[SOLVED] Pferd bleibt in Fahrsilo stecken

Phigo
Posts: 1417
Joined: Mon Aug 20, 2018 8:30 am

[SOLVED] Pferd bleibt in Fahrsilo stecken

Post by Phigo »

- PC/Mac/PS4/XB1: PS4
- Versionsnummer des Spiels: day one Patch
- Fahrzeug/Gerät/Modell/Objekt: Pferd (schwarz)
- Fehler/Problem: Pferd bleibt beim Durchreiten eines Fahrsilos (leer) stecken und friert dort ein. Wechsel über Pfeiltaste war noch möglich, aber weiterreiten nicht. Erst nach späterem Autoreset des Pferdes in den Stall behoben.
- Single- oder Multiplayer: SP
- Tritt auf, wenn:
- Tritt auch auf Standardmaps ohne Mods auf ja/nein: Ravenport nur mit Giants-Mods, die zwar aktiviert sind, aber keiner genutzt wurde
PS4 und PC
User avatar
ltl.vamp
Posts: 2459
Joined: Wed Mar 07, 2018 12:16 pm

Re: Pferd bleibt in Fahrsilo stecken

Post by ltl.vamp »

Genau das gleiche auf der Xbox One X! Also:
- PC/Mac/PS4/XB1: XB1
- Versionsnummer des Spiels: day one Patch
- Fahrzeug/Gerät/Modell/Objekt: Pferd (schwarz)
- Fehler/Problem: Pferd bleibt beim Durchreiten eines Fahrsilos (leer) stecken und friert dort ein. Wechsel über Pfeiltaste war noch möglich, aber weiterreiten nicht. Erst nach späterem Autoreset des Pferdes in den Stall behoben.
- Single- oder Multiplayer: SP
- Tritt auf, wenn:
- Tritt auch auf Standardmaps ohne Mods auf ja/nein: Ravenport nur mit Giants-Mods bzw. Deutz Fahr 6.61
Xbox Series X, Xbox Series S, Xbox One X, Xbox One
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
Nightnap
Posts: 1
Joined: Mon Dec 03, 2018 11:13 am

Re: Pferd bleibt in Fahrsilo stecken

Post by Nightnap »

Habe auch das Problem und dies ist sehr ärgerlich.

- PC
- Versionsnummer des Spiels:1.1.3.0
- Fahrzeug/Gerät/Modell/Objekt:Pferd
- Fehler/Problem:Errors beim Fahrsilo
- Single- oder Multiplayer:SP
- Tritt auf, wenn:immer
- Tritt auch auf Standardmaps ohne Mods auf ja/nein:ja

GIANTS Engine Runtime 8.0.0 (17908) 64bit (Build Date: Nov 27 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Memory: 16325 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1070
Version: 25.21.14.1701 (15.11.2018)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 2560 x 1440
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Setting 'Master Volume': 0.30000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': false
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 0.60000002384186
Setting 'Environment Volume': 0.60000002384186
Setting 'GUI Volume': 0.5
Setting 'Master Volume': 0.30000001192093
Setting 'Music Volume': 0.5
Farming Simulator 19 (Steam)
Version: 1.1.3.0 b3143
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-12-03 11:21:05
dataS2/character/humans/characterAnimation.i3d (172.60 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (29.88 ms)
2018-12-03 11:21 Loaded specializations
2018-12-03 11:21 Loaded vehicle types
2018-12-03 11:21 Loaded placeable types
2018-12-03 11:21 Register configuration 'baseColor'
2018-12-03 11:21 Register configuration 'design'
2018-12-03 11:21 Register configuration 'designColor'
2018-12-03 11:21 Register configuration 'vehicleType'
2018-12-03 11:21 Register workAreaType 'RIDGEMARKER'
2018-12-03 11:21 Register configuration 'attacherJoint'
2018-12-03 11:21 Register workAreaType 'WEEDER'
2018-12-03 11:21 Register workAreaType 'PLOW'
2018-12-03 11:21 Register workAreaType 'DEFAULT'
2018-12-03 11:21 Register workAreaType 'AUXILIARY'
2018-12-03 11:21 Register configuration 'motor'
2018-12-03 11:21 Register configuration 'frontloader'
2018-12-03 11:21 Register workAreaType 'FORAGEWAGON'
2018-12-03 11:21 Register configuration 'baseMaterial'
2018-12-03 11:21 Register configuration 'designMaterial'
2018-12-03 11:21 Register configuration 'wrappingColor'
2018-12-03 11:21 Register configuration 'powerTakeOff'
2018-12-03 11:21 Register configuration 'trailer'
2018-12-03 11:21 Register workAreaType 'COMBINECHOPPER'
2018-12-03 11:21 Register workAreaType 'COMBINESWATH'
2018-12-03 11:21 Register workAreaType 'FRUITPREPARER'
2018-12-03 11:21 Register workAreaType 'BALER'
2018-12-03 11:21 Register configuration 'tensionBelts'
2018-12-03 11:21 Register workAreaType 'MOWER'
2018-12-03 11:21 Register workAreaType 'CULTIVATOR'
2018-12-03 11:21 Register workAreaType 'SPRAYER'
2018-12-03 11:21 Register configuration 'wheel'
2018-12-03 11:21 Register configuration 'rimColor'
2018-12-03 11:21 Register configuration 'pipe'
2018-12-03 11:21 Register workAreaType 'SOWINGMACHINE'
2018-12-03 11:21 Register workAreaType 'CUTTER'
2018-12-03 11:21 Register workAreaType 'WINDROWER'
2018-12-03 11:21 Register configuration 'inputAttacherJoint'
2018-12-03 11:21 Register workAreaType 'TEDDER'
2018-12-03 11:21 Register workAreaType 'ROLLER'
2018-12-03 11:21 Register configuration 'cover'
2018-12-03 11:21 Register configuration 'folding'
2018-12-03 11:21 Register configuration 'fillUnit'
2018-12-03 11:21 Register configuration 'buyableBaleAmount'
2018-12-03 11:21 Register configuration 'fillVolume'
2018-12-03 11:21 data/shared/connectionHoses/hoses.i3d (35.74 ms)
2018-12-03 11:21 data/shared/connectionHoses/connectors.i3d (6.29 ms)
2018-12-03 11:21 data/shared/connectionHoses/hoseMaterialHolder.i3d (0.99 ms)
2018-12-03 11:21 data/sky/sky.i3d (0.63 ms)
2018-12-03 11:21 data/sky/rain.i3d (1.41 ms)
2018-12-03 11:21 data/maps/mapUS.i3d (2261.13 ms)
2018-12-03 11:21 data/foliage/wheat.i3d (8.21 ms)
2018-12-03 11:21 data/foliage/grassLong.i3d (3.68 ms)
2018-12-03 11:21 data/foliage/canola.i3d (4.61 ms)
2018-12-03 11:21 data/foliage/barley.i3d (2.57 ms)
2018-12-03 11:21 data/foliage/maize.i3d (10.07 ms)
2018-12-03 11:21 data/foliage/decoFoliage.i3d (30.38 ms)
2018-12-03 11:21 data/foliage/potato.i3d (5.14 ms)
2018-12-03 11:21 data/foliage/potatoHaulm.i3d (0.73 ms)
2018-12-03 11:21 data/foliage/sugarbeet.i3d (2.82 ms)
2018-12-03 11:21 data/foliage/sugarbeetHaulm.i3d (1.02 ms)
2018-12-03 11:21 data/foliage/sunflower.i3d (10.45 ms)
2018-12-03 11:21 data/foliage/soybean.i3d (4.82 ms)
2018-12-03 11:21 data/foliage/oilseedRadish.i3d (1.08 ms)
2018-12-03 11:21 data/foliage/poplar.i3d (9.86 ms)
2018-12-03 11:21 data/foliage/oat.i3d (5.66 ms)
2018-12-03 11:21 data/foliage/sugarCane.i3d (9.56 ms)
2018-12-03 11:21 data/foliage/sugarCaneHaulm.i3d (0.69 ms)
2018-12-03 11:21 data/foliage/cotton.i3d (6.71 ms)
2018-12-03 11:21 data/foliage/bush01.i3d (19.74 ms)
2018-12-03 11:21 Warning: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion)
2018-12-03 11:21 data/foliage/weed.i3d (6.05 ms)
2018-12-03 11:21 data/objects/basketball/basketball.i3d (1.53 ms)
2018-12-03 11:21 Disabled withering
2018-12-03 11:21 data/vehicles/caseIH/magnum7240Pro/magnum7240Pro.i3d (101.47 ms)
2018-12-03 11:21 data/store/ui/shop.i3d (35.00 ms)
2018-12-03 11:21 data/shared/wheels/hubs/hubs.i3d (21.80 ms)
2018-12-03 11:21 data/shared/materialHolders/glowEffectMaterialHolder.i3d (0.25 ms)
2018-12-03 11:21 data/store/ui/cube.i3d (0.21 ms)
2018-12-03 11:21 data/store/ui/sphere.i3d (0.31 ms)
2018-12-03 11:21 data/particleSystems/shared/wheelEmitterShape.i3d (0.47 ms)
2018-12-03 11:21 data/shared/wheels/trelleborg/TM700/R30_TM700.i3d (8.37 ms)
2018-12-03 11:21 data/shared/wheels/rims/rim001.i3d (1.98 ms)
2018-12-03 11:21 data/shared/wheels/trelleborg/TM800/R42_TM800.i3d (7.24 ms)
2018-12-03 11:21 data/particleSystems/shared/exhaust.i3d (0.51 ms)
2018-12-03 11:21 data/shared/assets/reflectors/lizard/redRound_01.i3d (1.16 ms)
2018-12-03 11:21 data/shared/assets/beaconLights/lizard/beaconLight01.i3d (1.35 ms)
2018-12-03 11:21 data/shared/assets/upperLinks/walterscheid03.i3d (2.12 ms)
2018-12-03 11:21 data/shared/assets/toolbar.i3d (0.96 ms)
2018-12-03 11:21 data/shared/assets/upperLinks/walterscheid01.i3d (0.48 ms)
2018-12-03 11:21 data/vehicles/suer/SB1000/SB1000.i3d (14.61 ms)
2018-12-03 11:21 data/vehicles/train/locomotive04/locomotive04.i3d (70.51 ms)
2018-12-03 11:21 data/vehicles/train/wagonGrain/wagonGrain.i3d (46.28 ms)
2018-12-03 11:21 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (4.05 ms)
2018-12-03 11:21 data/vehicles/train/wagonTimber/wagonTimber.i3d (3.78 ms)
2018-12-03 11:21 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (7.42 ms)
2018-12-03 11:21 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (2.82 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmStable.i3d (2.18 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationWool/sellingStationWool.i3d (0.28 ms)
2018-12-03 11:21 data/placeables/mapUS/grainSiloPort/grainSiloPort.i3d (1.64 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmGarage.i3d (2.65 ms)
2018-12-03 11:21 data/placeables/mapUS/bga/bga.i3d (1.88 ms)
2018-12-03 11:21 data/placeables/mapUS/trainSystem/trainSystem.i3d (3.26 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationBales/sellingStationBales.i3d (0.24 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationWood/sellingStationWood.i3d (0.25 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationWoodHeatingPlant/sellingStationWoodHeatingPlant.i3d (0.25 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationVehicles/sellingStationVehicles.i3d (0.24 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmOldBarn.i3d (2.51 ms)
2018-12-03 11:21 data/placeables/mapUS/grainSiloRailroad01/grainSiloRailroad01.i3d (0.69 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmHouse.i3d (22.80 ms)
2018-12-03 11:21 data/placeables/sheds/easyShed01.i3d (11.83 ms)
2018-12-03 11:21 data/placeables/limeStation/limeStation.i3d (14.36 ms)
2018-12-03 11:21 data/placeables/mapUS/grainSiloRailroad02/grainSiloRailroad02.i3d (0.61 ms)
2018-12-03 11:21 data/placeables/mapUS/gasStation/gasStation.i3d (0.21 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationGeneric/sellingStationGeneric.i3d (1.45 ms)
2018-12-03 11:21 data/placeables/animalHusbandry/husbandryHorseSmall.i3d (16.05 ms)
2018-12-03 11:21 data/placeables/mapUS/waterFillTriggers/waterFillTriggers.i3d (0.41 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmShed.i3d (0.85 ms)
2018-12-03 11:21 data/placeables/bunkerSilo/bunkerSiloSmallDouble.i3d (2.61 ms)
2018-12-03 11:21 data/placeables/mapUS/sellingStationWoodChips/sellingStationWoodChips.i3d (0.23 ms)
2018-12-03 11:21 data/placeables/mapUS/grainSiloCentral/grainSiloCentral.i3d (0.23 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmStorage.i3d (2.32 ms)
2018-12-03 11:21 data/placeables/mapUS/farmBuildings/farmShack.i3d (1.29 ms)
2018-12-03 11:21 data/placeables/farmSilos/farmSiloLarge.i3d (8.91 ms)
2018-12-03 11:21 dataS2/character/humans/player/player01.i3d (264.77 ms)
2018-12-03 11:21 Setting 'Radio Volume': 0.5
2018-12-03 11:21 Setting 'Vehicle Volume': 0.60000002384186
2018-12-03 11:21 Setting 'Environment Volume': 0.60000002384186
2018-12-03 11:21 Setting 'GUI Volume': 0.5
2018-12-03 11:21 dataS2/character/humans/player/player02.i3d (203.47 ms)
2018-12-03 11:21 dataS2/character/horse/horse.i3d (61.64 ms)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.
2018-12-03 11:21 dataS/scripts/objects/BunkerSilo.lua(425) : attempt to call method 'getWheels' (a nil value)
2018-12-03 11:21 Error: Running LUA method 'update'.

So geht es endlos weiter. Bitte beheben.
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derSchreiner
GIANTS Software | QA Analyst
Posts: 3728
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: [SOLVED] Pferd bleibt in Fahrsilo stecken

Post by derSchreiner »

Das wird im Patch behoben sein.
Grüße derSchreiner

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