Hazard Lights on PS4/Xbox one
Re: Hazard Lights on PS4/Xbox one
... if they did fix this, pls Giants, add self-cancelling to the indicators left or right too. Simple thing, and so many times I go to switch it off again only to switch vehicle by mistake. Returning to find my other ride just slammed into a tree. I know on PC there was a mod at some point. But really ought to be base game.
PS4 + PS5 (Miura74) & PC player.
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(No monetization - I don't earn money off views - just fun)
- chedly_farms
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Re: Hazard Lights on PS4/Xbox one
I would be curious if more modders will do what Blacksheep did and put it into the flashers options in the shop when buying a tractor.
Currently Playing on XBoxOne : Elm Creek
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Retired Part Time Key-Board Warrior, Sarcastic Poster.
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_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
Re: Hazard Lights on PS4/Xbox one
I don't see any problem about using the same combination for manage the pipe out-in in harvesters and the tip side in trailers, the harvesters doesn't attach trailers and in any case that could be solved using the tool selection for choose the combine or the trailer.
It has more sens that RB+pad manage the indicators, hazards and beacon lights
It has more sens that RB+pad manage the indicators, hazards and beacon lights
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Re: Hazard Lights on PS4/Xbox one
Except your can run a forage harvester pulling a trailer, and the tool selection makes no difference with the majority of controls. For example, you can pipe out when you have the harvester header selected. You can select indicators and hazards when you have selected anything connected to a tractor.rmab79 wrote: ↑Tue Jan 25, 2022 9:57 am I don't see any problem about using the same combination for manage the pipe out-in in harvesters and the tip side in trailers, the harvesters doesn't attach trailers and in any case that could be solved using the tool selection for choose the combine or the trailer.
It has more sens that RB+pad manage the indicators, hazards and beacon lights
Re: Hazard Lights on PS4/Xbox one
Yes but if there is overlap of the keybing has priority the selected tool, as example the cover of trailers is controlled with LB+DPad-left and only acts on the selected trailer when you have two or more in a train. In addition most of the trailer that can be connected with a forage harvester don't have tip side control.
Then I keep in the idea that the change would not have bad effects.
Then I keep in the idea that the change would not have bad effects.
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Re: Hazard Lights on PS4/Xbox one
I said it a while back on another post. We have to press RB+B on Xbox to cycle through the lights, sometimes having to press it 4 to 5 times. They could do something similar with beacons and hazards combined. Hold RB+Up to turn on beacons, press up again to turn on beacons and hazard, press it again to have only hazards, and press it a final time to turn everything back off.
FS17 on PS4
FS19 on Xbox Series X.
Xbox: Macdizzle58
Also logging some hours in Flight Simulator
Modders: THANK. YOU.
FS19 on Xbox Series X.
Xbox: Macdizzle58
Also logging some hours in Flight Simulator
Modders: THANK. YOU.
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Re: Hazard Lights on PS4/Xbox one
Just looking at it from a different angle, but this ‘discussion’ has been going on since at least fs17, and during this time the same solutions have been posted multiple times in various threads, along with comments saying how easy it would be to do it. (No idea if these are all from people who know how to code software or just assume that it’s only a button so must be simple)
Now if I worked at Giants and was in a position to make such a change, and it was as easy as everybody seems to think it is, I would have done it a long time ago just to shut everybody up/make people happy. They know it is something that a number of players in the game want as I have heard it mentioned in various streams from them, so there must be a reason why they haven’t done it.
Now if I worked at Giants and was in a position to make such a change, and it was as easy as everybody seems to think it is, I would have done it a long time ago just to shut everybody up/make people happy. They know it is something that a number of players in the game want as I have heard it mentioned in various streams from them, so there must be a reason why they haven’t done it.
Re: Hazard Lights on PS4/Xbox one
Maybe Giants could explain the reason that makes that change impossible, maybe the point that is missing in the discussion is the Giants response or point about the problem, at least in this thread is no official response or possition about it.Rasping rabbit wrote: ↑Tue Jan 25, 2022 5:04 pm Just looking at it from a different angle, but this ‘discussion’ has been going on since at least fs17, and during this time the same solutions have been posted multiple times in various threads, along with comments saying how easy it would be to do it. (No idea if these are all from people who know how to code software or just assume that it’s only a button so must be simple)
Now if I worked at Giants and was in a position to make such a change, and it was as easy as everybody seems to think it is, I would have done it a long time ago just to shut everybody up/make people happy. They know it is something that a number of players in the game want as I have heard it mentioned in various streams from them, so there must be a reason why they haven’t done it.
Re: Hazard Lights on PS4/Xbox one
They mentioned the problems several times
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