Seasons 19 WIP Updates (PC release 24/07)
Posted: Sun Dec 02, 2018 5:13 pm
As many of you know, we are hard at work to bring Seasons to FS 19. It was also a great opportunity to improve the code base, enhance existing features and add some new ones.
We will use this thread to share updates when we have some. Please don't bother asking us when it will be ready.
Full size image: https://image.giants-software.com/index ... h=ZwnsfVEC
Indeed we won't participate in the mod contest with Seasons. We could argue that the concept is the same which means we're not allowed to submit the same idea twice, but the mod being 'basically' the same is incorrect.
It actually is completely rewritten based on the same and improved designs from 17 (including new features).
The main reason being is that Rahkiin is an employee of Giants Software which means we're not allowed in the first place.
List of confirmed features
- snow sticks to tires Confirmed
- snowmasks for ingame maps Confirmed
- Two harvests in one season is possible(needs a geo) Confirmed
- A detailed users manual will be available Confirmed
- Birth rates is likely changed since Seasons -17 Confirmed
- Weeds are changed from vanilla game Confirmed
- New lighting, with visible sun rising and sets Confirmed
- Daddychop is not in the target group A question of definition
- Crop rotation is not a feature in Seasons Denied
- Maintnance is splitted into repair and repaint, and repair-time is set to 30h use. Confirmed, but with more tweaks
- Hay and straw heaps will not rot if stored under a roof Confirmed
- Grass swaths will not rot over night as earlier. Now rotting is affected by weather. If its sunny, you dont need to use a tedder. Partly true
- Changed weather forecast, and would vary a lot more than in vanilla game Confirmed
- Seasons will be launched within two weeks. I wish
- New tree shader Confirmed
- Crop-rotation is now (despite denying it)a feature and it will affect yield. Also for grass, but a minor effect on this. Its including an incame croprotation-planner. Correct rotation will give you an Β«freeΒ» fertilize-level. Confirmed
- Animals will graze in the animal-pens and affect the amount of food needed, at least if you dont feed them better food. Confirmed
- Its still possible to donate money at Realismus moddings website Confirmed
- New sound system for rain/wind/hail/storms that produces different sounds depending on the wind speed or amount of rain. Weather now also affects growth more but up to a limit Confirmed
- Some tweaks are made to the vanilla soil mechanichs, and some soil management can be expected Kinda
- No hydrating of crops Confirmed
- No flooding Confirmed
- No soilcompaction Confirmed
- Seasons19 on console Confirmed
- Will the Wopster tool be available again? Confirmed
We will use this thread to share updates when we have some. Please don't bother asking us when it will be ready.
Full size image: https://image.giants-software.com/index ... h=ZwnsfVEC
Indeed we won't participate in the mod contest with Seasons. We could argue that the concept is the same which means we're not allowed to submit the same idea twice, but the mod being 'basically' the same is incorrect.
It actually is completely rewritten based on the same and improved designs from 17 (including new features).
The main reason being is that Rahkiin is an employee of Giants Software which means we're not allowed in the first place.
List of confirmed features
- snow sticks to tires Confirmed
- snowmasks for ingame maps Confirmed
- Two harvests in one season is possible(needs a geo) Confirmed
- A detailed users manual will be available Confirmed
- Birth rates is likely changed since Seasons -17 Confirmed
- Weeds are changed from vanilla game Confirmed
- New lighting, with visible sun rising and sets Confirmed
- Daddychop is not in the target group A question of definition
- Crop rotation is not a feature in Seasons Denied
- Maintnance is splitted into repair and repaint, and repair-time is set to 30h use. Confirmed, but with more tweaks
- Hay and straw heaps will not rot if stored under a roof Confirmed
- Grass swaths will not rot over night as earlier. Now rotting is affected by weather. If its sunny, you dont need to use a tedder. Partly true
- Changed weather forecast, and would vary a lot more than in vanilla game Confirmed
- Seasons will be launched within two weeks. I wish
- New tree shader Confirmed
- Crop-rotation is now (despite denying it)a feature and it will affect yield. Also for grass, but a minor effect on this. Its including an incame croprotation-planner. Correct rotation will give you an Β«freeΒ» fertilize-level. Confirmed
- Animals will graze in the animal-pens and affect the amount of food needed, at least if you dont feed them better food. Confirmed
- Its still possible to donate money at Realismus moddings website Confirmed
- New sound system for rain/wind/hail/storms that produces different sounds depending on the wind speed or amount of rain. Weather now also affects growth more but up to a limit Confirmed
- Some tweaks are made to the vanilla soil mechanichs, and some soil management can be expected Kinda
- No hydrating of crops Confirmed
- No flooding Confirmed
- No soilcompaction Confirmed
- Seasons19 on console Confirmed
- Will the Wopster tool be available again? Confirmed