Field 18 Ravenport (PS4)

RogsR35UK
Posts: 310
Joined: Sat Oct 22, 2016 10:49 am

Field 18 Ravenport (PS4)

Post by RogsR35UK » Tue Feb 12, 2019 12:02 pm

I cut down all the trees at the top of the field and expanded the width and reduced the length slightly to avoid issues with obstacles. The first cultivate and sowing resulted in a stop towards the top of the field which necessitated some manual work. The harvest went without a hitch as did the subsequent cultivate and sowing.

Anyone else had any disappearing problems with expanded fields?

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TaintedBlackCat
Posts: 200
Joined: Mon Dec 17, 2018 1:02 pm
Location: Wagga Wagga NSW.

Re: Field 18 Ravenport (PS4)

Post by TaintedBlackCat » Wed Feb 13, 2019 11:51 am

That happened to me too Rogs, same field, same problem. Hopefully the new update will sort out the collision probs, it's a bit messy the old forestry at the moment.
I'm not perfect..but I'm Australian, and that's pretty damn close!!🐈 Yes! My Avatar is one of my many black, tainted, pet cats. Ex Royal Australian Navy turned Dairy Farmer, 410 total milking herd. Wagga, NSW.

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