why there is no alfalfa?

US Farmer 1
Posts: 2
Joined: Fri Jan 11, 2019 3:18 pm

why there is no alfalfa?

Post by US Farmer 1 » Fri Jan 11, 2019 3:25 pm

Sorry new to this and did not know where to put it was just wondering why giants has all types of crops to harvest but was just wondering why there is no alfalfa

Crazof
Posts: 331
Joined: Tue Feb 06, 2018 6:54 pm

Re: ?

Post by Crazof » Fri Jan 11, 2019 3:28 pm

just pretend your grass field is alfalfa.

thumbwiz
Posts: 735
Joined: Sun Jun 14, 2015 5:14 pm

Re: ?

Post by thumbwiz » Fri Jan 11, 2019 3:29 pm

I don't think there's a particular reason other than they just haven't got around to it yet.
New crops are introduced occasionally.
X1 / PC gaming
Ontario, Canada

User avatar
Shuffy
Posts: 125
Joined: Tue Apr 04, 2017 7:51 am

Re: ?

Post by Shuffy » Fri Jan 11, 2019 3:32 pm

can we get hemp too please

cmdrbyron
Posts: 389
Joined: Fri Nov 17, 2017 4:49 pm

Re: ?

Post by cmdrbyron » Fri Jan 11, 2019 3:39 pm

Hello US Farmer 1, welcome to the FS Forums!

It ultimately comes down to a matter of compromise. You are asking about alfalfa, just as many others ask about rice, grapes, etc... The reality is that everything put into the game comes at a cost. Each crop added increases the complexity and thus computational requirements. As a really simple example, look at the minimap, where each crop has a unique colour identifier, and that the Giants Engine breaks down the map into 1 meter x 1 meter resolution cells. It takes a certain amount of time to determine what the ground state is, and if planted, what the crop type is. More crops = more time required to compare the value on the map to the colour legend. Yes, this is an arguably trivial amount of time/processing, but it all adds up, and rather quickly when you consider that a 4km x 4km map contains 16 million individual cells, and each cell which is plowable, is subject to the largest number of potential states.

For a more complex example, consider the price table - each crop type has multiple sell points with individually managed/updated prices, and colour coding applied on top to identify specific trends/prices (red = down, green = up, blue = fixed price for great demand). So for each crop added, the system now needs to process the prices for that crop at each sellpoint, while also accounting for the up/downwards trends and whether or not a great demand exists at each sellpoint.

Now consider the graphical implications, requiring multiple in-game textures (planted crop with multiple growth stages, harvested material in harvesters/haulage).

If you are on PC, keep your eyes out on forthcoming mods. Many mods add additional crop types, and alfalfa was included in a few mod maps in the previous iteration. For FS17, the Platinum DLC added SugarCane as a new crop type too!

If you really want to have alfalfa in your gameplay experience, consider using your imagination and substitute it for one of the other existing crops (i.e Anywhere the game says "Oats", it means "Alfalfa" to you). Your gameplay experience is what you make of it. ;)

US Farmer 1
Posts: 2
Joined: Fri Jan 11, 2019 3:18 pm

Re: ?

Post by US Farmer 1 » Fri Jan 11, 2019 3:45 pm

Thanks I thought it was complex but u really broke that down for me

User avatar
TaintedBlackCat
Posts: 200
Joined: Mon Dec 17, 2018 1:02 pm
Location: Wagga Wagga NSW.

Re: ?

Post by TaintedBlackCat » Sat Jan 12, 2019 12:49 pm

So..where'd we land on hemp?
I'm not perfect..but I'm Australian, and that's pretty damn close!!🐈 Yes! My Avatar is one of my many black, tainted, pet cats. Ex Royal Australian Navy turned Dairy Farmer, 410 total milking herd. Wagga, NSW.

Seedy
Posts: 131
Joined: Tue Jan 08, 2019 2:15 pm

Re: ?

Post by Seedy » Sat Jan 12, 2019 1:53 pm

TaintedBlackCat wrote:
Sat Jan 12, 2019 12:49 pm
So..where'd we land on hemp?
So how would you do that, use a forage harvester and sell the chop at a paper mill?

eric21
Posts: 5008
Joined: Thu Mar 13, 2014 6:48 pm

Re: ?

Post by eric21 » Sat Jan 12, 2019 2:08 pm

TaintedBlackCat wrote:
Sat Jan 12, 2019 12:49 pm
So..where'd we land on hemp?
It's industrial hemp used as fuel

User avatar
redglasses
Posts: 5096
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: ?

Post by redglasses » Sat Jan 12, 2019 6:19 pm

Alfalfa wound be pretty cool. Maybe in the big middle dlc for this game.
Starowies on xbox one (Thanks zielak04 and VenTuriO!)
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer
Have fun out on the fields :hi:

Cmtaylor
Posts: 410
Joined: Mon Jul 30, 2018 10:48 pm

Re: ?

Post by Cmtaylor » Sun Jan 13, 2019 3:44 am

eric21 wrote:
Sat Jan 12, 2019 2:08 pm
TaintedBlackCat wrote:
Sat Jan 12, 2019 12:49 pm
So..where'd we land on hemp?
It's industrial hemp used as fuel
Bio gas plant

Jaygoe
Posts: 2
Joined: Sun Dec 09, 2018 1:39 pm

Re: why there is no alfalfa?

Post by Jaygoe » Sun Jan 13, 2019 2:54 pm

Jackie Mason put the mockers on it

Post Reply