Slurry Trading System (Holger Sengstock) LUA call stack

Zocker2013
Posts: 2250
Joined: Tue Jun 07, 2011 2:16 pm
Location: Pforzheim
Contact:

Slurry Trading System (Holger Sengstock) LUA call stack

Post by Zocker2013 »

Tritt auf beim platzieren eines lagers, log im spoiler, der mod ordner wurde gelöscht, getestet wurde nur das Slurry Trading System Pack
Nur im singelplayer getestet
GIANTS Engine Runtime 8.0.0 (19542) 64bit (Build Date: Jul 3 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Memory: 32730 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 44100
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980 Ti
Version: 26.21.14.3160 (17.7.2019)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 2560 x 1440
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 8
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Setting 'Master Volume': 0.80000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': false
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': false
Setting 'Radio Volume': 1
Setting 'Vehicle Volume': 0.5
Setting 'Environment Volume': 0.60000002384186
Setting 'GUI Volume': 0.69999998807907
Setting 'Master Volume': 0.80000001192093
Setting 'Music Volume': 0.69999998807907
Farming Simulator 19
Version: 1.4.1.0 b5332
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2019-08-05 03:02:28
Load dlc: pdlc_andersonPack (Version: 1.0.1.0) (Hash: 5f80c1d76b1adeadba21204a64187da8)
Load dlc: pdlc_johnDeereCottonPack (Version: 1.0.0.0) (Hash: 016cd10c66fb7218c80d7e5d6bd03366)
Load mod: FS19_SlurryTradingSystem (Version: 1.3.0.0) (Hash: a4995a4f2690eb96fc0ad7367018e158)
dataS2/character/humans/characterAnimation.i3d (90.89 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (45.17 ms)
2019-08-05 03:03 Loaded specializations
2019-08-05 03:03 Loaded vehicle types
2019-08-05 03:03 Loaded placeable types
2019-08-05 03:03 Register configuration 'baseColor'
2019-08-05 03:03 Register configuration 'design'
2019-08-05 03:03 Register configuration 'designColor'
2019-08-05 03:03 Register configuration 'vehicleType'
2019-08-05 03:03 Register workAreaType 'RIDGEMARKER'
2019-08-05 03:03 Register configuration 'attacherJoint'
2019-08-05 03:03 Register workAreaType 'WEEDER'
2019-08-05 03:03 Register workAreaType 'PLOW'
2019-08-05 03:03 Register configuration 'cover'
2019-08-05 03:03 Register workAreaType 'DEFAULT'
2019-08-05 03:03 Register workAreaType 'AUXILIARY'
2019-08-05 03:03 Register configuration 'motor'
2019-08-05 03:03 Register configuration 'frontloader'
2019-08-05 03:03 Register workAreaType 'FORAGEWAGON'
2019-08-05 03:03 Register configuration 'baseMaterial'
2019-08-05 03:03 Register configuration 'designMaterial'
2019-08-05 03:03 Register configuration 'wrappingColor'
2019-08-05 03:03 Register configuration 'powerTakeOff'
2019-08-05 03:03 Register configuration 'trailer'
2019-08-05 03:03 Register workAreaType 'COMBINECHOPPER'
2019-08-05 03:03 Register workAreaType 'COMBINESWATH'
2019-08-05 03:03 Register workAreaType 'FRUITPREPARER'
2019-08-05 03:03 Register workAreaType 'BALER'
2019-08-05 03:03 Register configuration 'tensionBelts'
2019-08-05 03:03 Register workAreaType 'MOWER'
2019-08-05 03:03 Register workAreaType 'CULTIVATOR'
2019-08-05 03:03 Register workAreaType 'SPRAYER'
2019-08-05 03:03 Register configuration 'wheel'
2019-08-05 03:03 Register configuration 'rimColor'
2019-08-05 03:03 Register configuration 'pipe'
2019-08-05 03:03 Register workAreaType 'SOWINGMACHINE'
2019-08-05 03:03 Register workAreaType 'CUTTER'
2019-08-05 03:03 Register workAreaType 'WINDROWER'
2019-08-05 03:03 Register configuration 'inputAttacherJoint'
2019-08-05 03:03 Register workAreaType 'TEDDER'
2019-08-05 03:03 Register workAreaType 'ROLLER'
2019-08-05 03:03 Register configuration 'folding'
2019-08-05 03:03 Register configuration 'fillUnit'
2019-08-05 03:03 Register configuration 'buyableBaleAmount'
2019-08-05 03:03 Register configuration 'fillVolume'
2019-08-05 03:03 data/shared/connectionHoses/hoses.i3d (35.33 ms)
2019-08-05 03:03 data/shared/connectionHoses/connectors.i3d (10.14 ms)
2019-08-05 03:03 data/shared/connectionHoses/hoseMaterialHolder.i3d (2.25 ms)
2019-08-05 03:03 C:/Users/.../Documents/My Games/FarmingSimulator2019/pdlc/andersonPack/objects/roundbales/roundbaleBio.i3d (24.03 ms)
2019-08-05 03:03 C:/Users/.../Documents/My Games/FarmingSimulator2019/pdlc/johnDeereCottonPack/objects/cottonModules/roundbaleCotton.i3d (66.66 ms)
2019-08-05 03:03 data/objects/squarebales/baleStraw240.i3d (3.25 ms)
2019-08-05 03:03 data/objects/squarebales/baleHay240.i3d (1.95 ms)
2019-08-05 03:03 data/objects/squarebales/baleGrass240.i3d (1.92 ms)
2019-08-05 03:03 data/objects/squarebales/kuhnSW4014/baleSilage240.i3d (4.17 ms)
2019-08-05 03:03 data/objects/roundbales/roundbaleStraw_w112_d130.i3d (4.32 ms)
2019-08-05 03:03 data/objects/roundbales/roundbaleHay_w112_d130.i3d (5.20 ms)
2019-08-05 03:03 data/objects/roundbales/roundbaleGrass_w112_d130.i3d (2.45 ms)
2019-08-05 03:03 data/objects/roundbales/roundbaleSilage_w112_d130.i3d (0.91 ms)
2019-08-05 03:03 data/objects/cottonModules/cottonModule488.i3d (3.03 ms)
2019-08-05 03:03 data/sky/sky.i3d (1.34 ms)
2019-08-05 03:03 data/sky/rain.i3d (2.13 ms)
2019-08-05 03:03 data/maps/mapDE.i3d (2109.62 ms)
2019-08-05 03:03 data/foliage/wheat.i3d (11.19 ms)
2019-08-05 03:03 data/foliage/grassDense.i3d (3.71 ms)
2019-08-05 03:03 data/foliage/canola.i3d (8.05 ms)
2019-08-05 03:03 data/foliage/barley.i3d (5.80 ms)
2019-08-05 03:03 data/foliage/maize.i3d (13.50 ms)
2019-08-05 03:03 data/foliage/decoFoliage.i3d (41.18 ms)
2019-08-05 03:03 data/foliage/potato.i3d (9.10 ms)
2019-08-05 03:03 data/foliage/potatoHaulm.i3d (1.97 ms)
2019-08-05 03:03 data/foliage/sugarbeet.i3d (6.34 ms)
2019-08-05 03:03 data/foliage/sugarbeetHaulm.i3d (1.51 ms)
2019-08-05 03:03 data/foliage/sunflower.i3d (13.23 ms)
2019-08-05 03:03 data/foliage/soybean.i3d (7.81 ms)
2019-08-05 03:03 data/foliage/oilseedRadish.i3d (2.42 ms)
2019-08-05 03:03 data/foliage/poplar.i3d (12.24 ms)
2019-08-05 03:03 data/foliage/bush01.i3d (21.83 ms)
2019-08-05 03:03 Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
2019-08-05 03:03 data/foliage/oat.i3d (9.02 ms)
2019-08-05 03:03 data/foliage/sugarCane.i3d (12.22 ms)
2019-08-05 03:03 data/foliage/sugarCaneHaulm.i3d (1.41 ms)
2019-08-05 03:03 data/foliage/cotton.i3d (9.06 ms)
2019-08-05 03:03 data/foliage/weed.i3d (12.56 ms)
2019-08-05 03:03 Enabled withering
2019-08-05 03:03 C:/Users/...w/Documents/My Games/FarmingSimulator2019/pdlc/johnDeereCottonPack/particleSystems/particle_materialHolder.i3d (2.50 ms)
2019-08-05 03:03 C:/Users/...w/Documents/My Games/FarmingSimulator2019/pdlc/andersonPack/particleSystems/particle_materialHolder.i3d (4.62 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationGeneric/sellingStationGeneric.i3d (5.55 ms)
2019-08-05 03:03 data/placeables/mapDE/trainStationMill/trainStationMill.i3d (3.31 ms)
2019-08-05 03:03 data/placeables/mapDE/grainElevatorEast/grainElevatorEast.i3d (1.43 ms)
2019-08-05 03:03 data/placeables/mapDE/railroadSilo01/railroadSilo01.i3d (1.62 ms)
2019-08-05 03:03 data/placeables/mapDE/railroadSilo02/railroadSilo02.i3d (1.78 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationBales/sellingStationBales.i3d (1.04 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationWood/sellingStationWood.i3d (0.98 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationWoodChips/sellingStationWoodChips.i3d (3.13 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationWool/sellingStationWool.i3d (1.12 ms)
2019-08-05 03:03 data/placeables/mapDE/sellingStationVehicles/sellingStationVehicles.i3d (1.17 ms)
2019-08-05 03:03 data/placeables/mapDE/gasStation/gasStation.i3d (1.19 ms)
2019-08-05 03:03 data/placeables/mapDE/trainSystem/trainSystem.i3d (4.90 ms)
2019-08-05 03:03 data/placeables/mapDE/bga/bga.i3d (4.85 ms)
2019-08-05 03:03 data/placeables/mapDE/waterFillTriggers/waterFillTriggers.i3d (1.02 ms)
2019-08-05 03:03 data/placeables/limeStation/limeStation.i3d (14.65 ms)
2019-08-05 03:03 data/vehicles/train/locomotive01/locomotive01.i3d (49.83 ms)
2019-08-05 03:03 data/vehicles/train/wagonGrain/wagonGrain.i3d (44.77 ms)
2019-08-05 03:03 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (5.06 ms)
2019-08-05 03:03 data/vehicles/train/wagonTimber/wagonTimber.i3d (4.99 ms)
2019-08-05 03:03 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (8.52 ms)
2019-08-05 03:03 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (4.12 ms)
2019-08-05 03:03 data/store/ui/shop.i3d (39.66 ms)
2019-08-05 03:03 data/shared/materialHolders/glowEffectMaterialHolder.i3d (0.97 ms)
2019-08-05 03:03 data/store/ui/cube.i3d (0.91 ms)
2019-08-05 03:03 data/store/ui/sphere.i3d (1.02 ms)
2019-08-05 03:03 dataS2/character/humans/player/player01.i3d (428.32 ms)
2019-08-05 03:03 Setting 'Radio Volume': 1
2019-08-05 03:03 Setting 'Vehicle Volume': 0.5
2019-08-05 03:03 Setting 'Environment Volume': 0.60000002384186
2019-08-05 03:03 Setting 'GUI Volume': 0.69999998807907
2019-08-05 03:03 Info: Savegame Setting 'dirtInterval': 3
2019-08-05 03:03 Info: Savegame Setting 'plantGrowthRate': 2
2019-08-05 03:03 Info: Savegame Setting 'fuelUsageLow': false
2019-08-05 03:03 Info: Savegame Setting 'plowingRequiredEnabled': true
2019-08-05 03:03 Info: Savegame Setting 'weedsEnabled': true
2019-08-05 03:03 Info: Savegame Setting 'limeRequired': true
2019-08-05 03:04 C:/Users/..../Documents/My Games/FarmingSimulator2019/mods/FS19_SlurryTradingSystem/SlurryTank.i3d (11.58 ms)
2019-08-05 03:04 Error: Failed to find child 0 from node FillTrigger, only 0 childs given
2019-08-05 03:04 LUA call stack:
2019-08-05 03:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-08-05 03:04 dataS/scripts/i3d/I3DUtil.lua (88) : checkChildIndex
2019-08-05 03:04 dataS/scripts/triggers/LoadTrigger.lua (56) : indexToObject
2019-08-05 03:04 dataS/scripts/objects/LoadingStation.lua (45) : load
2019-08-05 03:04 dataS/scripts/placeables/SiloPlaceable.lua (92) : load
2019-08-05 03:04 dataS/scripts/utils/PlacementUtil.lua (320) : load
2019-08-05 03:04 dataS/scripts/gui/PlacementScreenController.lua (172) : loadPlaceable
2019-08-05 03:04 dataS/scripts/gui/PlacementScreen.lua (191) : activate
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (721) : raiseCallback
2019-08-05 03:04 dataS/scripts/gui/base/Gui.lua (751) : onOpen
2019-08-05 03:04 dataS/scripts/gui/base/Gui.lua (773) : changeScreen
2019-08-05 03:04 dataS/scripts/gui/elements/FrameElement.lua (182) : changeScreenCallback
2019-08-05 03:04 dataS/scripts/gui/ShopMenu.lua (438) : changeScreen
2019-08-05 03:04 dataS/scripts/gui/ShopController.lua (200) : callback
2019-08-05 03:04 dataS/scripts/gui/ShopController.lua (605) : startPlacementModeCallback
2019-08-05 03:04 dataS/scripts/gui/ShopMenu.lua (688) : buy
2019-08-05 03:04 dataS/scripts/gui/ShopItemsFrame.lua (425) : notifyActivatedDisplayItemCallback
2019-08-05 03:04 dataS/scripts/gui/elements/ListElement.lua (556) : raiseCallback
2019-08-05 03:04 dataS/scripts/gui/elements/ListElement.lua (537) : notifyDoubleClick
2019-08-05 03:04 dataS/scripts/gui/elements/ListElement.lua (651) : onMouseUp
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:04 dataS/scripts/gui/base/Gui.lua (561) : mouseEvent
2019-08-05 03:04 dataS/scripts/main.lua (1750) : mouseEvent
2019-08-05 03:04 Error: Index not found: 4|0
2019-08-05 03:05 C:/Users/..../Documents/My Games/FarmingSimulator2019/mods/FS19_SlurryTradingSystem/SlurryTank.i3d (12.23 ms)
2019-08-05 03:05 Error: Failed to find child 0 from node FillTrigger, only 0 childs given
2019-08-05 03:05 LUA call stack:
2019-08-05 03:05 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-08-05 03:05 dataS/scripts/i3d/I3DUtil.lua (88) : checkChildIndex
2019-08-05 03:05 dataS/scripts/triggers/LoadTrigger.lua (56) : indexToObject
2019-08-05 03:05 dataS/scripts/objects/LoadingStation.lua (45) : load
2019-08-05 03:05 dataS/scripts/placeables/SiloPlaceable.lua (92) : load
2019-08-05 03:05 dataS/scripts/utils/PlacementUtil.lua (320) : load
2019-08-05 03:05 dataS/scripts/gui/PlacementScreenController.lua (172) : loadPlaceable
2019-08-05 03:05 dataS/scripts/gui/PlacementScreen.lua (191) : activate
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (721) : raiseCallback
2019-08-05 03:05 dataS/scripts/gui/base/Gui.lua (751) : onOpen
2019-08-05 03:05 dataS/scripts/gui/base/Gui.lua (773) : changeScreen
2019-08-05 03:05 dataS/scripts/gui/elements/FrameElement.lua (182) : changeScreenCallback
2019-08-05 03:05 dataS/scripts/gui/ShopMenu.lua (438) : changeScreen
2019-08-05 03:05 dataS/scripts/gui/ShopController.lua (200) : callback
2019-08-05 03:05 dataS/scripts/gui/ShopController.lua (605) : startPlacementModeCallback
2019-08-05 03:05 dataS/scripts/gui/ShopMenu.lua (688) : buy
2019-08-05 03:05 dataS/scripts/gui/ShopItemsFrame.lua (425) : notifyActivatedDisplayItemCallback
2019-08-05 03:05 dataS/scripts/gui/elements/ListElement.lua (556) : raiseCallback
2019-08-05 03:05 dataS/scripts/gui/elements/ListElement.lua (537) : notifyDoubleClick
2019-08-05 03:05 dataS/scripts/gui/elements/ListElement.lua (651) : onMouseUp
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/elements/GuiElement.lua (616) : mouseEvent
2019-08-05 03:05 dataS/scripts/gui/base/Gui.lua (561) : mouseEvent
2019-08-05 03:05 dataS/scripts/main.lua (1750) : mouseEvent
2019-08-05 03:05 Error: Index not found: 4|0
2019-08-05 03:05 Error: Failed to find child 0 from node FillTrigger, only 0 childs given
2019-08-05 03:05 LUA call stack:
2019-08-05 03:05 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-08-05 03:05 dataS/scripts/i3d/I3DUtil.lua (88) : checkChildIndex
2019-08-05 03:05 dataS/scripts/triggers/LoadTrigger.lua (56) : indexToObject
2019-08-05 03:05 dataS/scripts/objects/LoadingStation.lua (45) : load
2019-08-05 03:05 dataS/scripts/placeables/SiloPlaceable.lua (92) : load
2019-08-05 03:05 dataS/scripts/utils/PlacementUtil.lua (320) : load
2019-08-05 03:05 dataS/scripts/utils/PlacementUtil.lua (281) : loadPlaceable
2019-08-05 03:05 dataS/scripts/shop/BuyPlaceableEvent.lua (92) : loadPlaceableFromXML
2019-08-05 03:05 dataS/scripts/network/Connection.lua (77) : run
2019-08-05 03:05 dataS/scripts/gui/PlacementScreenController.lua (453) : sendEvent
2019-08-05 03:05 dataS/scripts/gui/PlacementScreenController.lua (356) : buyPlaceable
2019-08-05 03:05 dataS/scripts/gui/PlacementScreen.lua (212) : acceptSelection
2019-08-05 03:05 dataS/scripts/gui/PlacementScreen.lua (91) : onClickOk
2019-08-05 03:05 dataS/scripts/gui/base/Gui.lua (566) : mouseEvent
2019-08-05 03:05 dataS/scripts/main.lua (1750) : mouseEvent
2019-08-05 03:05 Error: Index not found: 4|0
2019-08-05 03:05 Info: Failed to request rc, HTTP code 0
2019-08-05 03:05 Game saved successfully.
2019-08-05 03:05 Warning: DensityMapVisualizationOverlay is being reset, because a DensityMap it refers to was deleted.
2019-08-05 03:05 Warning: DensityMapVisualizationOverlay is being reset, because a DensityMap it refers to was deleted.
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 44100
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980 Ti
Version: 26.21.14.3160 (17.7.2019)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 2560 x 1440
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 8
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Setting 'Master Volume': 0.80000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': false
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': false
Setting 'Radio Volume': 1
Setting 'Vehicle Volume': 0.5
Setting 'Environment Volume': 0.60000002384186
Setting 'GUI Volume': 0.69999998807907
Setting 'Master Volume': 0.80000001192093
Setting 'Music Volume': 0.69999998807907
Farming Simulator 19
Version: 1.4.1.0 b5332
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2019-08-05 03:05:50
dataS2/character/humans/characterAnimation.i3d (94.31 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (40.09 ms)
Load dlc: pdlc_andersonPack (Version: 1.0.1.0) (Hash: 5f80c1d76b1adeadba21204a64187da8)
Load dlc: pdlc_johnDeereCottonPack (Version: 1.0.0.0) (Hash: 016cd10c66fb7218c80d7e5d6bd03366)
Load mod: FS19_SlurryTradingSystem (Version: 1.3.0.0) (Hash: a4995a4f2690eb96fc0ad7367018e158)
2019-08-05 03:05 Application quit
Zocker2013
Posts: 2250
Joined: Tue Jun 07, 2011 2:16 pm
Location: Pforzheim
Contact:

Re: Slurry Trading System (Holger Sengstock) LUA call stack

Post by Zocker2013 »

hab mich mal selbst auf fehlersuche gemacht...
zeile 42 der beiden storage xml wie folgt ändern,

Code: Select all

<loadTrigger triggerNode="4" fillLitersPerSecond="5000" dischargeNode="4" /> 
nach kurzem test, befüllen und entnehmen blieb dann auch die log sauber.... eventuell erscheint dann wenigstens mal ein update im modhub dazu...
kann somit auch hier geschlossen werden dann
HolgerS
Posts: 539
Joined: Thu Nov 24, 2016 4:49 pm
Contact:

Re: Slurry Trading System (Holger Sengstock) LUA call stack

Post by HolgerS »

Ups. Ich schau mir das an. Sorry, leider viel zu spät gesehen. :(

Edit: 10. November 15:47 MEZ

Die Dischargenode ist eigentlich nicht notwendig, da es sich nicht um ein Lager mit Effekten handelt. Beim Gülle kaufen habe ich alles richtig gemacht, bei den Lagern allerdings nicht. Hab es nun geändert und es dürfte auch kein Dialog mehr erscheinen, was er laden soll. Also das Auswahlmenü habe ich jetzt auch abgestellt. Danke für den Hinweis, finde es schade dass es die Ticketfunktion zum Bug melden nicht im Modhub gibt, so wie ich als Modder direkt mit Giants kommunizieren kann, wäre es toll, wenn du mir einen Bug direkt melden könntest, direkt im Modhub.
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