Seasons 19 WIP Updates (PC release 24/07)

CudoYT
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by CudoYT » Thu Jun 13, 2019 10:13 am

I had a farm on the map "Gamsting" from Stefan_LS. There i made HD-bales from the Lely Welger AP30. At the start i had 20 cows, it was good to feed with HD-bales, every 2 days i had 5 bales to feed.
At the end (and now, because im playing fs17 at the moment till seasons comes out for FS19) i have 38 cows, and now i must feed every day after the field work/harvesting wood 6-8 bales.

What should this say? I don"t find feeding animals boring. I have the Lely Juno 100 for the cleanliness and a selfmade front IBC Tank with 2000 Liters all the time at the water trigger for the cows.
If i must clean the animals feed out, i think then i would find it boring, but so?

I must also say I"m playing mostly with older machines, best tractor is the MB-Trac 700.

Back to topic:
I would find more animals feeding in the winter perfect, In FS17 i do mostly cutting wood, and I must say, I don"t harvest all the woods on the maps, I want that there are some trees left for decoration. So I have on 9 days seasons length with x5 time maybe 3 days work in the woods in the winter, the other days Im skipping or (because my manure triggers are going wild) do manure out of the trigger, on fields or what so ever...

And THAT becomes boring after 6 seasons.
Im happy that I planted manually trees at start of seasons 4, (because i knew my trees are empty at some time) if I hadn"t planted them, then I had no work now in the winter in season 6.
Lernt Modden/Mappen.
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reallogger
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by reallogger » Thu Jun 13, 2019 10:56 am

Not to kill hopes early, but I can confirm animals will still be a lot of work in Seasons19, but there will also be new features coming to make them much more enjoyable. But if players want smth that gives income without work there are of course greenhouses, wind turbines, solar panels etc. :)

OlavEmil
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by OlavEmil » Thu Jun 13, 2019 12:21 pm

IceUul wrote:
Thu Jun 13, 2019 9:47 am
If we use the 12 days per month option, then
you need to do 144 days of work in a year for animals. I know in real life it will be 365 days for animals.
But now back to game, on this 144 days per year, how many days in year you need to do harvesting and other fields jobs? - not much
on speed of 5, most likely it will take 3-5 days, depending of the size of the farm. So basically this means 90% of the time you need
to mess with animals.
Now THAT is some creative use of maths... :lol: (and also wrong, since as far as I know, 36 days per season was never an option)

blue_painted
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by blue_painted » Thu Jun 13, 2019 1:23 pm

reallogger wrote:
Thu Jun 13, 2019 10:56 am
Not to kill hopes early, but I can confirm animals will still be a lot of work in Seasons19, but there will also be new features coming to make them much more enjoyable. But if players want smth that gives income without work there are of course greenhouses, wind turbines, solar panels etc. :)
Excellent news!

I think it was TheSeb who commented that the problem with Farming Simulator is that there's no new challenge in it; once you've worked out how to farm it becomes the same, over and over and overs, so if Seasons19 can expand on that, I'll be very very happy indeed!

Thanks in advance for everything you've done.

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Rahkiin
GIANTS Software | Gameplay Programmer
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Rahkiin » Fri Jun 14, 2019 12:50 pm

blue_painted wrote:
Thu Jun 13, 2019 1:23 pm
so if Seasons19 can expand on that
that's what we are trying to do

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Miketeg
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Miketeg » Fri Jun 14, 2019 4:09 pm

blue_painted wrote:
Thu Jun 13, 2019 1:23 pm
reallogger wrote:
Thu Jun 13, 2019 10:56 am
Not to kill hopes early, but I can confirm animals will still be a lot of work in Seasons19, but there will also be new features coming to make them much more enjoyable. But if players want smth that gives income without work there are of course greenhouses, wind turbines, solar panels etc. :)
Excellent news!

I think it was TheSeb who commented that the problem with Farming Simulator is that there's no new challenge in it; once you've worked out how to farm it becomes the same, over and over and overs, so if Seasons19 can expand on that, I'll be very very happy indeed!

Thanks in advance for everything you've done.
Yep totally agreed...once you've done all your field once, it's hard to start over redoing the same thing. I know this is how "farming" works (well...field part of), but since time in game is 1 day = 1 year, it become boring very fast.

njboyplrkr
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by njboyplrkr » Fri Jun 14, 2019 4:42 pm

Quick questions for you guys. Can anyone confirm deny that seasons might be coming out with patch 1.4 or short after ?

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Guil
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Guil » Fri Jun 14, 2019 8:22 pm

njboyplrkr wrote:
Fri Jun 14, 2019 4:42 pm
Quick questions for you guys. Can anyone confirm deny that seasons might be coming out with patch 1.4 or short after ?
It's anyones guess really.

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ltl.vamp
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by ltl.vamp » Sat Jun 15, 2019 10:15 am

Yeah ;-)

But to remeber: Even Seasons is out, our favorite maps have to be updated for seasons.
Xbox One X - FS17 Platinum > FS19 Premium > FS15 Complete - Samsung UE65MU8009TX 4KUHDHDR
Still love: Oberlausitz, (New)Woodshire, Altenstein (Redkeinstus), Lone Oak Farm (Frontier Design/BulletBill).
Love: FENDT 900 Favorit Vario (Smety (CMT)) / Deutz D80 ~ Farming Classics (Dogface), AgroStar 6.61 (Giants), Deutz [Puma]

TheCanadianJD
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by TheCanadianJD » Sat Jun 15, 2019 10:26 am

IceUul wrote:
Thu Jun 13, 2019 9:47 am
Guil wrote:
Thu Jun 13, 2019 8:59 am
I don't think daily feeding was ever a thing, maybe at the start but I'm sure you could feed animals for 3 days with seasons.
In 3 days the food will go zero, if you do not want this to happen, you need to feed every 2 or 1 day. Also remember we got
the animal cleaning problem. Everyday you still need to take care of animals. If we use the 12 days per month option, then
you need to do 144 days of work in a year for animals. I know in real life it will be 365 days for animals.
But now back to game, on this 144 days per year, how many days in year you need to do harvesting and other fields jobs? - not much
on speed of 5, most likely it will take 3-5 days, depending of the size of the farm. So basically this means 90% of the time you need
to mess with animals. So better not to get more job for animals. I prefer to do something else...
Those numbers are not correct... The time blocks for the year are broken up into the four seasons (spring, summer, autumn/fall, winter), not the months of the year. The maximum season length you could use was 24 days so the longest year you could have was 96 days. Each season was broken up into three transition stages: early, mid, and late. They would all be equal lengths and last exactly 1/3 of a season, hence why you could only alter season length by multiples of 3 days. Therefore, using a 24 day season, each transition would last 8 days. In theory you could consider each of these transitions a month as there would end up being 12 transitions in each year although that doesn't matter when it comes down to the gameplay.

I hope this doesn't come off as condescending, I'm just trying to get the facts straight so that any newcomers to Seasons reading these posts have the proper facts.

TheCanadianJD
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by TheCanadianJD » Sat Jun 15, 2019 10:28 am

ltl.vamp wrote:
Sat Jun 15, 2019 10:15 am
Yeah ;-)

But to remeber: Even Seasons is out, our favorite maps have to be updated for seasons.
Actually no, Seasons will work with any map (unless the map has some weird global script that conflicts with Seasons). You just get slightly more functionality with one that has been prepared for seasons. The core gameplay stays the same regardless of whether the map is prepared for seasons or not.

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ltl.vamp
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by ltl.vamp » Sat Jun 15, 2019 10:31 am

We mean the same.
Xbox One X - FS17 Platinum > FS19 Premium > FS15 Complete - Samsung UE65MU8009TX 4KUHDHDR
Still love: Oberlausitz, (New)Woodshire, Altenstein (Redkeinstus), Lone Oak Farm (Frontier Design/BulletBill).
Love: FENDT 900 Favorit Vario (Smety (CMT)) / Deutz D80 ~ Farming Classics (Dogface), AgroStar 6.61 (Giants), Deutz [Puma]

1992Tadej1992
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by 1992Tadej1992 » Sat Jun 15, 2019 11:31 am

Keep it coming. When is ready, is ready.

*thumbsup*

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Emil Jørgensen
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Emil Jørgensen » Sat Jun 15, 2019 3:12 pm

Wopster Tool isn't on the feature list
PC - Fs 11- Fs 17 - Fs19

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Guil
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Guil » Sat Jun 15, 2019 3:13 pm

I'm sure someone asked and RM said yes but if you find it in the thread let me know and I'll add it to the list.

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