Seasons 19 WIP Updates (Unknown Release Date)

Frick
Posts: 36
Joined: Sat Jul 28, 2018 8:42 am

Re: Seasons 19 WIP Updates

Post by Frick » Wed Dec 26, 2018 3:18 pm

Rasping rabbit wrote:
Wed Dec 26, 2018 2:54 pm
x Lethian x wrote:
Wed Dec 12, 2018 7:34 pm
Bear with us guys. I'm currently out sick and Lis is on holiday. It's an insane amount of work to keep up with the thousands (yes, thousands) of bug reports across all language forum. Mainly doing EN and DE myself. We will need time and more manpower to manage each and every one, especially since most older reports are outdated/doubled or similar. We will get to you in time and I'm sorry if you're waiting for a reply - our small team is doing our best.
Posts like this you mean?

To be honest if you look through the giants teams posts on the forum, most were posting up to a week or so before Christmas. Maybe just not on the posts you are looking at. Guess they can’t answer everybody, if they did then people would be going crazy because they should be fixing bugs on the game instead of staying on the forums all day answering random questions about why the dog doesn’t bark in French or why we can’t have triangular straw bales. (Issues made up so as not to offend anybody)
Did not see this. Hope all goes well for them.
Sorry if you think my posts are about dogs barking in French, but that would be kind of funny.

Rasping rabbit
Posts: 948
Joined: Fri Jun 22, 2018 5:57 pm

Re: Seasons 19 WIP Updates

Post by Rasping rabbit » Wed Dec 26, 2018 3:22 pm

No not your post, I was trying to keep the comment generic. Whenever specific issues are mentioned the people that have those issues instantly think you are aiming it at them 🥴

lefe1
Posts: 1971
Joined: Wed Jan 04, 2017 12:21 am

Re: Seasons 19 WIP Updates

Post by lefe1 » Wed Dec 26, 2018 5:07 pm

Frick wrote:
Tue Dec 25, 2018 8:51 pm


Right now I do not really enjoy the game.
are you saying you can't enjoy the game because you don't have crop rotation? if so that doesn't even make sense. because do you really need something to tell you to rotate crops when you can do that now...... and not all farmers rotate crops. spoerr that farms land around my house, in the last 5 years they have planted soy beans 3 years in a row then corn last year and this year back to soy beans. they plant corn probably every 5 years or so..soy beans and corn has been the only two crops I ever seen planted in the fields beside us in the last 30 or more years..

Frick
Posts: 36
Joined: Sat Jul 28, 2018 8:42 am

Re: Seasons 19 WIP Updates

Post by Frick » Wed Dec 26, 2018 5:32 pm

lefe1 wrote:
Wed Dec 26, 2018 5:07 pm
Frick wrote:
Tue Dec 25, 2018 8:51 pm


Right now I do not really enjoy the game.
are you saying you can't enjoy the game because you don't have crop rotation? if so that doesn't even make sense. because do you really need something to tell you to rotate crops when you can do that now...... and not all farmers rotate crops. spoerr that farms land around my house, in the last 5 years they have planted soy beans 3 years in a row then corn last year and this year back to soy beans. they plant corn probably every 5 years or so..soy beans and corn has been the only two crops I ever seen planted in the fields beside us in the last 30 or more years..
No I am not saying that.
I can do crop rotation myself in my games.
And, yes, I know we come from different areas, but were I live crop rotation is a must so have respect for that please.
We do not grow much corn or soy beans in the northern part of Sweden.
Seasons is the thing I lack.
When that comes I will enjoy the game.

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theSeb
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Re: Seasons 19 WIP Updates

Post by theSeb » Thu Dec 27, 2018 2:40 pm

We’ve already been experimenting with crop rotation over a year ago in 17. It’s not likely to be in Seasons 19. Let’s keep this thread about seasons please.
http://www.realismusmodding.com

First
Like if you agree

JD92
Posts: 41
Joined: Sat Dec 08, 2018 6:08 pm

Re: Seasons 19 WIP Updates

Post by JD92 » Fri Dec 28, 2018 11:17 am

what I see in the basic game is this: it rains, hail, there is the sun, the machinery gets dirty with mud. that's no good! to make it more realistic when it is dry the machinery must be dusted, when it rains it must be muddied. same for crops: + dry = + powder, + wet = -powder at the time of collection. another important thing to insert is the black smoke from the potholes, that transparent cloud is ugly.

eric21
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Joined: Thu Mar 13, 2014 6:48 pm

Re: Seasons 19 WIP Updates

Post by eric21 » Fri Dec 28, 2018 11:39 am

Not sure why black smoke has anything to do with seasons...

JD92
Posts: 41
Joined: Sat Dec 08, 2018 6:08 pm

Re: Seasons 19 WIP Updates

Post by JD92 » Fri Dec 28, 2018 12:11 pm

nothing but I think a bit of black smoke in the game after hours of work does not hurt anyone

eric21
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Joined: Thu Mar 13, 2014 6:48 pm

Re: Seasons 19 WIP Updates

Post by eric21 » Fri Dec 28, 2018 12:36 pm

Modern tractors don't emit a lot of black smoke these days

FiremanDJ
Posts: 59
Joined: Fri Oct 28, 2016 10:38 am

Re: Seasons 19 WIP Updates

Post by FiremanDJ » Fri Dec 28, 2018 1:03 pm

My 1989 4WD with a 4.2lt diesel engine can be tuned to emit no smoke at all (even on full throttle with a heavy load). After some time, the fuel mix will get richer and it starts to smoke a little bit. If I avoid adjusting it I can produce thick black clouds with every gear change (I actually like a bit of black smoke, it means the engine is running rich. Not very fuel efficient however the extra fuel in the cylinders does provide lubrication and helps cool the engine which is important in Australia when climbing steep hills in the summer).

Just because modern tractors (as well as trucks and cars) don't tend to produce black smoke, it doesn't mean they can't.

But if you just over spent $100,000 on a tool that is vital to maintaining your income and lively hood, do you think you'd pinch pennies by not servicing it?
Hell, if it was close to it's due service and about to be used hard, I'd send it in early to make sure there would be no problems during the planting / harvesting etc.

If it were possible (and it IS, Giants please take note here and stop making the modding community do all the hard work for you), the vehicle maintenance mechanics should based on several factors rather then just engine hours.
Eg, Engine hours are used to handle servicing requirements, ie oil change / tune up. Exceed the recommended hours and you start getting blacker smoke, slightly less power etc.
Engine hours multiplied by workload (eg, 100hp engine pulling a 50hp implment would by x1.5, pulling a 100hp implement would be x2) with additional multiplication based on hours overdue for service would affect engine wear (the time before the engine starts having expensive break downs and eventual engine failure).

Using smaller implements with regular servicing would mean a longer life of your tractors engine.

Other factors could also be included, such as tyre wear (with options for tyre changes to include taking it to the store, or buying tyres on pallets and "changing" them at the farm), suspension / chassis wear & tear (driving fast over ploughed fields wears them out faster) and overall damage (such as crashing into trees) could all be implemented to have various effects including reduced functionality and reduced sale price.

That however is far beyond the scope of the Seasons mod. But if they wish to add a small cosmetic feature like black smoke, then they have my full support.

JD92
Posts: 41
Joined: Sat Dec 08, 2018 6:08 pm

Re: Seasons 19 WIP Updates

Post by JD92 » Fri Dec 28, 2018 1:42 pm

exact! I happen to see tractors under stress that make a cloud of black smoke that then disappears immediately into the air but part of that .. mine was a wider speech that I have not explained and this centers with the seasons .. when it is cold a tractor it's harder to ignite and it takes time to get it to work at optimal working temperature to avoid breakage .. what I want to tell you is that with the 17 season we had some cold and heat on animals and environments, now I think that this step must also come to machinery and equipment ..

kintino
Posts: 30
Joined: Tue Nov 20, 2018 1:39 pm

Re: Seasons 19 WIP Updates

Post by kintino » Fri Dec 28, 2018 2:43 pm

FiremanDJ wrote:
Fri Dec 28, 2018 1:03 pm
My 1989 4WD with a 4.2lt diesel engine can be tuned to emit no smoke at all (even on full throttle with a heavy load). After some time, the fuel mix will get richer and it starts to smoke a little bit. If I avoid adjusting it I can produce thick black clouds with every gear change (I actually like a bit of black smoke, it means the engine is running rich. Not very fuel efficient however the extra fuel in the cylinders does provide lubrication and helps cool the engine which is important in Australia when climbing steep hills in the summer).

Just because modern tractors (as well as trucks and cars) don't tend to produce black smoke, it doesn't mean they can't.

But if you just over spent $100,000 on a tool that is vital to maintaining your income and lively hood, do you think you'd pinch pennies by not servicing it?
Hell, if it was close to it's due service and about to be used hard, I'd send it in early to make sure there would be no problems during the planting / harvesting etc.

If it were possible (and it IS, Giants please take note here and stop making the modding community do all the hard work for you), the vehicle maintenance mechanics should based on several factors rather then just engine hours.
Eg, Engine hours are used to handle servicing requirements, ie oil change / tune up. Exceed the recommended hours and you start getting blacker smoke, slightly less power etc.
Engine hours multiplied by workload (eg, 100hp engine pulling a 50hp implment would by x1.5, pulling a 100hp implement would be x2) with additional multiplication based on hours overdue for service would affect engine wear (the time before the engine starts having expensive break downs and eventual engine failure).

Using smaller implements with regular servicing would mean a longer life of your tractors engine.

Other factors could also be included, such as tyre wear (with options for tyre changes to include taking it to the store, or buying tyres on pallets and "changing" them at the farm), suspension / chassis wear & tear (driving fast over ploughed fields wears them out faster) and overall damage (such as crashing into trees) could all be implemented to have various effects including reduced functionality and reduced sale price.

That however is far beyond the scope of the Seasons mod. But if they wish to add a small cosmetic feature like black smoke, then they have my full support.
smoke I think is irrelevant, dust from harvesters and some implements cause a drop in FPS on some PCs would not be cool. Tire wear would be more useful and attractive to a simulator.

Raqu
Posts: 2
Joined: Sat Nov 24, 2018 11:27 am

Re: Seasons 19 WIP Updates

Post by Raqu » Mon Dec 31, 2018 9:01 am

I Will like a time line. Or som kind of year in the season.

You start in 1960 or 80 and Play forward so you dont have the newest and best tractor right at the beginning.
Start low and stop Hugh. By playing you Can se the chance in farm equipments size and designs through the time.

Love starting my farm with The Case 1344 xl. And earn some money to buy Bigger and stronger tractor.

Another suggestions, but its probberly Giant There need to come Work here. Will love to se the order farmers working there farm ground. So im not the only one having a tractor and combine. Then later Giant Can add AI farmers have each a diffrent type of animals so the cow farmer have more corn and grass Fields then the pig farmer. Then in the late game you Can buy some og this AI farms and take over there Fields.

Hapoy new year All. Vant wait for seasons. And a cuppel of other mods. ;)

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Rahkiin
GIANTS Software | Gameplay Programmer
Posts: 613
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Re: Seasons 19 WIP Updates

Post by Rahkiin » Wed Jan 02, 2019 2:31 pm

A gameplay update:

Remember the grass, hay and straw rotting in Seasons for FS17? With new engine changes in FS19 we have been able to redo this system for Seasons 19.

Firstly, hay and straw heaps now don't rot when stored under a roof just like bales.

Secondly, we have also created a whole new grass system. It solves the issue of grass swaths rotting within a day and adds weather based gameplay to working with grass.
After tedding, the sun will need to dry the grass before it becomes hay. Is the weather bad and does it rain? Then the dry grass turns bad instead and will eventually start to rot.

JohnDeere77
Posts: 119
Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons 19 WIP Updates

Post by JohnDeere77 » Wed Jan 02, 2019 2:34 pm

I love updates!

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