we need to be able to feed chicken with maize (tut for modders included)
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we need to be able to feed chicken with maize (tut for modders included)
i really don't understand why we can't do this in game
edit: scroll down for a tut to do so on PC, on a custom map
edit: scroll down for a tut to do so on PC, on a custom map
Last edited by jpm1 on Sun Jan 13, 2019 10:53 am, edited 2 times in total.
Re: we need to be able to feed chicken with maize
Chickens also eat corn in RL so why not in FS19
- Beastbubba
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Re: we need to be able to feed chicken with maize
I thought that was strange too... chickens Love corn...
PC gamer.
Re: we need to be able to feed chicken with maize
chicken are corn junkies you mean . and it doesn't make them become ill, in opposition to rice
- redglasses
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Re: we need to be able to feed chicken with maize
Ya the games are kinda jank, for example the sheep not giving manure. At least you can feed them something unlike previous fs games
Playing Lincoln Creek on PC
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Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums
Jack of all trades, master of the skid steer
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Re: we need to be able to feed chicken with maize
Also, chicken manure is highly sought after due to high nitrogen concentration.
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Re: we need to be able to feed chicken with maize
Keeps my rose garden flourishing.george.earlslight wrote: ↑Tue Jan 08, 2019 11:20 am Also, chicken manure is highly sought after due to high nitrogen concentration.
Tomatoes love it too
Re: we need to be able to feed chicken with maize
here's how to feed the chicken with maize on a custom map, on PC, with a custom chicken husbandry (sounds tricky, but it's not)
- create an xml (text) file, and call it whatever you want. for example mymap_husbandryFoodDefinition.xml. and put the following inside
- put that xml in your map folder with your other xml
- open your map.xml. generally mapDE.xml, or mapUS.xml, or mymap.xml, and seach for husbandryFood. you'll see that it will point to your actual husbandryfood xml which doesn't include maize so. it's very simple just replace original path to xml, by the path of your new xml
- if you are like me and you want to see maize in your chicken feeding area. just open your chicken husbandry mod i3d (do not make any modifications in your main FS19 folder, or MP won't work, or you'll simply just mess everything), and search for something like
and replace by
optional, only if you made the choice to load directly your placeable in your map, be sure to add a line for filltypes for maize in defaultItems like
- create an xml (text) file, and call it whatever you want. for example mymap_husbandryFoodDefinition.xml. and put the following inside
Code: Select all
<animalFood>
<animals>
<animalFoodGroups type="COW" consumptionType="SERIAL">
<foodGroup title="$l10n_fillTypeGroup_forage" productionWeight="1.0" fillTypes="FORAGE" />
<foodGroup title="$l10n_fillTypeGroup_bulk" productionWeight="0.75" fillTypes="DRYGRASS_WINDROW SILAGE"/>
<foodGroup title="$l10n_fillTypeGroup_grass" productionWeight="0.25" fillTypes="GRASS_WINDROW" />
</animalFoodGroups>
<animalFoodGroups type="SHEEP" consumptionType="SERIAL">
<foodGroup title="$l10n_fillTypeGroup_grass" productionWeight="1.00" fillTypes="GRASS_WINDROW DRYGRASS_WINDROW" />
</animalFoodGroups>
<animalFoodGroups type="PIG" consumptionType="PARALLEL">
<foodGroup title="$l10n_fillTypeGroup_base" productionWeight="0.50" eatWeight="0.50" fillTypes="MAIZE" />
<foodGroup title="$l10n_fillTypeGroup_grain" productionWeight="0.25" eatWeight="0.25" fillTypes="WHEAT BARLEY" />
<foodGroup title="$l10n_fillTypeGroup_protein" productionWeight="0.20" eatWeight="0.20" fillTypes="SOYBEAN CANOLA SUNFLOWER" />
<foodGroup title="$l10n_fillTypeGroup_earth" productionWeight="0.05" eatWeight="0.05" fillTypes="POTATO SUGARBEET" />
</animalFoodGroups>
<animalFoodGroups type="HORSE" consumptionType="PARALLEL">
<foodGroup title="$l10n_fillTypeGroup_bulk" productionWeight="0.60" eatWeight="0.25" fillTypes="OAT"/>
<foodGroup title="$l10n_fillTypeGroup_grass" productionWeight="0.40" eatWeight="0.75" fillTypes="DRYGRASS_WINDROW" />
</animalFoodGroups>
<animalFoodGroups type="CHICKEN" consumptionType="SERIAL">
<foodGroup title="$l10n_fillTypeGroup_grain" productionWeight="1.00" fillTypes="WHEAT BARLEY MAIZE" />
</animalFoodGroups>
</animals>
<foodMixtures>
<foodMixture type="PIG" fillType="PIGFOOD" >
<ingredient fillTypes="MAIZE" weight="0.5" />
<ingredient fillTypes="WHEAT BARLEY" weight="0.25" />
<ingredient fillTypes="SOYBEAN CANOLA SUNFLOWER" weight="0.2" />
<ingredient fillTypes="POTATO SUGARBEET" weight="0.05" />
</foodMixture>
</foodMixtures>
</animalFood>
- open your map.xml. generally mapDE.xml, or mapUS.xml, or mymap.xml, and seach for husbandryFood. you'll see that it will point to your actual husbandryfood xml which doesn't include maize so. it's very simple just replace original path to xml, by the path of your new xml
- if you are like me and you want to see maize in your chicken feeding area. just open your chicken husbandry mod i3d (do not make any modifications in your main FS19 folder, or MP won't work, or you'll simply just mess everything), and search for something like
Code: Select all
filename="$data/fillPlanes/wheat_diffuse.png
filename="$data/fillPlanes/wheat_normal.png
filename="$data/fillPlanes/wheat_specular.png
Code: Select all
filename="$data/fillPlanes/maize_diffuse.png
filename="$data/fillPlanes/maize_normal.png
filename="$data/fillPlanes/maize_specular.png
Code: Select all
<item className="AnimalHusbandry" id="14" modName="mymapmodmainfoldername" filename="$moddir$mymapmodmainfoldername/objects/placeables/mychickenhusbandryplaceablefolder/mychickenhusbandry.xml" position="-54.3740 66.9920 139.5980" rotation="0.0000 90.0000 0.0000" age="0" price="10000.000000" farmId="1" globalProductionFactor="0.900000">
<animatedObjects>
<animatedObject time="0.000000" direction="0"/>
</animatedObjects>
<module name="animals" fillCapacity="0.000000">
<animal fillType="CHICKEN_TYPE_WHITE" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_WHITE" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_BLACK" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_BROWN" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_BLACK" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_BROWN" dirtScale="0.000000"/>
<animal fillType="CHICKEN_TYPE_ROOSTER" dirtScale="0.000000"/>
</module>
<module name="pallets" fillCapacity="800000.000000" palletFillDelta="1.956547"/>
<module name="foodSpillage" fillCapacity="470.588226" cleanlinessFactor="0.000000" foodToDrop="9.169277"/>
<module name="food" fillCapacity="0.000000">
<fillLevel fillType="MAIZE" fillLevel="300.000000"/>
<fillLevel fillType="WHEAT" fillLevel="0.000000"/>
<fillLevel fillType="BARLEY" fillLevel="0.000000"/>
</module>
</item>
Re: we need to be able to feed chicken with maize (tut for modders included)
normally i say maïs
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- Joined: Thu Sep 13, 2018 7:16 pm
Re: we need to be able to feed chicken with maize (tut for modders included)
‘Muricans say corn
Ps4 realistic gameplay;
Ravenport start-from-scratch;
Absolutely love the game!
Ravenport start-from-scratch;
Absolutely love the game!
13 posts
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