games/Farming Simulator 2022/data/foliage/potato/potatoHaulm.i3d (3.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeet.i3d (28.17 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.10 ms)
D:/games/Farming Simulator 2022/data/foliage/sunflower/sunflower.i3d (25.78 ms)
D:/games/Farming Simulator 2022/data/foliage/soybean/soybean.i3d (35.67 ms)
D:/games/Farming Simulator 2022/data/foliage/oilseedRadish/oilseedRadish.i3d (4.97 ms)
D:/games/Farming Simulator 2022/data/foliage/poplar/poplar.i3d (10.79 ms)
D:/games/Farming Simulator 2022/data/foliage/oat/oat.i3d (12.15 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarcane.i3d (16.30 ms)
D:/games/Farming Simulator 2022/data/foliage/sugarcane/sugarCaneHaulm.i3d (1.99 ms)
D:/games/Farming Simulator 2022/data/foliage/cotton/cotton.i3d (13.41 ms)
D:/games/Farming Simulator 2022/data/foliage/sorghum/sorghum.i3d (31.77 ms)
D:/games/Farming Simulator 2022/data/foliage/olive/olive.i3d (17.56 ms)
D:/games/Farming Simulator 2022/data/foliage/grape/grape.i3d (0.95 ms)
Info: transform group 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
D:/games/Farming Simulator 2022/data/foliage/weed/weed.i3d (21.87 ms)
D:/games/Farming Simulator 2022/data/foliage/stone/stone.i3d (5.73 ms)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_fruits.gdm' may need space for up to 4918576 instances (1819 per cell x 2704 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
FoliageTransformGroup 'C:/Users/athum/Documents/My Games/FarmingSimulator2022/mods/FS22_HobosHollow_4x/maps/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
Error: Could not parse GISL program.
D:/games/Farming Simulator 2022/data/shaders/fruitGrowthFoliageShader.xml(342): ERROR: 'readPreviousFoliageAnimationTexture' : no matching overloaded function found
zeile 342 in 1500:
float2 curDir = readFoliageAnimationTexture(In.blockPositionWorld);
zeile342 in 1600:
float2 curDir = readPreviousFoliageAnimationTexture(In.blockPositionWorld);
ansonsten sind beide dateien ident
wie kann ich den Fehler in der map beheben?
lg
andreas