Source from viewtopic.php?f=876&t=127832
It was also said that you can do the contracts in coop. But when you start in an multiplayer on Hard (Start from Scratch) you can't realy do it unless you have someone with nothing to do until your mate needs to unload the harvester. If it's any other mission you will need the tractor/equipment to help out.
Room for improvements:
To offset this issue with idle hands on the server, i propose that the mission system gets a little tweek.
Let it be allowed for the player to choose 1 contract per player there have joined the farm.
Example:
Farm 1, have 3 players = able to accept 3 missions at any giving time simultaneously.
Farm 2, have 1 player, had 2 = was able to accept 2 mission, but lost one player and had 1 mission cancelled. Now the one left is only able to accept 1. The mission lost was the one there had the the less work on it or is not worked on anymore do to the person left.
Other fix if it's to hard to code. Is that the one left can choose to get the 2an done and can hand in 2 missions. But after is only able to accept 1 mission like normal.
So what do you think?
Hope that the devs see this