I was going to ask RSM if they have any plans for the transportation of chickens but then I saw your post mate.
Do you plan on making your trailer also available for consoles?
Btw, I also want to ask RSM if they did something for chicken transport.
I was going to ask RSM if they have any plans for the transportation of chickens but then I saw your post mate.
YesTheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Very excited to hear about the release date! Thank you so much Realismus Modding Team!
A few questions, will different crops have different resistances to drought and frost so if you have a drier year you may want to plant something different?
YesTheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Does this mean if you plant a winter wheat crop you might have to worry about it getting frost damage if it comes up too early or does it have complete immunity?
We have not made one, it would be different per GEO. It's something we can think about. You would be getting a 'this area fits X, Y, and Z'. But you can also look up real life info So for US Midwest you could look up that they do a lot of corn.TheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Can we view a "farmers almanac" to view probable weather patterns for the coming year to plan our seeding times/different crops? Basically is there longer term weather predictions than just a week in advance?
Two preceding crops count.TheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Just to clarify, it's the TWO previous crops that affect the current one when looking at yield boosts or penalties for crop rotation or is viewing the two previous crops just a courtesy and only the crop immediately
preceding the current one counts?
All other animals use Artificial Insemination. Only the chicken have this system where you control how much brooding happens.TheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am The blog tells us that 1 rooster to 8 hens is ideal, do all the other livestock have ideal numbers that will be given to us for ones that we can/want to breed?
There is not, and yes. It fits better with the basegame capabilities given to the horses (and their lack of others, like liquid manure, manure, and UI)TheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Is there a way to own and breed your own horses or is the boarding the only thing you can do with them now?
You probably don't want to put them both on the same water trough, but I currently don't foresee any issues. We have not looked at mod conflicts yet.TheCanadianJD wrote: ↑Fri Jul 12, 2019 8:26 am Will the water pump that is built into Seasons interfere with the Animal Pen Extension Mod that has it's own water pump or could they theoretically be used together?
Only the patches impact yieldEische wrote: ↑Fri Jul 12, 2019 11:25 am hmm, just wondering about the new weed system. If weeds are only growing in patches now, does that mean only those patches affect the yield in the respective area?
So I only have to destroy the weed at those patches, rather than on the whole field?
Will weed patches appear at different times? Like, the first set of patches appears and you remove them. Is it possible that additional patches appear afterwards at different places on the same field?
So if i want to use only the mechanical way and dont want to spray i get a problem if the weed appear in late Stage? because now the chemical System has a big advantagetheSeb wrote: ↑Fri Jul 12, 2019 12:00 pmOnly the patches impact yieldEische wrote: ↑Fri Jul 12, 2019 11:25 am hmm, just wondering about the new weed system. If weeds are only growing in patches now, does that mean only those patches affect the yield in the respective area?
So I only have to destroy the weed at those patches, rather than on the whole field?
Will weed patches appear at different times? Like, the first set of patches appears and you remove them. Is it possible that additional patches appear afterwards at different places on the same field?
You only have to destroy the weeds in the patch, but it makes far more sense to do the whole field because there is preemptive spraying. So if you spray you won’t get more new weeds.
Weeds appear at different times. They are constantly sprouting. When the temps are high enough they will also grow to big weeds.
Yes ... but you need to calculate the cost of chemical spray vs the lost of yield, so you might find that the advantage isn't as big as it seems.elky wrote: ↑Fri Jul 12, 2019 12:26 pmSo if i want to use only the mechanical way and dont want to spray i get a problem if the weed appear in late Stage? because now the chemical System has a big advantagetheSeb wrote: ↑Fri Jul 12, 2019 12:00 pmOnly the patches impact yieldEische wrote: ↑Fri Jul 12, 2019 11:25 am hmm, just wondering about the new weed system. If weeds are only growing in patches now, does that mean only those patches affect the yield in the respective area?
So I only have to destroy the weed at those patches, rather than on the whole field?
Will weed patches appear at different times? Like, the first set of patches appears and you remove them. Is it possible that additional patches appear afterwards at different places on the same field?
You only have to destroy the weeds in the patch, but it makes far more sense to do the whole field because there is preemptive spraying. So if you spray you won’t get more new weeds.
Weeds appear at different times. They are constantly sprouting. When the temps are high enough they will also grow to big weeds.