Oh goody! Looking forward to that!
Seasons 19 WIP Updates (PC release 24/07)
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Re: Seasons 19 WIP Updates (PC release 24/07)
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also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
Re: Seasons 19 WIP Updates (PC release 24/07)
We have now a German translation of the What's new post:
https://www.realismusmodding.com/blog/2 ... 19.de.html
https://www.realismusmodding.com/blog/2 ... 19.de.html
Re: Seasons 19 WIP Updates (PC release 24/07)
Thank you. I've never Seen in Germany...Maxxum 135 wrote: ↑Mon Jul 22, 2019 11:36 am There are both spring and winter varieties of Oats. The winter varieties will most definitely be frost resistant.
http://seedtech.ie/index.php/en/product ... winter_oat
MfG
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Alle LS- Versionen, alle DLC's, alles 2x. Mobil LS 14, 16, DC, SRS
Re: Seasons 19 WIP Updates (PC release 24/07)
I think the increase/decrease in crop yield only happens on the 2nd time around the rotation cycle, rightly so forward planning cannot effect historic yield; unless I've totally missed something??Drmattymd wrote: ↑Mon Jul 22, 2019 12:50 pmIts because its supposed to be a circle, so eventually it goes back to the top and then it would have an effect on that cropBcousins10626 wrote: ↑Mon Jul 22, 2019 7:58 amI'm confused by this as well. I'm hoping it will all be explained in the manual they're gonna release hopefully today or tomorrow. If not, farmer Klein will have another video up today at least!makefs19greatagain wrote: ↑Mon Jul 22, 2019 6:51 am So in regards to the Crop Rotation planner in Farmer Klein's video, there were several instances where leaving a field Fallow after planting and harvesting a crop the previous year led to a bonus in the previous years crop. How is this going to work? How is the field able to tell if I am going to leave the field Fallow for a year after I have already harvested the field and (assumingly) collected the grain with the bonus included? I don't understand how what I plant 'next' year will impact 'this' year's yield since I could easily change my mind post-harvest.
**edit** I'm stupid, its a rotation. of course it will affect what happens previous because its a loop. especially if its a shorter rotation.
Re: Seasons 19 WIP Updates (PC release 24/07)
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Last edited by CudoYT on Mon Jul 22, 2019 6:47 pm, edited 1 time in total.
Lernt Modden/Mappen.
Lädt unregelmäßig Videos auf seinem YT Kanal hoch.
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Lädt unregelmäßig Videos auf seinem YT Kanal hoch.
[youtube]https://www.youtube.com/channel/UCdXJ4G ... t5YyhWyPBg[/youtube]
Re: Seasons 19 WIP Updates (PC release 24/07)
Sadly we have not gotten to this level of awesomeness yet. Consider what we’ve done as the first steps on a journey to something great.CudoYT wrote: ↑Mon Jul 22, 2019 2:36 pm I have two questions.
When the year is to dry, will you have to harvest earlier to have better yield?
If yes, has the in the wopster tool integrated water measure (with them you can see how much water in your fruits is) a function?
So that for each fruit type you have different values when you get more or less yield? (In reallife it is veeery important to look after these values) because at 18 % water in plants they have to dry the corn or fruit (you know what i mean)
Would be nice, then summer would be really stressful like in reallife!
Re: Seasons 19 WIP Updates (PC release 24/07)
I´ve seen Farmer´s Klein YT video showing Seasons mod and I have to say, it is great! You guys did a superb job! Congrats.
But when I was reading your blog, I´ve seen you guys considered implementing "Crop Insurance" to the mod (coincidentally I made this suggestion a few months ago), but you gave up stating it was a cheat.
Well, it depends how you do it (anyway, isn´t the "Government Subsized" a big cheat)?
But let me suggest this. If you could enable this option in the Seasons Menu, like "Crop insurance - ON and OFF" (hence a player´s choice), a daily (or on each season transition) payment would be deducted from your account (I was thinking maybe 0,5% of the field(s) value). When you get a frost or drought and you lose all you planted, the insurance could refund you maybe 120% of what you´ve paid for the insurance on that year - or it could calculate what the average profit would be for that particular harvest and guarantee, let´s say 70% of the income). All of this calculations could be fine tuned to prevent it to be considered a simple Cheat. So my point is that if you plant and harvest all right, you only had EXPENSE, so I think the concept of the "Crop Insurance" is not really a cheat.
Another way of doing it could be: at the beginning of each year a pop-up message could ask: "would you like to hire crop insurance for all of your fields this year for $ XXXX? Click yes or no". That way you could decide not hire the insurance when putting your fields into Fallow.
Or even on the map menu, you click X (Lands) and then on a specific field you own and press a button to hire the insurance for that specific field that year.
So maybe you guys could re-evaluate this possibility in a future update. I thing it would be a cool stuff to have, at least as an option (enable and disable).
Thanks.
But when I was reading your blog, I´ve seen you guys considered implementing "Crop Insurance" to the mod (coincidentally I made this suggestion a few months ago), but you gave up stating it was a cheat.
Well, it depends how you do it (anyway, isn´t the "Government Subsized" a big cheat)?
But let me suggest this. If you could enable this option in the Seasons Menu, like "Crop insurance - ON and OFF" (hence a player´s choice), a daily (or on each season transition) payment would be deducted from your account (I was thinking maybe 0,5% of the field(s) value). When you get a frost or drought and you lose all you planted, the insurance could refund you maybe 120% of what you´ve paid for the insurance on that year - or it could calculate what the average profit would be for that particular harvest and guarantee, let´s say 70% of the income). All of this calculations could be fine tuned to prevent it to be considered a simple Cheat. So my point is that if you plant and harvest all right, you only had EXPENSE, so I think the concept of the "Crop Insurance" is not really a cheat.
Another way of doing it could be: at the beginning of each year a pop-up message could ask: "would you like to hire crop insurance for all of your fields this year for $ XXXX? Click yes or no". That way you could decide not hire the insurance when putting your fields into Fallow.
Or even on the map menu, you click X (Lands) and then on a specific field you own and press a button to hire the insurance for that specific field that year.
So maybe you guys could re-evaluate this possibility in a future update. I thing it would be a cool stuff to have, at least as an option (enable and disable).
Thanks.
Re: Seasons 19 WIP Updates (PC release 24/07)
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Last edited by CudoYT on Mon Jul 22, 2019 6:47 pm, edited 1 time in total.
Lernt Modden/Mappen.
Lädt unregelmäßig Videos auf seinem YT Kanal hoch.
[youtube]https://www.youtube.com/channel/UCdXJ4G ... t5YyhWyPBg[/youtube]
Lädt unregelmäßig Videos auf seinem YT Kanal hoch.
[youtube]https://www.youtube.com/channel/UCdXJ4G ... t5YyhWyPBg[/youtube]
Re: Seasons 19 WIP Updates (PC release 24/07)
We could do all sorts of things. But then we would never release.
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Re: Seasons 19 WIP Updates (PC release 24/07)
*realismus accidently creates new farm game trying to add requested features for seasons19*
Re: Seasons 19 WIP Updates (PC release 24/07)
Imagine there will be a Seasons Simulator 21 with the Mod "Farming". LOL
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Re: Seasons 19 WIP Updates (PC release 24/07)
Will the manual for how do include seasons into a mod map be available in German as well?Rahkiin wrote: ↑Mon Jul 22, 2019 2:02 pm We have now a German translation of the What's new post:
https://www.realismusmodding.com/blog/2 ... 19.de.html
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Re: Seasons 19 WIP Updates (PC release 24/07)
I watched Farmer´s Klein YT video showing Seasons mod and it looks pretty good.
I have two questions:
1) How is a player supposed to deal with water requirements with a) no irrigation equipment and b) no drain tiling equipment? Can this feature be turned off? This seems like RNG to screw the player for the sake of RNG.
2) Why does crop rotation look backwards? Forward looking makes sense, but if I can't come up with a logical reason why planting something after the current crop would drive up the current crops yield. My assumption is that the player needs to actually look at each field when they start the game and enter in the current, previous and before previous crops (years 1, 2 and 3) and the enter in what they want to do for year 4; meaning it should actually look like this:
I have two questions:
1) How is a player supposed to deal with water requirements with a) no irrigation equipment and b) no drain tiling equipment? Can this feature be turned off? This seems like RNG to screw the player for the sake of RNG.
2) Why does crop rotation look backwards? Forward looking makes sense, but if I can't come up with a logical reason why planting something after the current crop would drive up the current crops yield. My assumption is that the player needs to actually look at each field when they start the game and enter in the current, previous and before previous crops (years 1, 2 and 3) and the enter in what they want to do for year 4; meaning it should actually look like this:
- Before previous state/crop - fallow - yield value pointless
- Previous state/crop - cerial - yield value pointless
- Current state/crop - canola - yield value pointless
- Plant current year - the players actual choice - yield value matters
- Plant next year - what crop - yield value matters
- Plant following year - yield value matters
Last edited by bossmanslim on Mon Jul 22, 2019 5:27 pm, edited 1 time in total.
Re: Seasons 19 WIP Updates (PC release 24/07)
I use mods for equipment and maps. I will also be using Seasons. It's quite strange to say that I will essentially only be needing Giants for the engine.
Love it.
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Re: Seasons 19 WIP Updates (PC release 24/07)
It dont. The rotation planner is just a planner. And the planner loopsbossmanslim wrote: ↑Mon Jul 22, 2019 5:09 pm I watched Farmer´s Klein YT video showing Seasons mod and it looks pretty good.
I have two questions:
2) Why does crop rotation look backwards?
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