Mods In Testing - Fan Discussion

texasplowboy
Posts: 202
Joined: Thu Feb 11, 2016 5:53 pm

Re: Mods In Testing - Fan Discussion

Post by texasplowboy » Tue Jul 13, 2021 3:26 pm

So I see American life farming map is gone for an update. Is the map still safe to play? I have not had any issues with it, with 30 hours on it.

norfolk farmer
Posts: 1324
Joined: Sat Oct 13, 2018 3:36 pm

Re: Mods In Testing - Fan Discussion

Post by norfolk farmer » Tue Jul 13, 2021 3:27 pm

TheSuBBie wrote:
Tue Jul 13, 2021 11:59 am
On a quick look on Glazebrook it appears the problem is in the Material Name "Street 20m" which he has used for both the street texture and the lines texture (which would require a decalShader) so consequently the street20m will also have the decalShader assigned due to the Shared-Editing Mode.
American LIfe Farming has the same problem
Given the amount of times this has now happened with various maps you'd have hoped Giants would be checking for it.

Wisfarmer17
Posts: 42
Joined: Thu Sep 14, 2017 2:02 am

Re: Mods In Testing - Fan Discussion

Post by Wisfarmer17 » Sun Jul 18, 2021 2:50 am

Does anybody know what that forage storage mods is all about?
PS4. MIDWEST USA.

User avatar
fenixguy
Posts: 3058
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Mods In Testing - Fan Discussion

Post by fenixguy » Wed Jul 21, 2021 3:04 pm

That's a mighty purdy JD windrower that just showed up today...

Only took 3 years but still.
Raising corn and soybeans in Stone Valley.

Raising beef in Griffin, Indiana.

donnyh83
Posts: 22
Joined: Wed Nov 21, 2018 8:45 pm

Re: Mods In Testing - Fan Discussion

Post by donnyh83 » Wed Jul 21, 2021 3:59 pm

New update for American Life Farming on console, it updates a few things like the maps edge and some other things. The only downside to it is that you will need a new gamesave.

lawm
Posts: 547
Joined: Wed Dec 02, 2020 4:17 pm

Re: Mods In Testing - Fan Discussion

Post by lawm » Wed Jul 21, 2021 6:35 pm

donnyh83 wrote:
Wed Jul 21, 2021 3:59 pm
New update for American Life Farming on console, it updates a few things like the maps edge and some other things. The only downside to it is that you will need a new gamesave.
Last time I tried playing on this map why did all of the grain bins at the random farms disappear? I think that was after the 1st update I noticed that

User avatar
chedly_farms
Posts: 2843
Joined: Tue Dec 18, 2018 12:05 pm
Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Jul 21, 2021 6:59 pm

Looks like my farm on Griffin, needs a Axial Flow 1460. I don't make the rules.
Currently Playing on XBoxOne : Griffin Indiana, 160+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
-----> And "Thank You Modders" for your contributions <----

lawm
Posts: 547
Joined: Wed Dec 02, 2020 4:17 pm

Re: Mods In Testing - Fan Discussion

Post by lawm » Wed Jul 21, 2021 9:55 pm

I'm at a much better place with having the mods I need lately. No care in what pops up each day and a number of nice surprises

User avatar
redglasses
Posts: 5818
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: Mods In Testing - Fan Discussion

Post by redglasses » Thu Jul 22, 2021 3:28 am

Are the roads gone on American life farming for anyone else?
Playing on xbox one
Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer

User avatar
MrSquealypig
Posts: 774
Joined: Wed Oct 19, 2016 1:03 pm

Re: Mods In Testing - Fan Discussion

Post by MrSquealypig » Thu Jul 22, 2021 3:47 am

redglasses wrote:
Thu Jul 22, 2021 3:28 am
Are the roads gone on American life farming for anyone else?
Djgoham said that means you need to start a new save file

User avatar
redglasses
Posts: 5818
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: Mods In Testing - Fan Discussion

Post by redglasses » Thu Jul 22, 2021 5:41 am

This is on a new file, such a shame this map can’t seem to ever work properly because it’s a pretty damn good map.
Playing on xbox one
Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer

Trumpcard54455
Posts: 45
Joined: Sun Dec 09, 2018 8:31 pm

Re: Mods In Testing - Fan Discussion

Post by Trumpcard54455 » Thu Jul 22, 2021 10:09 am

donnyh83 wrote:
Wed Jul 21, 2021 3:59 pm
New update for American Life Farming on console, it updates a few things like the maps edge and some other things. The only downside to it is that you will need a new gamesave.
(PS4 pro digital version with no mods activated) I've noticed a delay on the HUD map that doesn't keep up with your position. It behaves similar to how precision farming updates nitrogen state on the go; every 2 seconds or so. Sadly this happens even on a fresh save from reboot, and no mods. The same delay effects the sounds of the vehicle you drive so it sounds like you are driving when at a stand-still until the HUD catches up. This effect is happening as soon as 4 minutes of total gameplay on New Farmer and Farm Manager mode. Has anyone experiencing this problem, found a workaround using this map?

Lufarms
Posts: 55
Joined: Wed Nov 25, 2020 10:02 am

Re: Mods In Testing - Fan Discussion

Post by Lufarms » Thu Jul 22, 2021 2:14 pm

Trumpcard54455 wrote:
Thu Jul 22, 2021 10:09 am
(PS4 pro digital version with no mods activated) I've noticed a delay on the HUD map that doesn't keep up with your position. It behaves similar to how precision farming updates nitrogen state on the go; every 2 seconds or so. Sadly this happens even on a fresh save from reboot, and no mods. The same delay effects the sounds of the vehicle you drive so it sounds like you are driving when at a stand-still until the HUD catches up. This effect is happening as soon as 4 minutes of total gameplay on New Farmer and Farm Manager mode. Has anyone experiencing this problem, found a workaround using this map?
It happened to me also. Tried a second new save and everything worked fine.

User avatar
chedly_farms
Posts: 2843
Joined: Tue Dec 18, 2018 12:05 pm
Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Jul 22, 2021 6:23 pm

Thornton Farm was a farm I never played on 17. I take that back. When I was waiting for mods on 19 I dabbled a little on it. I’d like to give it a go with Fendt stuff.
Currently Playing on XBoxOne : Griffin Indiana, 160+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
-----> And "Thank You Modders" for your contributions <----

Lufarms
Posts: 55
Joined: Wed Nov 25, 2020 10:02 am

Re: Mods In Testing - Fan Discussion

Post by Lufarms » Thu Jul 22, 2021 6:54 pm

chedly_farms wrote:
Thu Jul 22, 2021 6:23 pm
Thornton Farm was a farm I never played on 17. I take that back. When I was waiting for mods on 19 I dabbled a little on it. I’d like to give it a go with Fendt stuff.
I would wait for an update. The map is broken, sheeps and chickens don't work and cows only works in new farmer mode. Also could'nt find on the map the silo mod required to download.

Post Reply