Seasons 19 WIP Updates (PC release 24/07)

Rasping rabbit
Posts: 1280
Joined: Fri Jun 22, 2018 5:57 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Rasping rabbit » Thu May 16, 2019 2:08 pm

Rahkiin wrote:
Thu May 16, 2019 1:46 pm
We have separated repairing from repainting. Repainting is now a separate task with a different price.
Best update! There’s a certain satisfaction from seeing the tractors and equipment covered in mud and looking a bit worn out 👍🏻

Bobbydj1980
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Location: Orangebeach Al

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Bobbydj1980 » Thu May 16, 2019 2:57 pm

Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
Love farming simulator I play on the Xbox one s orangebeach Alabama

Jimbomodder
Posts: 234
Joined: Mon Feb 06, 2017 7:13 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jimbomodder » Thu May 16, 2019 3:13 pm

Bobbydj1980 wrote:
Thu May 16, 2019 2:57 pm
Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
For some reason the wear only really shows at 0%
FS15 Xbox 360
FS15 Xbox one
FS17 Xbox one
FS19 Xbox one

One of my most addictive games to date! You modders make this game even better :this:

Peter Griffin
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Peter Griffin » Thu May 16, 2019 3:59 pm

RaV23 wrote:
Thu May 16, 2019 1:57 pm
Hello.
Approximately how much time to publish Seasons? Month, 3 months? I do not expect an exact date, only an approximate time. I'm asking because without this mod I don't want to start a new map.
Read the title. It tells you
XBOX/ FS19

Jimbomodder
Posts: 234
Joined: Mon Feb 06, 2017 7:13 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jimbomodder » Thu May 16, 2019 4:22 pm

Rahkiin wrote:
Thu May 16, 2019 1:46 pm
We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
FS15 Xbox 360
FS15 Xbox one
FS17 Xbox one
FS19 Xbox one

One of my most addictive games to date! You modders make this game even better :this:

JD92
Posts: 110
Joined: Sat Dec 08, 2018 6:08 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by JD92 » Fri May 17, 2019 12:58 pm

Jimbomodder wrote:
Thu May 16, 2019 4:22 pm
Rahkiin wrote:
Thu May 16, 2019 1:46 pm
We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
with the 1.3 patch the fuel usage has been increased a little .. you can see on big fields that require hours and hours of work and big machinery .. before the patch it took about 15h to run out of the tank, now it takes around 7 / 8h ... I would increase the consumption again, or I would make the working hours go up faster in order to arrive at the reserve before .. but this does not depend on the seasons or realismus (unfortunately) but on the giants

L-M.CZE
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Joined: Wed Dec 27, 2017 9:34 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by L-M.CZE » Fri May 17, 2019 1:21 pm

It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?

Shambala12
Posts: 49
Joined: Wed Oct 25, 2017 11:09 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Shambala12 » Fri May 17, 2019 11:03 pm

L-M.CZE wrote:
Fri May 17, 2019 1:21 pm
It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?
Game dependant really. Wouldn't imagine there would be a way for a mod to do this since it changes the core blocks of the game

IseOlen
Posts: 180
Joined: Wed Mar 22, 2017 7:53 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by IseOlen » Sat May 18, 2019 8:13 pm

FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

PlatinumTurbo
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Joined: Fri Aug 03, 2018 1:56 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by PlatinumTurbo » Sun May 19, 2019 1:07 am

IseOlen wrote:
Sat May 18, 2019 8:13 pm
FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop

Oseh
Posts: 49
Joined: Thu Dec 22, 2016 2:23 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Oseh » Sun May 19, 2019 1:39 am

So with silage and hay taking time to brew, has there been any consideration to baling contracts? Or will we need to hold the contract until the hay or silage process has completed. While I like the concept of bales not being instant, it does kind of detract if I have to sit on a contract for 1/3 season before I can cash it in.

TheCanadianJD
Posts: 52
Joined: Thu May 18, 2017 8:01 am

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by TheCanadianJD » Sun May 19, 2019 5:25 am

PlatinumTurbo wrote:
Sun May 19, 2019 1:07 am
IseOlen wrote:
Sat May 18, 2019 8:13 pm
FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
There was a mod that increased seed cost and usage for different crops and altered the price of crops. It also didn't allow you to swap seed types either unless you were at a seed refill point. There was no emptying the seeder though so don't know if it was the same mod or not.

Bcousins10626
Posts: 18
Joined: Mon Sep 03, 2018 10:55 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Bcousins10626 » Sun May 19, 2019 6:10 am

In seasons, as the vehicle and equipment maintenance bar decreases can we see equipment failures? Like actual breakdowns?

agp8x
Posts: 564
Joined: Mon Sep 01, 2008 2:25 pm
Location: Bamberg

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by agp8x » Sun May 19, 2019 10:01 am

PlatinumTurbo wrote:
Sun May 19, 2019 1:07 am
IseOlen wrote:
Sat May 18, 2019 8:13 pm
FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
Just a quick reminder: MR did it back in FS13. So, totally possible.

OOWAR!!
Posts: 56
Joined: Sun Feb 19, 2017 12:44 pm

Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by OOWAR!! » Sun May 19, 2019 9:17 pm

Will Snow have to be removed properly, with snow plows, buckets on machines and grit salt spreading a roller used to make it vanish even on a field.
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