Xbox MOD news
Xbox MOD news
Some general good MOD news for Xbox platform.
https://www.gamespot.com/articles/xbox- ... 0-6465093/
Do we think this helps FS? Or will the less supported PS network keep hampering the Xbox?
Is it time to split the modhub into Xbox & PS rather than just console!?!!
https://www.gamespot.com/articles/xbox- ... 0-6465093/
Do we think this helps FS? Or will the less supported PS network keep hampering the Xbox?
Is it time to split the modhub into Xbox & PS rather than just console!?!!
Farming Simulator 15/17/19/22 on SeriesX & PC
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
Re: Xbox MOD news
It only applies to Paradox though
Re: Xbox MOD news
If they are able to get a deal then any other developer can.
It's good news for Xbox and the future, but like the mouse and keyboard support it is up to the Devs to implement it in the end.
Please giants follow the footsteps of paradox. Open a lot more options for users and cut down the amount of effort you need to test mods for consoles. It's a win win situation
It's good news for Xbox and the future, but like the mouse and keyboard support it is up to the Devs to implement it in the end.
Please giants follow the footsteps of paradox. Open a lot more options for users and cut down the amount of effort you need to test mods for consoles. It's a win win situation
Scottish farming with all the n00bery
Xb1
Sometimes stream, depends how I feel
http://aatg.freeforums.net/ work in progress
-
- Posts: 318
- Joined: Sun May 07, 2017 4:53 pm
Re: Xbox MOD news
That's what i been saying all along they should do. Interesting lol. Anyhow, it seems Giants is either starting to "get it", or possibly 'got it" all along. Good news for them and we console players. At least on Xbox for now.
Re: Xbox MOD news
Giants have always kept consoles the same however. So xbox and ps4 get the same mods and won't favour one over the other content wise
Playing on PC....Hollandscheveld maizeplus map
Suffolk, England
Discord ...Goose66
Suffolk, England
Discord ...Goose66
Re: Xbox MOD news
This isn't giants , it's paradox the publisher of cities skyline.Airborne82nd wrote: ↑Wed Feb 20, 2019 8:54 pm That's what i been saying all along they should do. Interesting lol. Anyhow, it seems Giants is either starting to "get it", or possibly 'got it" all along. Good news for them and we console players. At least on Xbox for now.
But it opens up the possibility of others doing the same thing
Scottish farming with all the n00bery
Xb1
Sometimes stream, depends how I feel
http://aatg.freeforums.net/ work in progress
-
- Posts: 42
- Joined: Fri Jan 25, 2019 7:55 pm
Re: Xbox MOD news
"Or will the less supported PS network keep hampering the Xbox?"
Less supported means more games and better framerates apparently. Have fun with your 3 exclusives that aren't even fun.
Less supported means more games and better framerates apparently. Have fun with your 3 exclusives that aren't even fun.
-
- Posts: 1029
- Joined: Thu Apr 20, 2017 12:47 am
Re: Xbox MOD news
Woohoo! Let's finally have a console vs console flame war! Leave PC out of it completely for a change. This will be greatJohnDeereLimo wrote: ↑Wed Feb 20, 2019 9:24 pm "Or will the less supported PS network keep hampering the Xbox?"
Less supported means more games and better framerates apparently. Have fun with your 3 exclusives that aren't even fun.
-
- Posts: 42
- Joined: Fri Jan 25, 2019 7:55 pm
Re: Xbox MOD news
Comparing PC to consoles is like comparing Mike Schmidt to a tee-ball rookie. Apples and oranges.
-
- Posts: 318
- Joined: Sun May 07, 2017 4:53 pm
Re: Xbox MOD news
Right, i mean always said they needed an outside consultant to create these things, and maybe this is a way. But tbh, i'm probably more excited about this for other games than even FS.markare wrote: ↑Wed Feb 20, 2019 9:06 pmThis isn't giants , it's paradox the publisher of cities skyline.Airborne82nd wrote: ↑Wed Feb 20, 2019 8:54 pm That's what i been saying all along they should do. Interesting lol. Anyhow, it seems Giants is either starting to "get it", or possibly 'got it" all along. Good news for them and we console players. At least on Xbox for now.
But it opens up the possibility of others doing the same thing
Mount and Blade Warband was ported over, but the best thing about that game was the Mods, which of course we didn't get. I mean they have everything, wild west, civil war, revolutionary war, ww1. I mean they have mods for every niche on that game lol. Maybe they can bring it over.
I think they're all gearing up for next gen. Those new machines are probably going to be like quasi steam boxes. Maybe Microsoft will give us a Win 10 desktop, or maybe a deal with Gabe for a Steam App. He has all that competition with that new rival store.
Re: Xbox MOD news
I was not getting into which console or games available question.JohnDeereLimo wrote: ↑Wed Feb 20, 2019 9:24 pm "Or will the less supported PS network keep hampering the Xbox?"
Less supported means more games and better framerates apparently. Have fun with your 3 exclusives that aren't even fun.
More the as reported limiting rules from Sony it is more widely reported they Sony are the ones who don’t allow mods, scripts, historically against cross play etc.
This is changing though and it seems at least in the media that the cross play between pc’s Xbox and mobile platforms has pushed Sony to join the party.
So as the original point was asking MODs starting to be allowed in other games does this give us more hope for less limitations on the mod hub in the future. With the added question will this also move to Sony?
Or will we all be playing using streaming games services that are platform agnostic (other than thin client) and all actually be playing the “PC” version in the cloud anyway?
Farming Simulator 15/17/19/22 on SeriesX & PC
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
Re: Xbox MOD news
At least it’s not just me that finds it very odd that FS17 without “Xbox keyboard support” keyboards worked fine & now in the brave new world of keyboard support on Xbox, FS19 it doesn’t work!
Hopefully it will come out in a “landscaping” like patch along with crossplay and connecting consoles to dedicated servers
Farming Simulator 15/17/19/22 on SeriesX & PC
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
Current tractor : Case IH 1455 XL
Current Map : Old Stream Farm
-
- Posts: 1459
- Joined: Sun Nov 27, 2016 6:10 am
- Location: here, there everywhere
Re: Xbox MOD news
This does not mean you’ll get every mod that’s on PC, plus there will still be licensing that will stop non brand mods from being available.OlD MrD wrote: ↑Wed Feb 20, 2019 7:27 pm Some general good MOD news for Xbox platform.
https://www.gamespot.com/articles/xbox- ... 0-6465093/
Do we think this helps FS? Or will the less supported PS network keep hampering the Xbox?
Is it time to split the modhub into Xbox & PS rather than just console!?!!
the big print giveth the small print taketh
-
- Posts: 1459
- Joined: Sun Nov 27, 2016 6:10 am
- Location: here, there everywhere
Re: Xbox MOD news
“a choice not to use my PC and relax on the sofa”OlD MrD wrote: ↑Wed Feb 20, 2019 7:27 pm Some general good MOD news for Xbox platform.
https://www.gamespot.com/articles/xbox- ... 0-6465093/
Do we think this helps FS? Or will the less supported PS network keep hampering the Xbox?
Is it time to split the modhub into Xbox & PS rather than just console!?!!
I chill out on my sofa using my PC everyday.
The notion that you can’t play a PC on your sofa is strange.
Last edited by BreadedVirus on Thu Feb 21, 2019 1:00 am, edited 1 time in total.
the big print giveth the small print taketh
Re: Xbox MOD news
Another article on it:
https://arstechnica.com/gaming/2019/02/ ... irst-time/
As a PC player I would love to see this happen on both consoles, or on Xbox at the very least, for FS. While I sort of understand the reasoning behind Sony and MS's decision to keep mods off their consoles, why they wouldn't want to reach a broader audience is beyond me. Further, why a developer, like Giants, that realizes that mods are a big part of their game isn't pounding on Sony's and MS's door to allow this is baffling. Hopefully, this signifies the floodgates opening a bit.
https://arstechnica.com/gaming/2019/02/ ... irst-time/
As a PC player I would love to see this happen on both consoles, or on Xbox at the very least, for FS. While I sort of understand the reasoning behind Sony and MS's decision to keep mods off their consoles, why they wouldn't want to reach a broader audience is beyond me. Further, why a developer, like Giants, that realizes that mods are a big part of their game isn't pounding on Sony's and MS's door to allow this is baffling. Hopefully, this signifies the floodgates opening a bit.
Playing on PC