Marwell Manor is Finally Here!

Corstaad
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Re: Marwell Manor is Finally Here!

Post by Corstaad »

Giants really needs to hire someone with a business background. Any map that doesnt have placeables means the economy of the whole game is off. Its obvious when you play these maps with placeables already on the map. It means the two starting maps on two difficulty settings wont make sense. Hats off to modders you fixed the game.
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iB055
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Re: Marwell Manor is Finally Here!

Post by iB055 »

BreadedVirus wrote: Sat Feb 09, 2019 5:36 pm Going to sound real silly here, but where does the straw go for the bedding for the cows? Put straw in a few places and ends up in a big pile.

:hmm:
The straw trigger is inside the gate right behind where you would purchase or unload cows.
FS22 / PC & PS4 Pro
Ritchie
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Re: Marwell Manor is Finally Here!

Post by Ritchie »

You might need to use a straw blower to get it work too. Not tried it yet myself but that was certainly the case on some maps on 17.
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iB055
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Re: Marwell Manor is Finally Here!

Post by iB055 »

Ritchie wrote: Sat Feb 09, 2019 6:00 pm You might need to use a straw blower to get it work too. Not tried it yet myself but that was certainly the case on some maps on 17.
I've just been using the default Krone loading wagon. No issues yet.
FS22 / PC & PS4 Pro
Ritchie
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Re: Marwell Manor is Finally Here!

Post by Ritchie »

Ok good to know, cheers.
hjvg
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Re: Marwell Manor is Finally Here!

Post by hjvg »

edit nvm seems to be a other mod
Last edited by hjvg on Sat Feb 09, 2019 6:36 pm, edited 1 time in total.
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redglasses
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Re: Marwell Manor is Finally Here!

Post by redglasses »

Image
I think I’ll just leave this here.
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Remember there is no need to spread your manure around the forums :wink3:
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chedly_farms
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Re: Marwell Manor is Finally Here!

Post by chedly_farms »

Wow, this map is great, nice mixture of field sizes. The home farm years is tight but also spread out. This is a very playable map! The slot limit on console is a little concerning, but that means I can't be free and loose with purchases. Ever buy has to mean something and serve a purpose. Oxy outdid himself on this one. Map is a perfect size for someone like me as well!
Currently Playing on XBoxOne : Elm Creek
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Patrick73
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Re: Marwell Manor is Finally Here!

Post by Patrick73 »

Woah red glasses lucky you only seen the plane once...nice capture!
stevoxsi
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Re: Marwell Manor is Finally Here!

Post by stevoxsi »

I think oxydave may have reignited fs19 for me. Nice job! Off plane spotting...... :biggrin2:
Fs11-15 on pc. Fs17 & 19 on xb1.
VMB-TAN
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Re: Marwell Manor is Finally Here!

Post by VMB-TAN »

Manure is piling up in the stable... :confusednew: I have cows with a poop fetish :lol: no mods used/ active.

Loving the wood transport missions... I think; I haven't done any yet.
Rasping rabbit
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Re: Marwell Manor is Finally Here!

Post by Rasping rabbit »

VMB-TAN wrote: Sat Feb 09, 2019 10:45 pm Manure is piling up in the stable... :confusednew: I have cows with a poop fetish :lol: no mods used/ active.

Loving the wood transport missions... I think; I haven't done any yet.
With oxygendavids maps you generally have to muck out the cow sheds manually.
BreadedVirus
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Re: Marwell Manor is Finally Here!

Post by BreadedVirus »

Rasping rabbit wrote: Sun Feb 10, 2019 12:20 am
VMB-TAN wrote: Sat Feb 09, 2019 10:45 pm Manure is piling up in the stable... :confusednew: I have cows with a poop fetish :lol: no mods used/ active.

Loving the wood transport missions... I think; I haven't done any yet.
With oxygendavids maps you generally have to muck out the cow sheds manually.
And this is the way it should be done.
the big print giveth the small print taketh
Rasping rabbit
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Re: Marwell Manor is Finally Here!

Post by Rasping rabbit »

BreadedVirus wrote: Sun Feb 10, 2019 3:09 am

And this is the way it should be done.
Totally agree. I did question it in the last winter in Lone Oak. I had a couple of hundred cows, skipped the night, went into the cowshed and there was barely room for a cow in there. Just a mountain of manure.

Gave me something to do that day though 😜
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chedly_farms
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Re: Marwell Manor is Finally Here!

Post by chedly_farms »

I know it's probably been discussed elsewhere, but I just realized that the two "garages" at the top of the farm next to the grain bin are actually Grain storage buildings.

At first I parked my combine in there thinking wow! These are way too big. Thinking Oxy made a mistake with the building size then I began studying the buildings themselves and how sturdy the thick concrete wall bottoms were. I then looked at the signs out front and seen the warning grain suffocation signs and it hit me that these are for grain storage.

So if there are people like me who try to play as real as they can, but still like to enjoy the game take this info any way you'd like.
Currently Playing on XBoxOne : Elm Creek
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I know that Giants probably won't make a gravity wagon, but I love to read the responses.

-----> And "Thank You Modders" for your contributions <----
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