Marwell Manor is Finally Here!

Rasping rabbit
Posts: 1875
Joined: Fri Jun 22, 2018 5:57 pm
Location: United Kingdom

Re: Marwell Manor is Finally Here!

Post by Rasping rabbit »

Preble 818 wrote: Sat Feb 09, 2019 1:43 am Slot count is over 800 so there are less than 400 left but as mentioned you have a lot of buildings, all the animal pens, and a JD so its actually much better than it appears at first glance. I wouldnt anticipate problems with the slot count unless you just like having one of everything that would be hard to do.
The cow and sheep pens hold 500 each so I would assume the pigs and chickens are the same, plus 700,000 litres of storage over the 2 farms. There are even 2 huge bunker silos so it’s pretty much ready to go

I just watched Mr Sealyp’s first look video, I think he said 480 slots free, he is on PS4 though, Xbox may be different.
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iB055
Posts: 567
Joined: Sun Mar 31, 2013 4:52 am
Location: Made In The USA

Re: Marwell Manor is Finally Here!

Post by iB055 »

Lastofthebreed wrote: Sat Feb 09, 2019 1:54 am It’s absolutely beautiful. Thanks Oxygendavid!
It is a great looking map. Reminds me of Coldborough. That being said I'll give it a solid three stars.
FS22 / PC & PS4 Pro
gilroy222
Posts: 623
Joined: Thu Feb 20, 2014 7:36 pm

Re: Marwell Manor is Finally Here!

Post by gilroy222 »

Would you be able to use the big bud equipment in this map? Or are the roads way too narrow?
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TracyRose
Posts: 27
Joined: Wed Oct 02, 2013 4:27 pm

Re: Marwell Manor is Finally Here!

Post by TracyRose »

Hello!
When I tried to open the map in GE I got a black screen only.
Why are these errors in GE :
Error: Could not parse GISL program.
(480): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found
(490): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found
(491): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found

Error: Failed to compile shader 59B9BC9F-000027B4-00000000-70000898.
Error: Could not parse GISL program.
(534): ERROR: 'getEnvBRDF_Old' : no matching overloaded function found
(544): ERROR: 'getEnvBRDF_Old' : no matching overloaded function found
(545): ERROR: 'getEnvBRDF_Old' : no matching overloaded function found

Error: Failed to compile shader 59B9BC9F-00002734-00000000-70000898.
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TaintedBlackCat
Posts: 224
Joined: Mon Dec 17, 2018 1:02 pm
Location: NEW ZEALAND

Re: Marwell Manor is Finally Here!

Post by TaintedBlackCat »

Hi Tracey Rose,

I have no idea what you have posted. Guil and Don Apple can help😸 I'm sure they'll post to assist you soon.
I'm not perfect..but I'm Australian, and that's pretty damn close!!🐈 . Ex Royal Australian Navy sailor. Moved to New Zealand recently to dairy farm in New Zealand. 600 milking cows. Running old Duetz Fahr Agrostar 6.61
Preble 818
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Joined: Mon Dec 10, 2012 2:57 pm

Re: Marwell Manor is Finally Here!

Post by Preble 818 »

gilroy222 wrote: Sat Feb 09, 2019 5:48 am Would you be able to use the big bud equipment in this map? Or are the roads way too narrow?
I haven't driven all around but I would say big buds gonna be a stretch.
Playing on PS5 in Ohio, USA.
george.earlslight
Posts: 784
Joined: Tue Nov 20, 2018 11:45 am
Location: Europe

Re: Marwell Manor is Finally Here!

Post by george.earlslight »

gilroy222 wrote: Sat Feb 09, 2019 5:48 am Would you be able to use the big bud equipment in this map? Or are the roads way too narrow?
Only in the farms perhaps, you'd fill both lanes on the main road.
Stevo0114
Posts: 486
Joined: Thu Jul 05, 2018 12:37 pm
Location: Bury England

Re: Marwell Manor is Finally Here!

Post by Stevo0114 »

Thank you for you dedication Oxygendavid love the map hopefully the start of good things to come map is so realistic of a British farm love the jet at the start also the balloon!! Without modders this game wouldn't be great thanks once again *thumbsup*
Love FS fav tractor Case I h. FS 19 has caught up and is now for me better than fs17
Playing on xbox one x, Thanks to Giants and all modders who make the game great.
Love this community so thanks guys
pcdoc
Posts: 37
Joined: Fri Nov 23, 2018 10:24 pm

Re: Marwell Manor is Finally Here!

Post by pcdoc »

Is anyone else having problems with courseplay not working?? Made the course but doesn't run, combine just sits there. Courseplay working fine in other maps.
Michiel
Posts: 6
Joined: Sun Sep 03, 2017 9:35 pm

Re: Marwell Manor is Finally Here!

Post by Michiel »

The latest courseplayversion works (52?)
Home is where the doormat is.
pcdoc
Posts: 37
Joined: Fri Nov 23, 2018 10:24 pm

Re: Marwell Manor is Finally Here!

Post by pcdoc »

Thanks Michiel, that sorted it.
Farmer Bacon
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Joined: Thu Oct 26, 2017 7:23 pm

Re: Marwell Manor is Finally Here!

Post by Farmer Bacon »

I've had a look around and this map is brilliant! I can't wait to get started particularly as I live just 10 miles away from Marwell.

I did notice that there's an invisible collision. It's as if the front wall goes a bit further than it should on the right hand edge of the right hand big barn (the one with the single roller door). It doesn't effect playability or make the map any less awesome though.

Thanks Oxygendavid for another amazing map!!!
A virtual farmer. FS17 FS19 FS22 PS5
Bercyboy
Posts: 7
Joined: Wed Dec 24, 2014 10:46 pm

Re: Marwell Manor is Finally Here!

Post by Bercyboy »

I updated to the new 1.3 beta on steam and I'm playing on PC. I can't buy anything at the shop as it says to move items blocking but there are no items. Have rolled back to previous version to see if that fixes it.
rody12
Posts: 107
Joined: Tue Jul 28, 2015 10:20 pm

Re: Marwell Manor is Finally Here!

Post by rody12 »

Is there a seed refill point on the farm?
Xbox Series X
John Deere
BreadedVirus
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Joined: Sun Nov 27, 2016 6:10 am
Location: here, there everywhere

Re: Marwell Manor is Finally Here!

Post by BreadedVirus »

Going to sound real silly here, but where does the straw go for the bedding for the cows? Put straw in a few places and ends up in a big pile.

:hmm:
the big print giveth the small print taketh
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