Seasons 19 WIP Updates

Weasle
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Re: Seasons 19 WIP Updates

Post by Weasle » Thu Jan 03, 2019 12:32 am

Rahkiin wrote:
Wed Jan 02, 2019 2:31 pm
A gameplay update:

After tedding, the sun will need to dry the grass before it becomes hay. Is the weather bad and does it rain? Then the dry grass turns bad instead and will eventually start to rot.
So you have to do tedding before grass starts to dry?

Are we going to have a tool like wopster to see the status of the grass or does the field info going to show that?

Thanks,

Drmattymd
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Location: VA, USA

Re: Seasons 19 WIP Updates

Post by Drmattymd » Thu Jan 03, 2019 2:00 am

That sounds amazing Rahkiin! Thanks for the update
Playing on PC and PS4

Newkid71
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Re: Seasons 19 WIP Updates

Post by Newkid71 » Thu Jan 03, 2019 2:48 am

To all of you at Realism Modding,

Thank you very much for bringing season to 17. I want to thank you for all the hard work you guys have done with 19. I am looking forward to being able to use Seasons in 19. I keep going back to 17 because of this mod.

Again thank you very much from this console player.
Have been playing since 15 on the Xbox 1

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Guil
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Re: Seasons 19 WIP Updates

Post by Guil » Thu Jan 03, 2019 10:11 am

Rasping rabbit wrote:
Wed Jan 02, 2019 9:31 pm
I would assume it will be the same as the majority of mods and realeased separately due to Microsoft/Sony testing
Microsoft and Sony don't test mods, there's an agreement in place about what can't be used and giants stick to that.

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AgroMeester
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Re: Seasons 19 WIP Updates

Post by AgroMeester » Thu Jan 03, 2019 11:59 am

Thanks for the update Rahkiin! Really looking forward to playing with Seasons19.

I also like to make some suggestions to consider implementing in the new Seasons19.

1.
Make rain affect harvested crops in trailers. So it would really make sense to use the tarps! I can imagine decreasing volumes in trailer or lower sell prices for wet crops or even some sort of crop-quality-system.

2.
Make rain affect fertiliser stored in spreaders so, like mentioned in point 1, it would require you to actually use the tarps to keep it dry and functioning or HAVE to unload in pallets before rain.

3.
Switching a sprayer from herbicide to fertiliser requires a wash first. That means unloading your excess herbicide, power wash and then reload with fertiliser. Not washing would result in only be able to refill with herbicide and not being able to fill up with fertiliser.

Just some thoughts. Keep up the good work guys!

Greetings,

AgroMeester
Lossberg / Seasons / MR

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Miketeg
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Re: Seasons 19 WIP Updates

Post by Miketeg » Thu Jan 03, 2019 1:31 pm

Thanks for the update, that's a good one.

Do you think that it's possible to bring the same thing for straw?

In my dad farm, after a rain, we use a tedder to help straw to dry faster.

IE :
Rain = 12 in game hours before straw is ready to pick up
Rain + tedder = 6 hours before it is ready to pick up.

Not essential, but add to realism.

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Wopster
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Re: Seasons 19 WIP Updates

Post by Wopster » Thu Jan 03, 2019 2:36 pm

Weasle wrote:
Thu Jan 03, 2019 12:32 am
So you have to do tedding before grass starts to dry?

Are we going to have a tool like wopster to see the status of the grass or does the field info going to show that?

Thanks,
DO I look like a tool to you :shock: :mrgreen:

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RODHA
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Re: Seasons 19 WIP Updates

Post by RODHA » Thu Jan 03, 2019 2:58 pm

Wopster wrote:
Thu Jan 03, 2019 2:36 pm
Weasle wrote:
Thu Jan 03, 2019 12:32 am
So you have to do tedding before grass starts to dry?

Are we going to have a tool like wopster to see the status of the grass or does the field info going to show that?

Thanks,
DO I look like a tool to you :shock: :mrgreen:
Now the name makes some sense :lol: :lol:
PS4 / FS19

Weasle
Posts: 410
Joined: Sun Oct 30, 2016 5:02 pm

Re: Seasons 19 WIP Updates

Post by Weasle » Fri Jan 04, 2019 3:34 am

Wopster wrote:
Thu Jan 03, 2019 2:36 pm


DO I look like a tool to you :shock: :mrgreen:
Lol I had to reread that before I got the joke.

JD92
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Re: Seasons 19 WIP Updates

Post by JD92 » Fri Jan 04, 2019 11:02 am

Rahkiin wrote:
Wed Jan 02, 2019 2:31 pm
A gameplay update:

Remember the grass, hay and straw rotting in Seasons for FS17? With new engine changes in FS19 we have been able to redo this system for Seasons 19.

Firstly, hay and straw heaps now don't rot when stored under a roof just like bales.

Secondly, we have also created a whole new grass system. It solves the issue of grass swaths rotting within a day and adds weather based gameplay to working with grass.
After tedding, the sun will need to dry the grass before it becomes hay. Is the weather bad and does it rain? Then the dry grass turns bad instead and will eventually start to rot.
when will you start to make some videos to explain the new features and news of the seasons19? ...

Chuck28
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Re: Seasons 19 WIP Updates

Post by Chuck28 » Fri Jan 04, 2019 12:15 pm

They will when it’s ready.

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RODHA
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Re: Seasons 19 WIP Updates

Post by RODHA » Fri Jan 04, 2019 12:58 pm

They don't release videos on how seasons works. It would be almost impossible to wrap up all the features in a video.
They have a quite useful and detailed manual for FS17 seasons and as far as I know they will make the same for FS19 too.
PS4 / FS19

eric21
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Re: Seasons 19 WIP Updates

Post by eric21 » Fri Jan 04, 2019 1:23 pm

They have done a guide on their website

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reallogger
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Re: Seasons 19 WIP Updates

Post by reallogger » Fri Jan 04, 2019 1:54 pm

There are also plently of youtubers that make instruction videos shortly after release. And they probably make them much better than we could :)

For 17 we updated the website regularly (i.e. more often than the ingame manual) and I wrote several blog posts about some of the features to explain the background. The blog posts were usually written as an extended response to some question on a forum.

Dezza69
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Re: Seasons 19 WIP Updates

Post by Dezza69 » Fri Jan 04, 2019 10:32 pm

Really looking forward to the new Seasons, thanks developers of it for all your hard work.

Wondering if/how Seasons will be modifying the in-game economy?

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