we need to be able to feed chicken with maize (tut for modders included)

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jpm1
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we need to be able to feed chicken with maize (tut for modders included)

Post by jpm1 »

i really don't understand why we can't do this in game

edit: scroll down for a tut to do so on PC, on a custom map
Last edited by jpm1 on Sun Jan 13, 2019 10:53 am, edited 2 times in total.
Mancsguy
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Re: we need to be able to feed chicken with maize

Post by Mancsguy »

Chickens also eat corn in RL so why not in FS19
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Beastbubba
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Re: we need to be able to feed chicken with maize

Post by Beastbubba »

I thought that was strange too... chickens Love corn...
PC gamer.
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jpm1
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Re: we need to be able to feed chicken with maize

Post by jpm1 »

chicken are corn junkies you mean :lol:. and it doesn't make them become ill, in opposition to rice
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redglasses
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Re: we need to be able to feed chicken with maize

Post by redglasses »

Ya the games are kinda jank, for example the sheep not giving manure. At least you can feed them something unlike previous fs games
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Remember there is no need to spread your manure around the forums :wink3:
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george.earlslight
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Re: we need to be able to feed chicken with maize

Post by george.earlslight »

Also, chicken manure is highly sought after due to high nitrogen concentration.
Australian Sugar
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Re: we need to be able to feed chicken with maize

Post by Australian Sugar »

george.earlslight wrote: Tue Jan 08, 2019 11:20 am Also, chicken manure is highly sought after due to high nitrogen concentration.
Keeps my rose garden flourishing.

Tomatoes love it too
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jpm1
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Re: we need to be able to feed chicken with maize

Post by jpm1 »

here's how to feed the chicken with maize on a custom map, on PC, with a custom chicken husbandry (sounds tricky, but it's not)

- create an xml (text) file, and call it whatever you want. for example mymap_husbandryFoodDefinition.xml. and put the following inside

Code: Select all

<animalFood>
    <animals>
        <animalFoodGroups type="COW" consumptionType="SERIAL">
            <foodGroup title="$l10n_fillTypeGroup_forage"  productionWeight="1.0"  fillTypes="FORAGE" />
            <foodGroup title="$l10n_fillTypeGroup_bulk"    productionWeight="0.75" fillTypes="DRYGRASS_WINDROW SILAGE"/>
            <foodGroup title="$l10n_fillTypeGroup_grass"   productionWeight="0.25" fillTypes="GRASS_WINDROW" />
        </animalFoodGroups>
        <animalFoodGroups type="SHEEP" consumptionType="SERIAL">
            <foodGroup title="$l10n_fillTypeGroup_grass"   productionWeight="1.00" fillTypes="GRASS_WINDROW DRYGRASS_WINDROW" />
        </animalFoodGroups>
        <animalFoodGroups type="PIG" consumptionType="PARALLEL">
            <foodGroup title="$l10n_fillTypeGroup_base"    productionWeight="0.50" eatWeight="0.50" fillTypes="MAIZE" />
            <foodGroup title="$l10n_fillTypeGroup_grain"   productionWeight="0.25" eatWeight="0.25" fillTypes="WHEAT BARLEY" />
            <foodGroup title="$l10n_fillTypeGroup_protein" productionWeight="0.20" eatWeight="0.20" fillTypes="SOYBEAN CANOLA SUNFLOWER" />
            <foodGroup title="$l10n_fillTypeGroup_earth"   productionWeight="0.05" eatWeight="0.05" fillTypes="POTATO SUGARBEET" />
        </animalFoodGroups>
        <animalFoodGroups type="HORSE" consumptionType="PARALLEL">
            <foodGroup title="$l10n_fillTypeGroup_bulk"    productionWeight="0.60" eatWeight="0.25" fillTypes="OAT"/>
            <foodGroup title="$l10n_fillTypeGroup_grass"   productionWeight="0.40" eatWeight="0.75" fillTypes="DRYGRASS_WINDROW" />
        </animalFoodGroups>
        <animalFoodGroups type="CHICKEN" consumptionType="SERIAL">
            <foodGroup title="$l10n_fillTypeGroup_grain"   productionWeight="1.00" fillTypes="WHEAT BARLEY MAIZE" />
        </animalFoodGroups>
    </animals>
    <foodMixtures>
        <foodMixture type="PIG" fillType="PIGFOOD" >
            <ingredient fillTypes="MAIZE" weight="0.5" />
            <ingredient fillTypes="WHEAT BARLEY" weight="0.25" />
            <ingredient fillTypes="SOYBEAN CANOLA SUNFLOWER" weight="0.2" />
            <ingredient fillTypes="POTATO SUGARBEET" weight="0.05" />
        </foodMixture>
    </foodMixtures>
</animalFood>
- put that xml in your map folder with your other xml

- open your map.xml. generally mapDE.xml, or mapUS.xml, or mymap.xml, and seach for husbandryFood. you'll see that it will point to your actual husbandryfood xml which doesn't include maize so. it's very simple just replace original path to xml, by the path of your new xml

- if you are like me and you want to see maize in your chicken feeding area. just open your chicken husbandry mod i3d (do not make any modifications in your main FS19 folder, or MP won't work, or you'll simply just mess everything), and search for something like

Code: Select all

    filename="$data/fillPlanes/wheat_diffuse.png
    filename="$data/fillPlanes/wheat_normal.png
    filename="$data/fillPlanes/wheat_specular.png
and replace by

Code: Select all

    filename="$data/fillPlanes/maize_diffuse.png
    filename="$data/fillPlanes/maize_normal.png
    filename="$data/fillPlanes/maize_specular.png
optional, only if you made the choice to load directly your placeable in your map, be sure to add a line for filltypes for maize in defaultItems like

Code: Select all

    <item className="AnimalHusbandry" id="14" modName="mymapmodmainfoldername" filename="$moddir$mymapmodmainfoldername/objects/placeables/mychickenhusbandryplaceablefolder/mychickenhusbandry.xml" position="-54.3740 66.9920 139.5980" rotation="0.0000 90.0000 0.0000" age="0" price="10000.000000" farmId="1" globalProductionFactor="0.900000">
        <animatedObjects>
            <animatedObject time="0.000000" direction="0"/>
        </animatedObjects>
        <module name="animals" fillCapacity="0.000000">
            <animal fillType="CHICKEN_TYPE_WHITE" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_WHITE" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_BLACK" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_BROWN" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_BLACK" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_BROWN" dirtScale="0.000000"/>
            <animal fillType="CHICKEN_TYPE_ROOSTER" dirtScale="0.000000"/>
        </module>
        <module name="pallets" fillCapacity="800000.000000" palletFillDelta="1.956547"/>
        <module name="foodSpillage" fillCapacity="470.588226" cleanlinessFactor="0.000000" foodToDrop="9.169277"/>
        <module name="food" fillCapacity="0.000000">
            <fillLevel fillType="MAIZE" fillLevel="300.000000"/>
	    <fillLevel fillType="WHEAT" fillLevel="0.000000"/>
            <fillLevel fillType="BARLEY" fillLevel="0.000000"/>
        </module>
    </item>
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Loz_636
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Re: we need to be able to feed chicken with maize (tut for modders included)

Post by Loz_636 »

jpm1 wrote: Mon Jan 07, 2019 8:29 pm i really don't understand why we can't do this in game

edit: scroll down for a tut to do so on PC, on a custom map
I take it you are American right? That's why you saying "Maize" over "Corn"?
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jpm1
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Re: we need to be able to feed chicken with maize (tut for modders included)

Post by jpm1 »

normally i say maïs :lol:
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Loz_636
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Re: we need to be able to feed chicken with maize (tut for modders included)

Post by Loz_636 »

jpm1 wrote: Sun Jan 13, 2019 1:51 pm normally i say maïs :lol:
ok I'm out of ideas on your nationality... french? or german :biggrin2:
Cowboy5130
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Re: we need to be able to feed chicken with maize (tut for modders included)

Post by Cowboy5130 »

‘Muricans say corn
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Ravenport start-from-scratch;
Absolutely love the game!
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jpm1
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Re: we need to be able to feed chicken with maize (tut for modders included)

Post by jpm1 »

Loz_636 wrote: Sun Jan 13, 2019 2:12 pm ok I'm out of ideas on your nationality... french? or german :biggrin2:
Dordogne European union
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