Marwell Manor is Finally Here!

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Ivakis_Solo
Posts: 20
Joined: Sat Dec 15, 2018 10:33 am

Re: Marwell Manor is Finally Here!

Post by Ivakis_Solo » Sun Feb 10, 2019 11:20 pm

You have to plow once otherwise it won't disappear. And also you can click on the plowing state at the right side of the menu and it will disappear from the map. It's the same for all other states and crops.
I really like the way the map looks, the attention to detail is spot on but for my personal taste I won't play it. I hate when the animals are spread all around the map, I prefer them to be all at one place in one farm. I know I can start Farm Manager and build a farm of my own but I really like the original animal pins and how they look. It would be nice if we can get the animal buildings as a separate mods to build the farm the way we wanted.
Also, I noticed when I sold the farm in New Farmer Mode that all the moving doors, the cow slurry pump, the cow manure pit and some triggers have not disappeared!

BreadedVirus
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Joined: Sun Nov 27, 2016 6:10 am
Location: here, there everywhere

Re: Marwell Manor is Finally Here!

Post by BreadedVirus » Sun Feb 10, 2019 11:21 pm

chedly_farms wrote:
Sun Feb 10, 2019 5:21 pm
Phigo wrote:
Sun Feb 10, 2019 4:17 pm
Had that Problem First. Then i realised i had to buy the Plot. After that all was fine.
The milk issue or the chicken feed issue? I'm getting ready to do dairy and chickens, so I'm curious if I should wait for the update until I do animals.
If there is an update. :hmm: :(
MasterBox MB500 ATX Mid Tower Case, Asus - PRIME Z390-A ATX LGA1151 Motherboard, Core i5-9600K 3.7 GHz 6-Core Processor ,MSI - Radeon RX 580 8GB ARMOR MK2 OC , 16GB DDR4 RAM, CRYORIG - M9i 48.4 CFM CPU Cooler, 3 Cool Master Jetflo case fans, 1TB HDD, Win 10, PLAYSTATION 4, T150, T3PA Pro Pedal set, TH8A Shifter
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Leicesterlichtie
Posts: 46
Joined: Mon Oct 02, 2017 1:00 am

Re: Marwell Manor is Finally Here!

Post by Leicesterlichtie » Mon Feb 11, 2019 12:09 am

Is it me or do the vehicles/equipment seem to require maintenance a lot sooner on this map? 2.5 hours ploughing & 70+% worn.
I think it needs to be a bit similar to how it was implemented with seasons on fs17

Rasping rabbit
Posts: 797
Joined: Fri Jun 22, 2018 5:57 pm

Re: Marwell Manor is Finally Here!

Post by Rasping rabbit » Mon Feb 11, 2019 12:39 am

Ivakis_Solo wrote:
Sun Feb 10, 2019 11:20 pm
You have to plow once otherwise it won't disappear. And also you can click on the plowing state at the right side of the menu and it will disappear from the map. It's the same for all other states and crops.
I really like the way the map looks, the attention to detail is spot on but for my personal taste I won't play it. I hate when the animals are spread all around the map, I prefer them to be all at one place in one farm. I know I can start Farm Manager and build a farm of my own but I really like the original animal pins and how they look. It would be nice if we can get the animal buildings as a separate mods to build the farm the way we wanted.
Also, I noticed when I sold the farm in New Farmer Mode that all the moving doors, the cow slurry pump, the cow manure pit and some triggers have not disappeared!
The triggers, gates, fences and garage doors are linked to the animal pens. I think the sheep pen in the garage is described as ‘sheep, gates fences and doors’ so you need to sell them too.

livesea72
Posts: 829
Joined: Tue Jan 10, 2017 9:22 am

Re: Marwell Manor is Finally Here!

Post by livesea72 » Mon Feb 11, 2019 12:52 am

Rasping rabbit wrote:
Sat Feb 09, 2019 2:08 am
Preble 818 wrote:
Sat Feb 09, 2019 1:43 am
Slot count is over 800 so there are less than 400 left but as mentioned you have a lot of buildings, all the animal pens, and a JD so its actually much better than it appears at first glance. I wouldnt anticipate problems with the slot count unless you just like having one of everything that would be hard to do.
The cow and sheep pens hold 500 each so I would assume the pigs and chickens are the same, plus 700,000 litres of storage over the 2 farms. There are even 2 huge bunker silos so it’s pretty much ready to go

I just watched Mr Sealyp’s first look video, I think he said 480 slots free, he is on PS4 though, Xbox may be different.
Slot count should be same on both systems,the forum would explode if they were different.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro last FS game I'm buying full price

Rasping rabbit
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Joined: Fri Jun 22, 2018 5:57 pm

Re: Marwell Manor is Finally Here!

Post by Rasping rabbit » Mon Feb 11, 2019 1:16 am

Fair point. I hadn’t checked the exact figure on my Xbox to say for sure though.

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Husqvarna TS 352
Posts: 346
Joined: Sun Dec 09, 2018 2:59 am

Re: Marwell Manor is Finally Here!

Post by Husqvarna TS 352 » Mon Feb 11, 2019 4:00 am

I have a max for any map of 1299 slots on xbox. Any one else got the same on xbox and or ps4?
XBOX ONE

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iB055
Posts: 174
Joined: Sun Mar 31, 2013 4:52 am

Re: Marwell Manor is Finally Here!

Post by iB055 » Mon Feb 11, 2019 4:44 am

Husqvarna TS 352 wrote:
Mon Feb 11, 2019 4:00 am
I have a max for any map of 1299 slots on xbox. Any one else got the same on xbox and or ps4?
Same 1299 slots on PS4.
FS19 / PS4

AndOnTheDrums
Posts: 15
Joined: Thu Jun 14, 2018 9:37 am

Re: Marwell Manor is Finally Here!

Post by AndOnTheDrums » Mon Feb 11, 2019 7:09 am

Seems Oxygen had a dustup over on the FS-UK forums and Frontier Design (Oxy, BB, etc) removed themselves as modding partners.

I say that to point out that Marwell Manor may not ever be updated/maintained. Bummer.

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alpha117
Posts: 232
Joined: Mon Jun 19, 2017 4:12 pm

Re: Marwell Manor is Finally Here!

Post by alpha117 » Mon Feb 11, 2019 8:32 am

Due to the terrible issues on FS-UK I don't think BB or OD will ever be seen again in the FS community, to be honest I don't blame them. Such a shame

Phigo
Posts: 376
Joined: Mon Aug 20, 2018 8:30 am

Re: Marwell Manor is Finally Here!

Post by Phigo » Mon Feb 11, 2019 8:56 am

alpha117 wrote:
Mon Feb 11, 2019 8:32 am
Due to the terrible issues on FS-UK I don't think BB or OD will ever be seen again in the FS community, to be honest I don't blame them. Such a shame
What went on there? Don't know much about that
PS4

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iB055
Posts: 174
Joined: Sun Mar 31, 2013 4:52 am

Re: Marwell Manor is Finally Here!

Post by iB055 » Mon Feb 11, 2019 9:30 am

Phigo wrote:
Mon Feb 11, 2019 8:56 am
alpha117 wrote:
Mon Feb 11, 2019 8:32 am
Due to the terrible issues on FS-UK I don't think BB or OD will ever be seen again in the FS community, to be honest I don't blame them. Such a shame
What went on there? Don't know much about that
I can't say for certain what transpired but it makes me glad I quit modding back on FS15 when my computer died.
FS19 / PS4

JP86
Posts: 6
Joined: Mon Dec 24, 2018 2:09 pm

Re: Marwell Manor is Finally Here!

Post by JP86 » Mon Feb 11, 2019 9:33 am

I play this map on Ps4 pro,Game crash! Play time 1 hour. And i play original map, no crash play time 305 hours.
Play fs on Ps4 :this:

MattFendt939
Posts: 31
Joined: Fri Mar 23, 2018 12:55 pm

Re: Marwell Manor is Finally Here!

Post by MattFendt939 » Mon Feb 11, 2019 10:20 am

Started on this map yesterday. The fields are huge!

Phigo
Posts: 376
Joined: Mon Aug 20, 2018 8:30 am

Re: Marwell Manor is Finally Here!

Post by Phigo » Mon Feb 11, 2019 10:30 am

They are... I tried to plow the middle starting field but it is not possible for me. Just can't do it. I hate plowing like nothing else...

I started to cut the edges on the left starting field so the helper has a bit of room. I will do it with the other fields. There will be enough field to work on. The map is awesome
PS4

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