Why can't workers be fulltime employees?

Deereslayer
Posts: 91
Joined: Fri Jan 06, 2017 6:09 pm

Why can't workers be fulltime employees?

Post by Deereslayer » Tue Jan 22, 2019 4:56 pm

The way you hire workers by the job is dumb. I would love to see an actual item in the shop that you purchase called "employees " You actually hire them full time. Like equipment you can have cheaper less experienced people who don't work as fast or more expensive experienced workers who work at max allowable speed .Once you hire the worker, they can do any job that they do in the present system. Or you can use them for contract work also. And as they continue to work for you they would gain experience and therefore work faster. And if you fire them, some sort of penalty would be given to you. This would be so much better than the current system.

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ltl.vamp
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Re: Why can't workers be fulltime employees?

Post by ltl.vamp » Tue Jan 22, 2019 5:03 pm

Ah, nice idea, was postet several times and is still a nice idea. Or better: To marriage ingame, get children and let them all to work without to pay^^
Xbox One X - FS17 Platinum > FS19 Premium > FS15 Complete - Samsung UE65MU8009TX 4KUHDHDR
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Husqvarna TS 352
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Re: Why can't workers be fulltime employees?

Post by Husqvarna TS 352 » Thu Jan 24, 2019 8:50 am

Like in Euro truck sim 2
G'day

Phigo
Posts: 956
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Re: Why can't workers be fulltime employees?

Post by Phigo » Thu Jan 24, 2019 9:37 am

Husqvarna TS 352 wrote:
Thu Jan 24, 2019 8:50 am
Like in Euro truck sim 2
Or better like in "the sims" as far as that marriage-part goes... :lol:
PS4

niggle44
Posts: 302
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Re: Why can't workers be fulltime employees?

Post by niggle44 » Thu Jan 24, 2019 10:55 am

ltl.vamp wrote:
Tue Jan 22, 2019 5:03 pm
Ah, nice idea, was postet several times and is still a nice idea. Or better: To marriage ingame, get children and let them all to work without to pay^^
Too much like real life !! I think my dad owes me back pay for all the school holidays and then the weekend work once I had my own non-farming job !!.

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TedGlenn
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Re: Why can't workers be fulltime employees?

Post by TedGlenn » Thu Jan 24, 2019 11:20 am

Bit like the contractor mod for fs17 but being able to set the number of workers ingame!The contractor mod was great, once i first used it i thought this is a much better way of doing things, being able just to tab workers rather than tabbing every single tractor and combine that i own, does anyone know if its getting a reboot for fs19?
I'm on the right tractor baby,
I was born red and grey!

BostonJohnny1226
Posts: 644
Joined: Sat Nov 08, 2014 2:50 am

Re: Why can't workers be fulltime employees?

Post by BostonJohnny1226 » Thu Jan 24, 2019 1:46 pm

niggle44 wrote:
Thu Jan 24, 2019 10:55 am
ltl.vamp wrote:
Tue Jan 22, 2019 5:03 pm
Ah, nice idea, was postet several times and is still a nice idea. Or better: To marriage ingame, get children and let them all to work without to pay^^
Too much like real life !! I think my dad owes me back pay for all the school holidays and then the weekend work once I had my own non-farming job !!.
That being said, wouldn't you owe your mom 9 months back rent?

Sir Ironoak
Posts: 59
Joined: Sun Feb 05, 2017 6:07 pm

Re: Why can't workers be fulltime employees?

Post by Sir Ironoak » Thu Jan 24, 2019 2:46 pm

TedGlenn wrote:
Thu Jan 24, 2019 11:20 am
Bit like the contractor mod for fs17 but being able to set the number of workers ingame!The contractor mod was great, once i first used it i thought this is a much better way of doing things, being able just to tab workers rather than tabbing every single tractor and combine that i own, does anyone know if its getting a reboot for fs19?
One of the mods from FS17 I miss the most!

This would be an absoutely fantastic way to use this mod/idea for FS19!

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BrandonD01
Posts: 30
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Location: USA, Louisiana

Re: Why can't workers be fulltime employees?

Post by BrandonD01 » Thu Jan 24, 2019 4:46 pm

Sir Ironoak wrote:
Thu Jan 24, 2019 2:46 pm
TedGlenn wrote:
Thu Jan 24, 2019 11:20 am
Bit like the contractor mod for fs17 but being able to set the number of workers ingame!The contractor mod was great, once i first used it i thought this is a much better way of doing things, being able just to tab workers rather than tabbing every single tractor and combine that i own, does anyone know if its getting a reboot for fs19?
One of the mods from FS17 I miss the most!

This would be an absoutely fantastic way to use this mod/idea for FS19!
Yes indeed, Love the Contractor mod!!
BrandonD01
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niggle44
Posts: 302
Joined: Sun Oct 25, 2015 9:49 am

Re: Why can't workers be fulltime employees?

Post by niggle44 » Fri Jan 25, 2019 10:42 am

BostonJohnny1226 wrote:
Thu Jan 24, 2019 1:46 pm
niggle44 wrote:
Thu Jan 24, 2019 10:55 am
ltl.vamp wrote:
Tue Jan 22, 2019 5:03 pm
Ah, nice idea, was postet several times and is still a nice idea. Or better: To marriage ingame, get children and let them all to work without to pay^^
Too much like real life !! I think my dad owes me back pay for all the school holidays and then the weekend work once I had my own non-farming job !!.
That being said, wouldn't you owe your mom 9 months back rent?
HA HA HA - nice one !

Dezza69
Posts: 83
Joined: Sun Aug 05, 2018 11:36 pm

Re: Why can't workers be fulltime employees?

Post by Dezza69 » Tue May 21, 2019 6:16 am

It's back!!!

Contractor Mod (PC/Mac)
https://www.farming-simulator.com/mod.p ... tle=fs2019

dapals51
Posts: 198
Joined: Sat Feb 02, 2019 4:07 am
Location: Iowa, USA

Re: Why can't workers be fulltime employees?

Post by dapals51 » Tue May 21, 2019 6:37 am

Deereslayer wrote:
Tue Jan 22, 2019 4:56 pm
The way you hire workers by the job is dumb. I would love to see an actual item in the shop that you purchase called "employees " You actually hire them full time. Like equipment you can have cheaper less experienced people who don't work as fast or more expensive experienced workers who work at max allowable speed .Once you hire the worker, they can do any job that they do in the present system. Or you can use them for contract work also. And as they continue to work for you they would gain experience and therefore work faster. And if you fire them, some sort of penalty would be given to you. This would be so much better than the current system.
Cleaver idea, would be cool if they had different stats, like fatigue, efficiency, what equipment they were familiar with, maybe slow repairs down , reckless or safe stuff like that
XBOX one player
Farmer in the midwest USA

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IceUul
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Location: North Part Of EU

Re: Why can't workers be fulltime employees?

Post by IceUul » Tue May 21, 2019 8:23 am

Just wondering how it works in real life?
Do people have employees in farms or they use paid random people for seasonal work?

How it works in FS19, you can hire people to do some of the work, random noname NPC-s. Also you can take job offers to work for named NPC-s yourself. Only funny part here is that
you can lease or bring your own equipment and getting over paid for the job. But for workers, you just pay as little you can and they cannot bring they own equipment.

Now the contractor mod puts the name on npc-s, so you do not have randbom noname npc-s anymore.

eric21
Posts: 5036
Joined: Thu Mar 13, 2014 6:48 pm

Re: Why can't workers be fulltime employees?

Post by eric21 » Tue May 21, 2019 9:43 am

You have family run farms who only employ friends and close family members. Then theres corporation farms which are run by big companies that run 4-10 farms and employ alot of people

FarmerJimbob
Posts: 701
Joined: Tue Oct 10, 2017 12:05 pm
Location: England

Re: Why can't workers be fulltime employees?

Post by FarmerJimbob » Tue May 21, 2019 12:13 pm

ContractorMod sounds really good, so why does it not have very good ratings?

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