Remove Constraints

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redglasses
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Remove Constraints

Post by redglasses » Tue Jan 08, 2019 2:27 pm

Just remove all building constraints it would be so much better, who cares if someone builds a building in another building. Thats their problem. The constraints are way to strict right now. Get anywhere near a tree and "Collides with another object" or another good one is when you level a bunch of land and then you try to place a building you get "cannot terraform here"... Just remove the constraints, let us do what we want.
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BrandonD01
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Re: Remove Constraints

Post by BrandonD01 » Tue Jan 08, 2019 2:59 pm

Very good point redglasses, and I don't see where it would cause any problems. Pc has a mod called "Place Anywhere", you can place a building on top of another if you want without any problems.
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Harada
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Re: Remove Constraints

Post by Harada » Tue Jan 08, 2019 3:59 pm

redglasses wrote:
Tue Jan 08, 2019 2:27 pm
Just remove all building constraints it would be so much better, who cares if someone builds a building in another building. Thats their problem. The constraints are way to strict right now. Get anywhere near a tree and "Collides with another object" or another good one is when you level a bunch of land and then you try to place a building you get "cannot terraform here"... Just remove the constraints, let us do what we want.
Totally agree, it gets very frustrating at times trying to place buildings etc
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Addictedtofs
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Re: Remove Constraints

Post by Addictedtofs » Tue Jan 08, 2019 4:12 pm

One part of me agrees with the op, another part of me says that there must be a good reason for the constraints to exist. What is possible on a PC might not translate well onto a console. Just food for thought.
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IronBeard37
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Re: Remove Constraints

Post by IronBeard37 » Tue Jan 08, 2019 4:19 pm

they need to add a go back button or option with placing and terraforming, but I do agree we should be able to place and terraform anywhere at any time.

Seedy
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Re: Remove Constraints

Post by Seedy » Fri Jan 11, 2019 2:58 am

I'd be happy if they'd just highlight the obstruction, so I'd have an idea what was wrong. Was trying to level some land the other day, and just took to stabbing a hillside with my stumpgrinder until I found a deeply sunken stump that was blocking out the middle... I won't be able to do anything about the fire tower, or whatever the thing is, but at least I can clear all the trees.

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Krahazik
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Re: Remove Constraints

Post by Krahazik » Fri Jan 11, 2019 3:12 am

I would agree. Or at the very least give us some actionable information. Highliting collision zones, mode comprehensive messages, something we can use to fix things. Also narrowing collision boxes. Some objects hsould be able to be placed inside or ontop of others. For example, I should be able to place the pressure washer inside ANY of the other buildings and sheds.

As it stands, I have buildings I can't place for no apparent reason, terrain that can't be modified (that used to be modifiable) for no apparent reason.

"Object Collision", is not actionable info if we don't know where the collision is occuring and from what we 'can' see, there is no collision.

Worse yet is when all indicators are green, and we can afford the building, and we still can't place it down due to some unidentified error.

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redglasses
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Re: Remove Constraints

Post by redglasses » Fri Jan 11, 2019 3:52 am

^^Yep this is part of the problem, I really dont see what could go wrong with removing the constraints. If the player messes it up they can just sell it.
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pingu
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Re: Remove Constraints

Post by pingu » Sat Jan 12, 2019 8:57 pm

Well, I use the Place Anywhere mod on FS17. Can't do without it. Not having something like that in FS19 where you actually can build your own farm must be really frustrating. That said, imagine the number of help request or bug reports here if players were able to place anything anywhere. They put something on some piece of ground next to their barn that happens to be the (invisible) trigger for filling the sowing machine. And then they can't find where to do that, and start to scream here about buggy map or broken machinery... Connecting the placement of something with a future issue with something else is probably not that easy for everyone.
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BreadedVirus
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Re: Remove Constraints

Post by BreadedVirus » Sat Jan 12, 2019 9:39 pm

redglasses wrote:
Tue Jan 08, 2019 2:27 pm
Just remove all building constraints it would be so much better, who cares if someone builds a building in another building. Thats their problem. The constraints are way to strict right now. Get anywhere near a tree and "Collides with another object" or another good one is when you level a bunch of land and then you try to place a building you get "cannot terraform here"... Just remove the constraints, let us do what we want.
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Beastbubba
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Re: Remove Constraints

Post by Beastbubba » Sun Jan 13, 2019 12:49 am

If your on pc, get the place anywhere mod, its a must.

If your on console... hopefully Giants will loosen up on the constraints, but I don't know if they will...

Prior to patch 1.2 even removed trees caused the collision error, I've had the place anywere mod since it came out thou, so I have no idea how bad it still is w/o it, but it was horrible...
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redglasses
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Re: Remove Constraints

Post by redglasses » Sun Jan 13, 2019 1:53 am

BreadedVirus wrote:
Sat Jan 12, 2019 9:39 pm
redglasses wrote:
Tue Jan 08, 2019 2:27 pm
Just remove all building constraints it would be so much better, who cares if someone builds a building in another building. Thats their problem. The constraints are way to strict right now. Get anywhere near a tree and "Collides with another object" or another good one is when you level a bunch of land and then you try to place a building you get "cannot terraform here"... Just remove the constraints, let us do what we want.
You bought that PC yet?

https://pcpartpicker.com/
I'm sorry I dont have an extra $700 laying around so no, and I'll probably wont be for a long time
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CMDRTAKEDOWN
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Re: Remove Constraints

Post by CMDRTAKEDOWN » Sun Jan 13, 2019 4:25 am

Give us an option even to move building around if you already bought it. Like oops I placed it to high, I could then go grab the building and lower it.
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FiremanDJ
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Re: Remove Constraints

Post by FiremanDJ » Mon Jan 14, 2019 4:55 am

Ark (a 1st person PvP game with base building) has an option when you place something to pick it up again within 30 seconds.
Just enough time to check it's placement etc.

Maybe that could be an easy option. If you sell it within 2 minutes real world time (without using any features of it like the garage function) you get a full refund and the landscape is returned to how it was.

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iB055
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Re: Remove Constraints

Post by iB055 » Fri Feb 08, 2019 10:49 am

Now that we've seen the first mod maps available for consoles it is clear that the placeables constraints on consoles have got to go.

Mod maps are made in GE where placing buildings and objects in close proximity is easy however impossible for consoles.

I downloaded the Alps Panorama map and wanted to replace the default Easy sheds for the Easy sheds with lights but that cannot be done as they cannot be placed in the same position as the originals due to objects collisions.
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