Seasons 19 WIP Updates (PC release 24/07)

derelky
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by derelky » Tue Jun 25, 2019 3:29 pm

IceUul wrote:
Tue Jun 25, 2019 2:42 pm
In real life there is also 3 stage fertilization? How does that work?

For no teleport there is better solution, unmap the vehicle switch button.
in LS15 the Soilmod show how fertilization work. you dont fert 3 times and done. You need to choose the correct fertilizer. And then maybe only one time is needed or you need to do it 4 times to get the correct value in the field

norfolk farmer
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by norfolk farmer » Tue Jun 25, 2019 5:20 pm

Rahkiin wrote:
Tue Jun 25, 2019 2:31 pm
- We re-enabled 3 stage fertilization
Excellent *thumbsup*

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Beastbubba
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Beastbubba » Tue Jun 25, 2019 7:45 pm

elky wrote:
Tue Jun 25, 2019 3:29 pm
IceUul wrote:
Tue Jun 25, 2019 2:42 pm
In real life there is also 3 stage fertilization? How does that work?

For no teleport there is better solution, unmap the vehicle switch button.
in LS15 the Soilmod show how fertilization work. you dont fert 3 times and done. You need to choose the correct fertilizer. And then maybe only one time is needed or you need to do it 4 times to get the correct value in the field
Exactly... would love to have seasons and soil mod in same game...
PC gamer.

Jimbomodder
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Jimbomodder » Tue Jun 25, 2019 8:00 pm

Would be absolutely brilliant if we could have the same mud features as day mudrunner, imagine actually trying to drive though that in autumn/winter
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GothicKing13
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by GothicKing13 » Tue Jun 25, 2019 8:47 pm

Or in Summer... FS17 > Seasons w/ US Mid West GEO. The last harvest I took with that save file. Summer Day 1 all the way to Day 8 was nonstop rain. As soon as the ground was dry so I could do something the next rain came in. Finally got to start my first harvest mid/late afternoon on the very last day of summer. Almost lost a couple fields, but... managed to pull them in. Pulled the last field up on the first day of Late Fall. The quickly went to work with Manure and a Plow. Also, went to work on my Potato and Sugar Beet fields. With Plow > Cultivate > then seeded/fertilized with OSR to get the fertilization boost for the root crops when I planted them in Spring. But, alas... that save file is still sitting there awaiting me to return to it. Guess I didn't need to rush the field prep after all :lol:.
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

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Rahkiin
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Rahkiin » Wed Jun 26, 2019 9:24 am

RODHA wrote:
Tue Jun 25, 2019 3:19 pm
Rahkiin wrote:
Tue Jun 25, 2019 2:31 pm
- NoTeleport needs scripts and is thus PC only
As Seasons 17 had third party scripts in it Giants had to integrate them into the base game before releasing Seasons 17 on console. We had a massive game update just before the release of Seasons 17.

Based on your above comment, I understand that Giants won't be doing the same thing for Seasons 19. Because if they (considering you as Realismus at the moment) do, integrating third part scripts wouldn't be an issue. Am I thinking correctly?
Seasons is still the very special exception to the rule. We can't go ahead and publish whatever script mod we want to console.


Regarding fertilizing: you are correct of course, but the different types are not modelled. We re-enabled 3 stage fertlization so you have more to do throughout the year.

malina950
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by malina950 » Wed Jun 26, 2019 11:26 am

Kiedy bedzie wydany season mod 19 na ps4? Bo ta gra jest nudna strasznie bez tego i caly czas trzeba pykac w ls 17...

JohnDeere77
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by JohnDeere77 » Wed Jun 26, 2019 11:27 am

malina950 wrote:
Wed Jun 26, 2019 11:26 am
Kiedy bedzie wydany season mod 19 na ps4? Bo ta gra jest nudna strasznie bez tego i caly czas trzeba pykac w ls 17...
Garantert!
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JohnDeere77
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by JohnDeere77 » Wed Jun 26, 2019 11:29 am

malina950 wrote:
Wed Jun 26, 2019 11:26 am
Kiedy bedzie wydany season mod 19 na ps4? Bo ta gra jest nudna strasznie bez tego i caly czas trzeba pykac w ls 17...
Nikt nie wie, kiedy to nastąpi. Ponieważ nikt nie powinien się tym przejmować!
Plays on pc, hardmode and loves grinding

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IceUul
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by IceUul » Wed Jun 26, 2019 1:01 pm

Can you please keep the Polish away from English forums?

Best part of the Seasons for me was the planning. How do you plan your year?
Also the harvesting part, if all the autumn is raining and then you see weather forecast and one sunny day is upcoming.
Lease some few extra harvesters for help to quickly harvest all your crops before next rain is coming.
At the moment there is no hurry or planning, all the days are almost same, no rain.

Most bad part was the animals, but i really hope the change is coming with new Seasons in FS19.
Not coming back here why.

And i think Seasons is so important mod what will only get the exception!

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Rahkiin
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Rahkiin » Wed Jun 26, 2019 2:53 pm

We have some new animal stuff, yes. More about that later.

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GothicKing13
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by GothicKing13 » Wed Jun 26, 2019 3:18 pm

IceUul wrote:
Tue Jun 25, 2019 2:42 pm
For no teleport there is better solution, unmap the vehicle switch button.
I tried this, unmapping TAB from being able to teleport between vehicles also disabled me switching the ground type with the Terrain Tool.
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

TheCanadianJD
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by TheCanadianJD » Wed Jun 26, 2019 4:24 pm

IceUul wrote:
Wed Jun 26, 2019 1:01 pm
Can you please keep the Polish away from English forums?

Best part of the Seasons for me was the planning. How do you plan your year?
Also the harvesting part, if all the autumn is raining and then you see weather forecast and one sunny day is upcoming.
Lease some few extra harvesters for help to quickly harvest all your crops before next rain is coming.
At the moment there is no hurry or planning, all the days are almost same, no rain.

Most bad part was the animals, but i really hope the change is coming with new Seasons in FS19.
Not coming back here why.

And i think Seasons is so important mod what will only get the exception!
For me it was always start in the spring with cultivating the fields that were going to be corn, sunflowers, or root crops. Then I’d seed and fert everything, starting with the crop that had the planting window that was shortest to the one that was longest/latest. Then I’d spray in the summer and spread solid fertilizer on any grass fields. After harvest in the fall, I’d plough any fields that needed it (always with a V ripper or subsoiler as I played North American maps and it’s not too common to see mouldboard ploughs). Then I’d cultivate any corn stalks and sometimes sunflower stalks with a spring tine cultivator or disc and spread manure and slurry on as many fields as I could, always prioritizing fields that were going to be corn, sunflowers, or root crops the next season as I didn’t have a planter that fertilized. Then just rinse and repeat.

DR_Modding
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by DR_Modding » Fri Jun 28, 2019 3:16 pm

*thumbsup*
Last edited by DR_Modding on Sat Jun 29, 2019 7:40 pm, edited 2 times in total.

Jimbomodder
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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Post by Jimbomodder » Fri Jun 28, 2019 3:50 pm

Afternoon all, would they be a way to change the measurement system from the current litres to bushels? Every farmer I watch in usa refers to how much he has in bushels where as in UK all I hear is in tons, never litres unless liquids. Is this something you guys could add or would it need to come from giants.
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