Question for the Community

If Giants could add any of these to FS19 or FS21 what would you pick?

Poll ended at Tue Dec 25, 2018 7:47 am

Claas and Kubota
19
15%
Kenworth, Peterbilt, Volvo and Iveco Trucks
3
2%
Dynamic Ground
12
9%
Seasons
22
17%
Australian Map
0
No votes
Tulip, Grapes or Peanuts
5
4%
Peas and Vetch
1
1%
Ride on Mowers
2
2%
4x Maps as a standard Map Size
10
8%
Gearbox
6
5%
Virtual Reality Support
2
2%
Different Species of Crops Eg. Wheat, Variety - Santiago
0
No votes
GPS or Courseplay
28
22%
Mud that Vehicles sink into (Mud Mod)
7
6%
More growth stages Eg. Rather than 5 maybe 8-10
4
3%
Ability to Process Crops Eg. Mill Wheat, Grapes into Wine, Canola Refiner
4
3%
Other
2
2%
 
Total votes: 127

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jpm1
Posts: 348
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Re: Question for the Community

Post by jpm1 »

FS has lot of complex animations, which are ressources hogs
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theSeb
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Joined: Tue Mar 07, 2017 8:16 pm

Re: Question for the Community

Post by theSeb »

Until there is another game with bigger maps and better graphics where you can also plough, seed and harvest various crops in little squares trying to compare this engine's aspects vs other engines is pointless.
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ltl.vamp
Posts: 2485
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Re: Question for the Community

Post by ltl.vamp »

The point is: In how many of the other games with big maps you can jump at any place without loading? While flying/driving/running, these maps streams (loading), but jumping to another place means always waiting while loading. At FS you can just jump from one vehicle to the next Vehicle without any loading time. That is the big difference, between FS and other games. Do you want a loading screen, when you jump?
Xbox Series X, Xbox Series S, Xbox One X, Xbox One
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
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Beastbubba
Posts: 1176
Joined: Fri Jul 03, 2015 5:09 pm

Re: Question for the Community

Post by Beastbubba »

Alot of those games have static objects, like large building that only have an outside wall. Other than the few buildings and deco on the map pretty much everything in FS is made to be interacted with. And the enviroment is made to be constantly changing with different crops with different growth states, the status of the soil. Trees, stumps, bales, loose material on the ground, pallets with varrying lvls.

It made appear simple, but that is alot to keep up with. Take GTA for example, all it keeps up with is vehicles very close to you, and your personal vehicle that is out, random civs and random traffic that are only generated in a very small area around the player.
PC gamer.
deere839
Posts: 11
Joined: Thu Dec 13, 2018 9:05 am

Re: Question for the Community

Post by deere839 »

for my 3 votes ability to process stuff for like this and maybe deliver it or have it as a building
[youtube]https://www.youtube.com/watch?v=pLB74SnujMk[/youtube]
More crops like Tulips Rice Pumpkins Grapes and Tulips maybe orange or apple trees
and my last one is more brands and more equipment from the current brands in the game like Kubota

in Fs17 never used any of the season mods or course play so never got attached to it
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ClassicTractors
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Re: Question for the Community

Post by ClassicTractors »

I chose:

1) Dynamic Ground: ability to get stuck when it rains....feature I've wanted for a long time

2) Seasons: adds so much to the game in terms of gameplay

3) GPS or Courseplay: I can't cultivate/seed in a straight line no matter how hard I try, lol
CT Modding: Bringing the past to Farming Simulator....one machine at a time.

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And I know I'll take some falls
But with the good Lord as my captain
I can make it through them all

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