Evolution of Farming Simulator

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iB055
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Evolution of Farming Simulator

Post by iB055 » Wed Feb 13, 2019 7:11 am

Very cool to see how far it's come. *thumbsup*

https://youtu.be/8y4dzBhgyHk
FS19 / PS4

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RODHA
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Re: Evolution of Farming Simulator

Post by RODHA » Wed Feb 13, 2019 7:41 am

Wow... When you see all of them back to back, the jumps between 13 - 15 -17 and 19 are huge.
And I still can't wrap my head around and point out specific issues why 19 doesn't feel as warm and as welcoming as 17.
Thanks for sharing mate :hi:
PS4 / FS19

gilroy222
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Re: Evolution of Farming Simulator

Post by gilroy222 » Wed Feb 13, 2019 2:58 pm

RODHA wrote:
Wed Feb 13, 2019 7:41 am
Wow... When you see all of them back to back, the jumps between 13 - 15 -17 and 19 are huge.
And I still can't wrap my head around and point out specific issues why 19 doesn't feel as warm and as welcoming as 17.
Thanks for sharing mate :hi:
I'm thinking the same lol... Can't put my finger on it but 19 just does not satisfy like 13, 15 and 17 did.

Procobator
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Re: Evolution of Farming Simulator

Post by Procobator » Wed Feb 13, 2019 3:10 pm

I’m in the same boat. It’s more of a feeling than any particular thing I can point to.

Corstaad
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Re: Evolution of Farming Simulator

Post by Corstaad » Wed Feb 13, 2019 4:31 pm

Its feels like they just turned the game brightness up. Titanfall 2 did this and the game didnt look right. The motion of the game was off so the whole game which relied on parkour suffered. Just like that game the rabid fans told everyone to get good a enjoy superior graphics.

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theSeb
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Re: Evolution of Farming Simulator

Post by theSeb » Wed Feb 13, 2019 4:55 pm

gilroy222 wrote:
Wed Feb 13, 2019 2:58 pm
RODHA wrote:
Wed Feb 13, 2019 7:41 am
Wow... When you see all of them back to back, the jumps between 13 - 15 -17 and 19 are huge.
And I still can't wrap my head around and point out specific issues why 19 doesn't feel as warm and as welcoming as 17.
Thanks for sharing mate :hi:
I'm thinking the same lol... Can't put my finger on it but 19 just does not satisfy like 13, 15 and 17 did.
It's probably because it's missing a battle Royale mode
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pingu
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Re: Evolution of Farming Simulator

Post by pingu » Wed Feb 13, 2019 5:11 pm

As I wrote a few weeks ago, I personally think that the 'feel' of FS do not necessarily depend that much on -- or even benefit from -- the normal criteria for what makes up 'better graphics' in a computer game, but rather something else that is hard for me to put my finger on. Of course 'better graphics' is better, as in more details, better lightning, etc. But it has be done with care so to not break the 'feeling' that many here seems to miss in FS19.
<-- FS17 on an iMac 27" playing Lone Oak Farm and The Western Shore -->

Gimli54
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Re: Evolution of Farming Simulator

Post by Gimli54 » Wed Feb 13, 2019 5:48 pm

theSeb wrote:
Wed Feb 13, 2019 4:55 pm
It's probably because it's missing a battle Royale mode
[/quote]

That’s what EA would say, I’ve enjoyed fs19 but I’ve been waiting till really sinking time into it for two main reasons, I plan to get 19 on pc this summer and use that as my base for single player and use my PS4 to play multiplayer with guys I played 17 with but we’re waiting for a mod map (tombstone valley by somethinginmyshoe) and then we’re gonna really go to town farming so right now I’ve just been piddling around on my ravenport test mag occasionally and played other games waiting patiently

Jalars86
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Re: Evolution of Farming Simulator

Post by Jalars86 » Wed Feb 13, 2019 8:18 pm

Wow, you don't really think there's that much of a difference between them until you see them all back to back. I played the heck out of 11 and 13 and I don't remember them lacking so much in the visual dept. :lol: I got 15 and then never really played it. Something about it didn't click with me and so I just kept playing 13. Probably the lack of duals on any tractor and the fact that I had a lot of mods for 13. Then I didn't play at all for a while until 17 came out.
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Walrusman02
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Re: Evolution of Farming Simulator

Post by Walrusman02 » Wed Feb 13, 2019 10:23 pm

Anyone else notice the clips didnt line up with the years? And sometimes the “mobile” clips showed clips from PC/Console
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DirectCedar
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Re: Evolution of Farming Simulator

Post by DirectCedar » Thu Feb 14, 2019 12:02 am

Walrusman02 wrote:
Wed Feb 13, 2019 10:23 pm
Anyone else notice the clips didnt line up with the years? And sometimes the “mobile” clips showed clips from PC/Console
And there were a few clips from Pure Farming in there :lol:

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IceUul
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Re: Evolution of Farming Simulator

Post by IceUul » Thu Feb 14, 2019 12:12 am

Corstaad wrote:
Wed Feb 13, 2019 4:31 pm
Its feels like they just turned the game brightness up. Titanfall 2 did this and the game didnt look right. The motion of the game was off so the whole game which relied on parkour suffered. Just like that game the rabid fans told everyone to get good a enjoy superior graphics.
There are button for adjusting brightness inside the game, only problem is that it does not work, because they turned the contrast up. Contrast between dark and light are now very strong. I tried FS19 on new tv, with high contrast and i could not play it. FS19 fits well to some older computer monitor with low contrast. Looks almost same as FS17. Anyway... my LG tv with vivid or it was something like that turned FS17 to FS19 i now play on my computer screen. So better get yourself a right screen. Also i am sure that TV has possible to take the contrast down somehow.

Rasping rabbit
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Re: Evolution of Farming Simulator

Post by Rasping rabbit » Thu Feb 14, 2019 1:24 pm

I play on console on a 4 month old 50” 4K tv. Brightness and contrast on default and have no problem with it at all. Picture looks perfect.

If you turn the settings up to the extremes they have them set on in the store to attract attention then the game looks awful, but then most do like that.

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RODHA
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Re: Evolution of Farming Simulator

Post by RODHA » Thu Feb 14, 2019 1:32 pm

The name of the problem is "auto exposure". That smart phone camera like effect when you face the sun or the opposite direction.
Some advanced monitors and TVs can handle that stupid effect and reduce it's intensity thus giving you a stable image other than constantly brightening up or darkening down environment.
But modders can fine tune it to create a really good image quality in general like Oxy has done with Marwell Manor.
The thing is, it should have been wisely adjusted by Giants in the first place.
PS4 / FS19

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redglasses
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Re: Evolution of Farming Simulator

Post by redglasses » Thu Feb 14, 2019 2:21 pm

It honestly just doesn't fell the same, I'm sure you guys will like it better once you get on a familiar map though, I for one am waiting on something by Redkeinstus
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