Grass in fs19 questions

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Nov 30, 2018 10:29 pm

Grass is indeed bugged. You can fix it yourself by editing fruitypes.xml in the maps folder where the game is installed.

Look for grass. Change numgrowthstates from 3 to 4
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Beastbubba
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Re: Grass in fs19 questions

Post by Beastbubba » Fri Nov 30, 2018 10:51 pm

theSeb wrote:
Fri Nov 30, 2018 10:29 pm
Grass is indeed bugged. You can fix it yourself by editing fruitypes.xml in the maps folder where the game is installed.

Look for grass. Change numgrowthstates from 3 to 4

Ohh!! Awsome, will try it when i get home. Thanks
PC gamer.

BigC92
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Re: Grass in fs19 questions

Post by BigC92 » Fri Nov 30, 2018 11:22 pm

FarmerJimbob wrote:
Fri Nov 30, 2018 11:18 am
BigC92 wrote:
Wed Nov 28, 2018 2:18 am
I always wondered about this in all fs games, but is it worth putting fertilizer on the grass fields? For making hay bales and/or using it for silage.
In 17 you could just use a weeder for all stages of fertilisation (on grass) so for costs you were only looking at running costs for the tractor and weeder, and maybe wages for a worker. And the yield did make it worth it. Not sure if anything has changed in 19 on that.
If you used a weeder in fs19, you'd dig up the whole ground, lol, but ok i see what your saying.

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Nov 30, 2018 11:35 pm

Beastbubba wrote:
Fri Nov 30, 2018 10:51 pm
theSeb wrote:
Fri Nov 30, 2018 10:29 pm
Grass is indeed bugged. You can fix it yourself by editing fruitypes.xml in the maps folder where the game is installed.

Look for grass. Change numgrowthstates from 3 to 4

Ohh!! Awsome, will try it when i get home. Thanks
The exact file name is maps_fruitTypes.xml
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CattleMan
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Re: Grass in fs19 questions

Post by CattleMan » Sat Dec 01, 2018 7:48 am

Also confirm that grows correctly on Xbox One
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anthu
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Re: Grass in fs19 questions

Post by anthu » Fri Dec 07, 2018 1:01 pm

@theSeb

i chanced the
D:\games\Landwirtschafts Simulator 2019\data\maps\maps_fruitTypes.xml
in

Code: Select all

        <fruitType name="grass" shownOnMap="true" useForFieldJob="false">
            <general startStateChannel="0" numStateChannels="4" />
            <cultivation needsSeeding="false" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" plantsWeed="false"/>
            <harvest minHarvestingGrowthState="2" maxHarvestingGrowthState="3" cutState="4" allowsPartialGrowthState="true" literPerSqm="4.37" />
            <growth witheringNumGrowthStates="3" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" groundTypeChangeGrowthState="1" groundTypeChanged="GRASS" groundTypeChangeMask="GRASS CULTIVATOR PLOW SOWING SOWING_WIDTH" growthRequiresLime="false" regrows="true" firstRegrowthState="1" />
            <!-- <growth witheringNumGrowthStates="3" numGrowthStates="3" growthStateTime="36000000" resetsSpray="true" groundTypeChangeGrowthState="1" groundTypeChanged="GRASS" groundTypeChangeMask="GRASS CULTIVATOR PLOW SOWING SOWING_WIDTH" growthRequiresLime="false" regrows="true" firstRegrowthState="1" /> -->
            <windrow name="grass_windrow" litersPerSqm="4.37" />
            <options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" destroyedByRoller="false" />
            <destruction filterStart="2" filterEnd="3" state="1" onlyOnField="false" />
            <mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
        </fruitType>
but nothing solved
mown grass grows only to harvest stage1, not to harvest stage2 - as the all other grass on the map

lg
andreas

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Dec 07, 2018 1:26 pm

anthu wrote:
Fri Dec 07, 2018 1:01 pm
@theSeb

but nothing solved
mown grass grows only to harvest stage1, not to harvest stage2 - as the all other grass on the map

lg
andreas

Sorry. I forgot that you need to change both these values to 4 because it makes no difference to Seasons, but it does in the vanilla game

<growth witheringNumGrowthStates="4" numGrowthStates="4"

Also, this is fixed in the upcoming 1.2 patch
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anthu
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Re: Grass in fs19 questions

Post by anthu » Fri Dec 07, 2018 1:50 pm

Thanks for the info

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Dec 07, 2018 1:52 pm

I double checked and with both those changes grass works like it should in the game
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hun3
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Re: Grass in fs19 questions

Post by hun3 » Fri Dec 07, 2018 5:36 pm

Does the grass looks like "grass" to you guys?

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Dec 07, 2018 5:42 pm

It looks a lot like a typical full sward grown for feed to me. Especially how it looks in the UK around May.
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Shadow250
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Re: Grass in fs19 questions

Post by Shadow250 » Fri Dec 07, 2018 10:32 pm

theSeb wrote:
Fri Nov 30, 2018 10:29 pm
Grass is indeed bugged. You can fix it yourself by editing fruitypes.xml in the maps folder where the game is installed.

Look for grass. Change numgrowthstates from 3 to 4
what about this value ? maxHarvestingGrowthState="3"

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theSeb
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Re: Grass in fs19 questions

Post by theSeb » Fri Dec 07, 2018 10:48 pm

Shadow250 wrote:
Fri Dec 07, 2018 10:32 pm
theSeb wrote:
Fri Nov 30, 2018 10:29 pm
Grass is indeed bugged. You can fix it yourself by editing fruitypes.xml in the maps folder where the game is installed.

Look for grass. Change numgrowthstates from 3 to 4
what about this value ? maxHarvestingGrowthState="3"
Leave everything else alone... anyway...the beta 1.2 patch released today fixes these issues :)
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WolfeUK
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Re: Grass in fs19 questions

Post by WolfeUK » Sat Dec 08, 2018 1:04 am

I hate the new grass texture, it looks too much like grass and not wild grass, why change what isnt broken
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