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Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Thu May 16, 2019 2:08 pm
by Rasping rabbit
Rahkiin wrote: ↑Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Best update! There’s a certain satisfaction from seeing the tractors and equipment covered in mud and looking a bit worn out πŸ‘πŸ»

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Thu May 16, 2019 2:57 pm
by Bobbydj1980
Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Thu May 16, 2019 3:13 pm
by Jimbomodder
Bobbydj1980 wrote: ↑Thu May 16, 2019 2:57 pm Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
For some reason the wear only really shows at 0%

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Thu May 16, 2019 3:59 pm
by Peter Griffin
RaV23 wrote: ↑Thu May 16, 2019 1:57 pm Hello.
Approximately how much time to publish Seasons? Month, 3 months? I do not expect an exact date, only an approximate time. I'm asking because without this mod I don't want to start a new map.
Read the title. It tells you

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Thu May 16, 2019 4:22 pm
by Jimbomodder
Rahkiin wrote: ↑Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Fri May 17, 2019 12:58 pm
by JD92
Jimbomodder wrote: ↑Thu May 16, 2019 4:22 pm
Rahkiin wrote: ↑Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
with the 1.3 patch the fuel usage has been increased a little .. you can see on big fields that require hours and hours of work and big machinery .. before the patch it took about 15h to run out of the tank, now it takes around 7 / 8h ... I would increase the consumption again, or I would make the working hours go up faster in order to arrive at the reserve before .. but this does not depend on the seasons or realismus (unfortunately) but on the giants

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Fri May 17, 2019 1:21 pm
by L-M.CZE
It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Fri May 17, 2019 11:03 pm
by Shambala12
L-M.CZE wrote: ↑Fri May 17, 2019 1:21 pm It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?
Game dependant really. Wouldn't imagine there would be a way for a mod to do this since it changes the core blocks of the game

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sat May 18, 2019 8:13 pm
by IseOlen
FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 1:07 am
by PlatinumTurbo
IseOlen wrote: ↑Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 1:39 am
by Oseh
So with silage and hay taking time to brew, has there been any consideration to baling contracts? Or will we need to hold the contract until the hay or silage process has completed. While I like the concept of bales not being instant, it does kind of detract if I have to sit on a contract for 1/3 season before I can cash it in.

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 5:25 am
by TheCanadianJD
PlatinumTurbo wrote: ↑Sun May 19, 2019 1:07 am
IseOlen wrote: ↑Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
There was a mod that increased seed cost and usage for different crops and altered the price of crops. It also didn't allow you to swap seed types either unless you were at a seed refill point. There was no emptying the seeder though so don't know if it was the same mod or not.

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 6:10 am
by Bcousins10626
In seasons, as the vehicle and equipment maintenance bar decreases can we see equipment failures? Like actual breakdowns?

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 10:01 am
by agp8x
PlatinumTurbo wrote: ↑Sun May 19, 2019 1:07 am
IseOlen wrote: ↑Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
Just a quick reminder: MR did it back in FS13. So, totally possible.

Re: Seasons 19 WIP Updates (Unknown Release Date)

Posted: Sun May 19, 2019 9:17 pm
by OOWAR!!
Will Snow have to be removed properly, with snow plows, buckets on machines and grit salt spreading a roller used to make it vanish even on a field.