Field 18 Ravenport (PS4)

RogsR35UK
Posts: 404
Joined: Sat Oct 22, 2016 10:49 am

Field 18 Ravenport (PS4)

Post by RogsR35UK »

I cut down all the trees at the top of the field and expanded the width and reduced the length slightly to avoid issues with obstacles. The first cultivate and sowing resulted in a stop towards the top of the field which necessitated some manual work. The harvest went without a hitch as did the subsequent cultivate and sowing.

Anyone else had any disappearing problems with expanded fields?
User avatar
TaintedBlackCat
Posts: 224
Joined: Mon Dec 17, 2018 1:02 pm
Location: NEW ZEALAND

Re: Field 18 Ravenport (PS4)

Post by TaintedBlackCat »

That happened to me too Rogs, same field, same problem. Hopefully the new update will sort out the collision probs, it's a bit messy the old forestry at the moment.
I'm not perfect..but I'm Australian, and that's pretty damn close!!🐈 . Ex Royal Australian Navy sailor. Moved to New Zealand recently to dairy farm in New Zealand. 600 milking cows. Running old Duetz Fahr Agrostar 6.61
Post Reply